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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826954 views, last view: 12/09/2021 06:36

for questions, announcements etc.

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#2599: Re: ..

by Thalion on 04/15/2004 10:40, refers to #2596

Ahem... sorry? You mean you have some problems with CTF code?

Can I help?

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#2600: Re: How do I make tunnels and or doors

by D.plomat on 04/15/2004 14:59, refers to #2598

Maybe he wants a tunnel that goes under the floor? So it'd be more about using the bridge mapmodel... don't know if this is a good idea, to put 5-10 bridges models next to each other, as i don't have any idea on the performance cost... 10-20 models are unnoticeable on my Athlon with GF4, probably because the mapmodels are somewhat low-poly, but i don't know what should be considered a "reasonable" amount.

...or maybe we could have a purely parallellepipedic mapmodel to have so-called 'room-over-room' at a reasonable polygon cost? or maybe this would encourage people badly designing maps so it'd be better keeping the actual bridge for very special cases, like corridors crossing in aard3 or platform-bridges in zippie...

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#2601: Re: ..

by pushplay on 04/15/2004 22:42, refers to #2599

It's nothing to do with your code, it's just when I switch from the old version of enet to a new one the game crashes after connecting to a server. I really don't understand why or know where to start looking.

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#2602: Re: How do I make tunnels and or doors

by jcdpc on 04/15/2004 23:01, refers to #2597

If all your trying to do is make a tunnel just make a bunch of 3X4 arches next to each other in a long row.
To make an 3x4 arch
1) select a 3x4 rectangle of ground 3)then look up,
4)go to the menu,
5)go to arches and slopes,
6) then make normal
arch.
7) then lower the ceiling to where you want it, then select another 3x4 section next to it, and do the same thing.
to make a door,
1)select the squares in front of the arch then press the "f" key,
2)then while you still have it selected press ~ and
3)type in edittag 1 (or whatever number door it is.)
4) then select the square where you want the trigger and
5)press ~ again and type in "newent trigger 1 0" (if you dont want the carrot then make the second number 1) (the first number is the number door it is from step 3)

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#2603: models

by Drakker_ on 04/16/2004 16:07

Dont worry too much about the bridge model, its very low poly.

My computer (athlon 1800+ with gf4 ti 4200) can handle like 150 monsters on screen without choking and without any significant fps drop.

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#2604: Re: mmmm

by hungerburg on 04/17/2004 19:12, refers to #2568

that would have to be a program with a gui/cli to select files in the archive to set their *nix file mode, because the info cannot be read from the file/directory - windows having different flags (hidden, archive...) none of the prominent archivers provide this (not even infozip, which is the same codebase as the *unix zippers.)

I volunteer to prepare the zip; if emailed where to download, that would defer release by less than 24 hours. integrity can be guaranteed by md5sums on each file in the archive.

linux newbies shall enjoy the same clickety comfort as their windows peers (and not have to flood the forum.)

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#2605: Re: mmmm

by hungerburg on 04/17/2004 19:21, refers to #2604

still better yet: aard, you may boot knoppix, copy the release directory over in some temp space (ramdisk), chmod the binaries and scripts, and make the zip from there! (takes 10minutes approx.)

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#2606: Re: mmmm

by Aardappel on 04/17/2004 21:30, refers to #2604

I can do it myself for sure... I got several unix shell acounts as well, that may be the easiest way for me. But I was hoping there would be a tool for it on windows.

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#2607: fps game in 96k...

by Aardappel on 04/17/2004 23:10

have a look at: http://theprodukkt.com/

I guess cube must now officially be declared bloatware!

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#2608: Yeah,

by Pxtl on 04/17/2004 23:35

Saw it - love the procedurally-generated textures. Fractals are yummy. IMHO - this is why I love how Cube is jpeg based. UT2k4 comes on 4 CD's. Keep Cube small.

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#2609: NEW CUBE SITE

by jcdpc on 04/18/2004 00:07

Go to www.websamba.com/jcdpc for textures, sounds, mapmodels, maps. and the first cube triva quiz!

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#2610: Re: NEW CUBE SITE

by pushplay on 04/18/2004 02:03, refers to #2609

Your screenshots section is broken. Also I only got 6 on the quiz. :( That was cool though.

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#2611: Re: NEW CUBE SITE

by jcdpc on 04/18/2004 03:52, refers to #2610

a 6? half the questions were about you! anyway, I'll fix the screenshots as soon as I can.

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#2612: Re: ..

by eihrul on 04/18/2004 14:55, refers to #2601

I recommend you take the client.cpp from the current Cube release verbatim. I believe there are some ENet changes in there that must necessarily be included.

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#2613: Crashes on linux

by David_B on 04/18/2004 15:35

Get a FP error in SDL, throws me off immediately. Works fine on windows except that the options selector box will sometimes not appear (and not be active).

Note that I have an ATI mach64 card which runs openGL under windows but there is no DRI on my linux. Have failed to compile the module for 2.6 kernels.

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#2614: Re: ..

by pushplay on 04/18/2004 19:26, refers to #2612

Thanks. It helps a lot to know which source file to look at.

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#2615: Traduction and improvements

by pizte on 04/18/2004 20:07

Hello, i've made some changes in the unix binary, i traduced it to spanish and modified some things like resolution and fsprange, the game looks well now, but i have to say that you hardcoded too much the code :( how i send you the binary and the menus.cfg? see it, in my computer the fps are 20-25, i don't know if it will work on another computers.

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#2616: Re: Crashes on linux

by jcdpc on 04/18/2004 20:08, refers to #2613

try cleaning out your temp files and running it again. (might work) maybe update your video drivers, too

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#2617: Unix bug in console

by pizte on 04/18/2004 20:11

And one more thing, the console of the game doesn't go, in windows work fine but in unix it doesn't

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#2618: ..

by >driAn<. on 04/19/2004 00:13

Hi,
my cube page is now online.
Look at http://www.drian.tk/ or if this domain doesnt work (today the server was down), try http://kiney.homelinux.org/sambaweb/ftp/drian/mapperpage/index.php

yeah its in german =)

Aard: could you put a link on the cube main-page to this side? that would be great...
thx

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