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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825852 views, last view: 12/09/2021 01:16

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#3645: Thanks D.Plomat.

by jean pierre on 11/21/2004 17:17

Thank you for your Reply it helps alot of begginers no really thanks for your reply i find it makes sense :)

Oh and BillyWoo dont click on server find just click update server that updates/Refreshes every 25 seconds(or 15)See if you can help but if it is FireWall or Proxies then come post about it if this is the problem.

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#3646: Cube has already Source.

by jean pierre on 11/21/2004 17:26

Theres a folder in Cube called Source that includes readme and Source.zip or src.zip Why,Doesnt it work for MingW the orriginall source that comes with Cube?

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#3647: ..

by >driAn<. on 11/21/2004 19:14

jean pierre:
the original cube source works with MingW, of course. But with the original source you need to set thesettings/etc yourself.
btw: you dont code c++, so why do you want compile cube ?

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#3648: Re: ..

by D.plomat on 11/21/2004 21:10, refers to #3647

I think the original source works only with VC++, or GCC under Linux, but you need the MinGW source to compile with GCC/MinGW under Windows

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#3649: Server

by elky10 on 11/21/2004 22:38

I'm a very confused person. What are the requirements for running a server?

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#3650: Re: Server

by D.plomat on 11/21/2004 22:55, refers to #3649

A PC running Windows, Linux or FreeBSD, and a fast internet connexion if you intend to have many ppl on it :)

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#3651: Re: Server

by elky10 on 11/21/2004 22:59, refers to #3650

Cool. How do I do it, then?

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#3652: GCC 3.3.4 - 2 Compile problems [solved not very cleanly ;)]

by D.plomat on 11/21/2004 23:23

If others had this problem too?

I had this first on a Debian Sarge, i thought it was something Debian-specific, as i still don't know very much this distro.

Now i think it's probably more GCC-related, as i had this also on a new Gentoo machine i installed 1 week ago.

I just checked, both have GCC 3.3.4... next i've to upgrade GCC on my old desktop that still compiles without workaround/fix to see if this reproduces the problem.

The first error complains about a multiple definition of socklen_t in enet/include/enet/unix.h (line 32)
Looks like the HAS_SOCKLEN_T isn't defined, as commenting out the line solves this one.

The second is about a type mismatch of sleep() in clientgame.cpp (line 205)
Surprisingly, just commenting out lines 205-206 compiles and links cleanly, and Cube compiled this way seems to run fine. (probably some maps using the sleep command in triggers will not work correctly, i've to check more if this doesn't have other effects)

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#3653: Help

by elky10 on 11/21/2004 23:30

Could someone please help me? I don't know how to add a port to Zone Alarm (not Pro). Does anyone know how to do this?

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#3654: Re: Help

by mitaman at cave on 11/22/2004 00:18, refers to #3653

I just turn zone alarm off (disable) when playing online. Then I reboot after playing to get zone alarm working again. There is a way to tell zone alarm what programs are "allowed" thru it, but it still sometimes locks up the game, so I don't bother using a (software) firewall when playing. My wireless router (belkin) has a hardware firewall built in that never messes up games online.
MitaMAN

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#3655: Re: Help

by Pxtl on 11/22/2004 00:33, refers to #3654

Well, if he wants to run a server then he has to open ports or turn off his firewall completely permanently (which is stupid). You'll have to look into your firewall docs or start pestering people on the ZoneAlarm newsgroups or forums or whatever. Look into Cube's docs, that'll tell you what ports you have to open to run a server. Then look into figuring how ZoneAlarm opens up ports.

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#3656: ..

by elky10 on 11/22/2004 00:47

I figured out which ports I need, but the help file for ZoneAlarm seems to be talking about ZoneAlarm Pro. It tells me to press a custom button, which doesn't seem to exist.

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#3657: Cube on Fedora Core 3

by cducer on 11/22/2004 01:53

Hi,

I upgraded from FC2 to FC3 and while under FC2 worked fine (although I never managed to run it under any definition
but the standard one), on FC3 it fails to start right after charging the graphic library. I tried to compile the source but makd client fails with an error. Before giving more detail on the bug, has anyone managed to play cube under FC3?

TIA

---Beppe---

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#3658: Questions

by Joey on 11/22/2004 04:54

- How suited would cube be when I want to make a portable isometric rpg? I figured looking at it that it's really good and probably easy to make changes to (though it's all C, bleeping EVIL)

- I can see it's on sourceforge, what's the license?

- How long would it take to write a big wrapper? How well documentated is the API?

- Is it still being developed?

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#3659: The Cube Song

by TOGoS on 11/22/2004 06:17

http://www.uwplatt.edu/~waltonti/togos/TOGoS-The_Cube_Song.ogg

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#3660: Re: Questions

by Pxtl on 11/22/2004 08:23, refers to #3658

There was a handheld version of Cube for another language, you might like that better. Forget what it was called.

Yeah, I always thought Cube would be good for an isometric RPG.

The code is dead-easy and friendly to use, but its not really an API so much as something you could hack into your project. Meant for good C coders.

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#3661: ..

by eQoneom on 11/22/2004 11:53

Is it possible to create a map in maya,3ds max or Gmax, if so where can I download a plugin and if not what do i need to do to create one. Any source or links around here ???

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#3662: ..

by Rick on 11/22/2004 13:52

@D.plomat:
I've had the same problem as you, I'm running Gentoo with gcc 3.3.4(-r1) aswell.

@Joey: Cube uses a modified ZLIB license, check the readme in the source direcotry.

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#3663: Re: ..

by makkE on 11/22/2004 20:20, refers to #3661

Use the editor, why would you want to use an external programm? Afaik there are no such plugins..

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#3664: Re: ..

by Joey on 11/22/2004 20:37, refers to #3662

That's cool. But isn't there a code map then that explain 'this is where the different camera and game modes are', 'this is where to add post and pre rendering routines' etc? If there's not maybe I could make one (it's not that much code anyway).

Another question, how up to date is the source shipped with the most recent sourceforge tarball? It doesn't compile for me yet, I haven't looked into it though, but the source shipped with it seems older than the binaries included (looking at the time of upload on sf.net).

Also, I'm running Linux with an ATI card with the latest drivers, the fix works very well, but how do I go about compiling that version myself? Or would it just work if I do it with the headers that came with the driver? And to make a 'normal' version then, would the one I compiled with the ATI opengl lib work on other machines or must I compile then with ie mesa/something else in order for the map editing/small glicthes to work?

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