home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826132 views, last view: 12/09/2021 02:40

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#3005: Re: Children version ?

by e:n:i:g:m:a on 06/05/2004 05:15, refers to #3004

Oh yeah, and change the file *cube*/data/explosion.jpg to black to disable explosions (or perhaps something strange like blue.) Check out the BigCube mod for alternate explosions.

reply to this message

#3006: what the? again

by staffy07 on 06/05/2004 09:28

my new computer also has a cheap 64 mb integrated video card. in cube the sky doesn't show on any map (there are no error messages and the files are still there.) and the particle effects make big black squares.

is there any way to fix this? or will i have to wait untill a beter driver comes out.

reply to this message

#3007: ..

by e:n:i:g:m:a on 06/05/2004 16:31

Is it an "Intel Extreme" graphics card?? I'd just suggest that you buy something a little nicer such as an ATI Radeon 9000 or something... But compare them b4 you buy so you know you are upgrading.

reply to this message

#3008: soundtrack

by mulder on 06/05/2004 19:38

well,hi
i love the original soundtracks of the game,i want to hear them seperated from the game in xmms,but how can i get them?

reply to this message

#3009: Re: soundtrack

by e:n:i:g:m:a on 06/05/2004 20:03, refers to #3008

Does xmms support ogg encoded files?

If so, then browse to *cube*/packages/fanatic (for the 2004 release) or *cube*/packages/pingpong (for the 2003 release) and copy the ogg files to wherever you want, or listen to them from those folders.

reply to this message

#3010: Re: soundtrack

by _Fanatic on 06/05/2004 21:03, refers to #3008

I also have them for the newest release as higher quality MP3s on my site as well.

http://fanaticalproductions.net/?albumId=15

reply to this message

#3011: Re: soundtrack

by e:n:i:g:m:a on 06/06/2004 00:39, refers to #3010

I didn't notice much difference between the ogg's in the release and the mp3's on your website (and I'm a quality freak too!). What bitrate are the MP3's?

reply to this message

#3012: ..

by staffy07 on 06/06/2004 06:54

it is an sis video card. about the same a geforce 4

reply to this message

#3013: Re: soundtrack

by _Fanatic on 06/06/2004 07:08, refers to #3011

The OGGs are 22k 56kbps encoding. The MP3s are standard CD quality.

reply to this message

#3014: Mouse settings menu

by spentron-postcrash2 on 06/06/2004 14:25

I've added mouse settings to the menus under "Tweaking", submitted for your approval. Replace cube/data/menus.cfg with this: http://www.intergate.com/~spentron/cube/images/menus.cfg

I've used a multiplicative approach to allow a wide range of settings, and use with or without sensitivityscale (20% max and 100% steps). Invert is also provided. This is not compatible with the special autoexec.cfg's on my site since that uses its own methods (modifications using sensitivityscale are now possible however).

I note menus.cfg says "don't modify" but there's no way to get it on the same menu like that. Mouse settings are one of the few things that keep "just use the menu" lacking as newbie advice.

reply to this message

#3015: ..

by krach on 06/07/2004 16:13

But you can't store your settings, can you?

reply to this message

#3016: replace mouse by keys

by malinux on 06/07/2004 20:07

how can i replace mouse by keys ?
i want to hace a key to turn , not mouse
if that possible ...

reply to this message

#3017: Re: ..

by spentron-postcrash2 on 06/07/2004 20:26, refers to #3015

No, none of the other tweaking menu options are saved either. Adding mouse to menu just gives a way to change it until one is ready to figure out a better method. Not really a helpful addition to many here, but like I said, it's the biggest hole in all of "use the menu."

At least you don't need to enter two obscure console commands, one saved in the config and one NOT, to get the game to work properly (Quake, crosshair 1 and +mlook).

reply to this message

#3018: Cube running very slow...

by Talos on 06/08/2004 00:53

Well.. I read through the readme's and such.. and i have the 2003 / 12 and the newest version... and the 2003 runs great... really fast.. and i jsut finished installing the new one.. and i run at about 9 FPS... and cant even move or anything... anyone know why? im totally lost... I love the engine so far.. but i'd like to see the newer one ^^;

reply to this message

#3019: Re: Cube running very slow...

by Talos on 06/08/2004 01:11, refers to #3018

Errm.. also.. it says : Warning! Cannot use overbright lighting model.. using old one.. or something like that... when i try to load it.. Im running on a Asus Mobo, 256megs of ram AMD 1700 and a NVidia 64 meg Ti200 card...

reply to this message

#3020: Re: Cube running very slow...

by spentron-postcrash2 on 06/08/2004 05:31, refers to #3018

Note that cube.bat is set for a higher resolution, mine was a bit slower too until I switched it back. Othw. no idea.

reply to this message

#3021: Coop Editing

by _Fanatic on 06/08/2004 06:20

To the guys I was editing with tonight in coop, I got disconnected, sorry I couldn't join back in.

That was pretty cool too Aard! Amazing stuff to play with. I haven't tried anything online till tonight. Might go and try some DM tomorrow night. :)

It would be a lot quicker if it allowed at least copy/paste. I can understand the undo not being allowed, but copy/paste is a huge time saver.

reply to this message

#3022: Can't play multi-player

by Lythium on 06/08/2004 08:36

Ok game works great nice msooth graphics and i can connect to the master server to dl the list. But can't join any games because it says I have an old server protocol. Now I have the april release unzipped and everything. Any ideas on what I can do to fix it?

reply to this message

#3023: oss masterserver

by hungerburg on 06/08/2004 13:53

the oss cube masterserver, announced a week ago in another thread, now is considered production quality. that its an easy thing to do, has often been said here - now it has become even easier for mod authors to provide one :)

the only requirement is a webserver that can execute perl scripts from a cgi-bin directory, ie. almost all there are. other features are realtime status display of a servers players, map names etc, and a simple admin interface. it will not work however if the cube server encrypts its communications.

thanks to aard and all the people on this forum and on the servers, that make cube fun to play.

download http://www.myzel.net/hungerburg/masterserver
try out http://www.myzel.net/cgi-bin/cube/masterserver

reply to this message

#3024: Re: Can't play multi-player

by Aardappel on 06/08/2004 19:33, refers to #3022

you must have compiled the binaries yourself, or otherwise have non-official binaries

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

9 times 7 is?


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42366578 visitors requested 58072255 pages
page created in 0.085 seconds using 9 queries
hosted by Boost Digital