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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826990 views, last view: 12/09/2021 06:39

for questions, announcements etc.

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#261: Re: New Cube SP

by pushplay on 05/09/2002 00:14, refers to #260

It's nice, very well decorated.

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#262: Al

by Fern on 05/09/2002 07:28

First of all, Rage cards suck. Especially when attempting to play cube. This is coming from somebody who uses one. Get something else.

Second, the bug usually happens when cube thinks there's a plane where there is only a difference in floor/ceiling height. It may appear to have something to do with whether the monsters see you or what mode they're in but it's really what altitudes your shot needs to cross to get there.

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#263: Korean article translated here

by Fern on 05/09/2002 07:30

<a href="http://www.suspenlute.com/_temp/images.jpg">http://www.suspenlute.com/_temp/images.jpg</a>

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#264: fern

by Aardappel on 05/09/2002 16:59

it should not have something to do with anything in particular in cube. The source of the problem is an opengl function which tells you the 3d world coordinates of the pixel in the middle of the screen. If that function is broken and returns a value close to you, then you will shoot close to you, with all consequences.

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#265: Re: Al

by Al_Capone on 05/10/2002 01:33, refers to #262

Fern, I'm going to assume that you're a captialist, but I won't be buying another card anytime soon.

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#266: BORDOM TO THE MAX!!!

by Shockie on 05/11/2002 23:20

this is the most boring non-clan forum i have been to for awhlie, what is it??

we used to get upto 10posts or more a day to read, the last 2 ive been lucky to read 2.

NOT HAPPY JAN!

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#267: ..

by dabugas on 05/12/2002 02:07

Perhaps people are too busy playing Cube ;-)

Personally, I've divided the time that I should have been studying for my exams to playing Cube and Kobo Deluxe (oh, and my friends, also ;-) Not much time left for forums...

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#268: CUBEWorld

by Shockie on 05/12/2002 11:08

cube world can now be accessed here:
http://www.cube-world.tk/
i got a cheap domain

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#269: CUBEWorld

by Shockie on 05/12/2002 11:08

cube world can now be accessed here:
http://www.cube-world.tk/
i got a cheap domain

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#270: Re: BORDOM TO THE MAX!!!

by Al_Capone on 05/12/2002 19:16, refers to #266

Progess is the only thing I can refer to, switches, opening doors, that script plug in for the mountain genorater. Some different theme will be nice. How about some tutorial on map making and charater desighn ?

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#271: Re: BORDOM TO THE MAX!!!

by Bascule on 05/12/2002 21:49, refers to #270

How about some respect for the author whose creation this is?

Until it becomes open source (or whatever), we are in Aard's capable hands and unless you can contribute some stuff like Pushplays well-received mods, I don't think you are in a position to criticise progress.

Oh and BTW, A map-making tut is in the readme and there is a shitload of MDL/MD2 modelling advice on other gaming sites on the net

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#272: Too harsh? You decide!

by Bascule on 05/12/2002 21:50, refers to #271

me ducks the firebrands coming my way

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#273: progress...

by Aardappel on 05/12/2002 22:44

is fine, as you'll soon all see. There's some pretty cool new stuff in the upcoming release.

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#274: ..

by Topher2798 on 05/13/2002 02:27

My laptop has an S3 savage IX card built into it. I'm currently running Windows ME on it with the latest drivers. Bummer for me, CUBE doesn't like those drivers at all. I was thinking about wiping the OS and putting 2K on there and trying the 2K drivers for that card. That would suck though if I go through all that trouble and it doesn't fix it. Oh well, I can still play it on my other PCs at home. Just not when I'm away from home :(

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#275: Re: BORDOM TO THE MAX!!!

by Al_Capone on 05/14/2002 20:13, refers to #271

I have alot of respect tour the auther, it's just my opinion why there's not many people visting the forum. I also contribute models and textures, not sure if they going to be use, personaly I think I did a very good job.

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#276: hot air

by pushplay on 05/19/2002 06:30

I was looking at the format of the maps, just wondering if some slige rip-off would be easy to do. It's terribly hard to understand in a hex editor because where you are when you save it shifts everything over a random amount.

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#277: map format

by Aardappel on 05/19/2002 15:35

the map format is compressed in 2 layers. if you want an easier view of the map format, rename the .cgz to .cube.gz and run gzip/winzip on it.
I could give you the .cube format, but its not trivial (compressed also), and keeps changing (with backwards compatability).

It's very easy to write a random map generator in game (I did one, just its not very succesful), but that is not an option for you. Another idea would be if I added a "select" command, so that you could generate a script which creates the map (using all the normal "editheight" commands etc.

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#278: Re: map format

by pushplay on 05/20/2002 02:52, refers to #277

Compression! I should have guessed. That makes much more sense.

I wasn't thinking I would be able to create detailed maps and such, but I was wondering what I could do. I suppose the script idea would make it much easier for anyone to do what I want, but having a generator create the map file itself would make me feel much cooler :D

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#279: ok

by Aardappel on 05/20/2002 12:10

I'll add a "select" command, that should allow you to generate any geometry automatically.

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#280: Map selection in autoexec.cfg

by Vlo on 05/20/2002 15:07

Hi guys,
I didn't find it in the documentation, so I'd like to know, how I can choose a map, before I start the game. For example, I want so start the game not in aard, but in aard2. The "map" command doesn't work in the autoexec.cfg, so how can I do that ?

THX

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