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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826993 views, last view: 12/09/2021 06:40 |
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for questions, announcements etc.
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#3651: Re: Server |
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by elky10
on 11/21/2004 22:59, refers to #3650
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Cool. How do I do it, then?
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#3652: GCC 3.3.4 - 2 Compile problems [solved not very cleanly ;)] |
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by D.plomat
on 11/21/2004 23:23
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If others had this problem too?
I had this first on a Debian Sarge, i thought it was something Debian-specific, as i still don't know very much this distro.
Now i think it's probably more GCC-related, as i had this also on a new Gentoo machine i installed 1 week ago.
I just checked, both have GCC 3.3.4... next i've to upgrade GCC on my old desktop that still compiles without workaround/fix to see if this reproduces the problem.
The first error complains about a multiple definition of socklen_t in enet/include/enet/unix.h (line 32)
Looks like the HAS_SOCKLEN_T isn't defined, as commenting out the line solves this one.
The second is about a type mismatch of sleep() in clientgame.cpp (line 205)
Surprisingly, just commenting out lines 205-206 compiles and links cleanly, and Cube compiled this way seems to run fine. (probably some maps using the sleep command in triggers will not work correctly, i've to check more if this doesn't have other effects)
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#3653: Help |
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by elky10
on 11/21/2004 23:30
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Could someone please help me? I don't know how to add a port to Zone Alarm (not Pro). Does anyone know how to do this?
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#3654: Re: Help |
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by mitaman at cave
on 11/22/2004 00:18, refers to #3653
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I just turn zone alarm off (disable) when playing online. Then I reboot after playing to get zone alarm working again. There is a way to tell zone alarm what programs are "allowed" thru it, but it still sometimes locks up the game, so I don't bother using a (software) firewall when playing. My wireless router (belkin) has a hardware firewall built in that never messes up games online.
MitaMAN
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#3655: Re: Help |
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by Pxtl
on 11/22/2004 00:33, refers to #3654
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Well, if he wants to run a server then he has to open ports or turn off his firewall completely permanently (which is stupid). You'll have to look into your firewall docs or start pestering people on the ZoneAlarm newsgroups or forums or whatever. Look into Cube's docs, that'll tell you what ports you have to open to run a server. Then look into figuring how ZoneAlarm opens up ports.
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#3656: .. |
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by elky10
on 11/22/2004 00:47
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I figured out which ports I need, but the help file for ZoneAlarm seems to be talking about ZoneAlarm Pro. It tells me to press a custom button, which doesn't seem to exist.
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#3657: Cube on Fedora Core 3 |
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by cducer
on 11/22/2004 01:53
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Hi,
I upgraded from FC2 to FC3 and while under FC2 worked fine (although I never managed to run it under any definition
but the standard one), on FC3 it fails to start right after charging the graphic library. I tried to compile the source but makd client fails with an error. Before giving more detail on the bug, has anyone managed to play cube under FC3?
TIA
---Beppe---
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#3658: Questions |
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by Joey
on 11/22/2004 04:54
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- How suited would cube be when I want to make a portable isometric rpg? I figured looking at it that it's really good and probably easy to make changes to (though it's all C, bleeping EVIL)
- I can see it's on sourceforge, what's the license?
- How long would it take to write a big wrapper? How well documentated is the API?
- Is it still being developed?
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#3659: The Cube Song |
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by TOGoS
on 11/22/2004 06:17
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http://www.uwplatt.edu/~waltonti/togos/TOGoS-The_Cube_Song.ogg
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#3660: Re: Questions |
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by Pxtl
on 11/22/2004 08:23, refers to #3658
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There was a handheld version of Cube for another language, you might like that better. Forget what it was called.
Yeah, I always thought Cube would be good for an isometric RPG.
The code is dead-easy and friendly to use, but its not really an API so much as something you could hack into your project. Meant for good C coders.
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#3661: .. |
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by eQoneom
on 11/22/2004 11:53
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Is it possible to create a map in maya,3ds max or Gmax, if so where can I download a plugin and if not what do i need to do to create one. Any source or links around here ???
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#3662: .. |
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by Rick
on 11/22/2004 13:52
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@D.plomat:
I've had the same problem as you, I'm running Gentoo with gcc 3.3.4(-r1) aswell.
@Joey: Cube uses a modified ZLIB license, check the readme in the source direcotry.
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#3663: Re: .. |
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by makkE
on 11/22/2004 20:20, refers to #3661
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Use the editor, why would you want to use an external programm? Afaik there are no such plugins..
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#3664: Re: .. |
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by Joey
on 11/22/2004 20:37, refers to #3662
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That's cool. But isn't there a code map then that explain 'this is where the different camera and game modes are', 'this is where to add post and pre rendering routines' etc? If there's not maybe I could make one (it's not that much code anyway).
Another question, how up to date is the source shipped with the most recent sourceforge tarball? It doesn't compile for me yet, I haven't looked into it though, but the source shipped with it seems older than the binaries included (looking at the time of upload on sf.net).
Also, I'm running Linux with an ATI card with the latest drivers, the fix works very well, but how do I go about compiling that version myself? Or would it just work if I do it with the headers that came with the driver? And to make a 'normal' version then, would the one I compiled with the ATI opengl lib work on other machines or must I compile then with ie mesa/something else in order for the map editing/small glicthes to work?
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#3665: Oops |
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by Joey
on 11/22/2004 21:00
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Sorry, nevermind that version thing, I was browsing the wrong directory, meh.
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#3666: .. |
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by Rick
on 11/22/2004 21:08
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There is an ATI fix posted in my bot thread.
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#3667: That works |
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by Joey
on 11/22/2004 22:18
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That actually worked :) Thanks for the help. Now I can start experimenting!
If the iso rpg idea <-> cube combination actually works out well enough for the project I have in mind for it (I work at a no budget independent game studio) then I'll be very very happy. The project currently has scrap syndrome, but it's an important project for us since we want to get into the game industry with it, and we hope to get this project I am talking about published one day (probably not any time soon, to not break the integrity of this post, but we've been working on it for two years now and all we have is a ton of 2d sprites, concept art, and one hell of a long, descriptive story board ;)). If I get anything interesting done I'll put some updates on the forum.
Disregard the following if you're not a programming with spare time.
[blatant advertising]
Also, we're still looking for semi experienced (c++) programmers that are willing to work at no initial costs (around 2 or less years of experience). If you really want to get some money for what you do maybe we can arrange something -if- you can prove you're good enough and prove to be a great help for the project, for the rest your work will be rewarded accordingly -if- we get this game published in percentual royalties. A big pro would be if you are familiar with 3d (OpenGL) programming, most of the current programmers (2) are still in baby stage of 3d programming. I'd like to show you a site but we're just starting up on the developing process (the designing and planning is almost over), for now, if you're interested, please email squirrel@nidhogg.com or join us on IRC, channel #dark-vortex on irc.whahay.net
[/blatant]
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#3668: .. |
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by elky10
on 11/24/2004 00:44
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What is the difference between a dedicated and a non-dedicated server?
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#3669: .. |
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by makkE
on 11/24/2004 01:38
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A dedicated server serves only, a non-dedicated server allows to play on it while hosting ("listen server")(only one task)..
Itīs always better to run a dedicated server, because you can go on and off yourself, without shutting it down.. (others can play on)...
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#3670: .. |
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by Joey
on 11/24/2004 01:38
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Dedicated servers are not shared with other users.
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