home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826952 views, last view: 12/09/2021 06:36

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#2685: Re: Multitextured Cube and some water effects

by D.plomat on 05/02/2004 22:13, refers to #2684

Looks great... i'd like to test the Linux binary with pleasure :)

reply to this message

#2686: ..

by >driAn<. on 05/02/2004 22:20

I tested it, the texture effect looks pretty great.

On my machine, the game speed slows full down, because of my old radeon 9200 graphic card.
Steini told me thats because this card doesnt support multitexturing...

reply to this message

#2687: Re: Multitextured Cube and some water effects

by jcdpc on 05/03/2004 00:53, refers to #2684

the water is awesome! could you do that with the water texture or something so that there can be a reflective texture in cube for walls and stuff.

reply to this message

#2688: Re: Multitextured Cube and some water effects

by MitaMan on 05/03/2004 02:19, refers to #2684

From MitaMAN, The screens look real nice! For screenshot #1, is this something similar to "detail textures" where a "grainy" alpha texture is applied onto the regular textures. I've seen something similar in the modified Quake engine Telejano. It really can add some "depth". Detail textures used in modified Quake did'nt reduce the FPS too much, even on GeForce2 cards. Will you be doing something that will work in Windows or only Linux? Great work!

reply to this message

#2689: Re: Webhosting

by staffy02 on 05/03/2004 02:50, refers to #2682

www.websamba.com/staffy

reply to this message

#2690: Re: Webhosting

by e:n:i:g:m:a on 05/03/2004 03:33, refers to #2689

thx.

That ad isn't that bad :)
I might go with angelfire however. I dunno

reply to this message

#2691: Re: Multitextured Cube and some water effects

by dcp on 05/03/2004 04:48, refers to #2684

the shiny water looks great!!!

but on the multi-texture screenshot i can't see anything new... ???!??!?

reply to this message

#2692: ..

by >driAn<. on 05/03/2004 12:16

@dcp:
on my machine it looks like this

before:
http://kiney.homelinux.org/sambaweb/ftp/drian/wall_old.jpg

after:
http://kiney.homelinux.org/sambaweb/ftp/drian/wall_new.jpg

Do you see the effect?

reply to this message

#2693: Re: ..

by e:n:i:g:m:a on 05/03/2004 16:07, refers to #2692

I kno that you weren't talking to me... but I do see it.

But bumpmaping makes it alot darker, unless that was just your screenshot.

reply to this message

#2694: ..

by >driAn<. on 05/03/2004 17:43

jo, steini's cube is quite a lot darker. Thats because the lighting of the original cube doesnt work fine with my radeon 9200 on linux.
( http://kiney.homelinux.org/sambaweb/ftp/drian/screenie.jpg )

Aard uses glDrawArrays() but this function doesnt regard the alpha value. It tooks the value which is at the moment activ in the graphic card, that might be the reason why the lighting is crappy (check the link on top).
Steini's cube renders it self without glDrawArrays(), the lighting works fine and the screenshots are different in brightness.

Im not sure if i explained it rightly. Steini just told me smth like that :)
I hope i didnt contort anything...


reply to this message

#2695: Protocaul 118?

by e:n:i:g:m:a on 05/03/2004 22:00

Ummm, which version/build/mod of Cube uses Protocaul 118? I've seen a few networked games that kicked me off b/c they were running 118, and I had 120.

reply to this message

#2696: Re: ..

by dcp on 05/03/2004 22:06, refers to #2692

oh yes, now i see.

the sorta bumpmapping lookalike that i saw the last 14 hours (playing arx fatalis)! looks nice too.

but the water effect is really incredible.

reply to this message

#2697: Re: ..

by Aardappel on 05/03/2004 22:09, refers to #2694

err... glDrawArrays doesn't disregard anything... all cube's verts have a defined alpha value of 255. Things like these (and the weird blocky lighting) are driver issues.

reply to this message

#2698: Re: Protocaul 118?

by Aardappel on 05/03/2004 22:10, refers to #2695

118 would be the oct 2002 version I think...

reply to this message

#2699: glDrawArrays()

by Steini on 05/03/2004 23:16

Aard, your're right. Normally glDrawArrays() SHOULD handle every value, but there seems to be some OpenGL drivers that don't bother and ignore some values.
I'm not sure but there seems to be problems with the ATI drivers.

Greets,
Steini

reply to this message

#2700: Re: Protocaul 118?

by e:n:i:g:m:a on 05/03/2004 23:37, refers to #2698

thx

reply to this message

#2701: Re: glDrawArrays()

by Thalion on 05/04/2004 18:42, refers to #2699

Gosh, will the guys at ATI _ever_ be able to come with a decent drivers for their (truly powerful) hardware?

Anyway, next card I buy will be an nVidia one, that's for sure.

reply to this message

#2702: ..

by >driAn<. on 05/04/2004 18:49

Is it possible to fix that for a later cube release or can just the 'ati driver coders' fix that?

reply to this message

#2703: ..

by e:n:i:g:m:a on 05/04/2004 19:01

Ugh, I've neaver liked nVidia cards...

I got an nVidia 440 MX GeForce 2 or 4 or something like that and every time it got to somewhere where the framerate would slow down, it would just quit and hang my system. I've never really liked nVidia after that. ATI just isn't as "Big" as nVidia. That's why they don't have any good linux drivers.

Hey, someone should port the Omega drivers to linux! that might be better actually. As long as the Omega drivers are opensource...

-enigma

reply to this message

#2704: GameBlender.org is back online.

by Pxtl on 05/04/2004 20:21

The Blender gaming engine has restarted, making an interesting encursion into the open-source world. A popular, full 3d editor with a robust physics system is now also a 3d gaming engine. One wonders what will come of this.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

8 times 8 =


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42368276 visitors requested 58075557 pages
page created in 0.076 seconds using 9 queries
hosted by Boost Digital