home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826916 views, last view: 12/09/2021 06:32

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#2585: Re: mmmm

by D.plomat on 04/13/2004 16:53, refers to #2583

...now went back 1 rank up at #3...

Are sites linking to those 3 sites changing this much often, or maybe i was connected with a virtual server that was not so in sync...???

reply to this message

#2586: Re: Cube/enet and advanced IPV4 networking stuff

by D.plomat on 04/13/2004 16:59, refers to #2584

just a thought: maybe the filter on the downstream could be optimized by dropping packets only if they aren't interactive traffic...

reply to this message

#2587: Re: Cube/enet and advanced IPV4 networking stuff

by D.plomat on 04/13/2004 17:01, refers to #2586

downlink, not downstream...

reply to this message

#2588: E-mail changed

by Thalion on 04/13/2004 17:33

Ahem, how do I change my email address on this forum?

reply to this message

#2589: Re: E-mail changed

by Thalion on 04/13/2004 17:33, refers to #2588

Oh, and would be nice to be able to change the nickname as well, since it no longer corresponds to my email =)

reply to this message

#2590: Cube Is Really Fun!

by pizte on 04/14/2004 19:05

Hi people, first thing i have to do is give my congratulations to all the people who made this engine, is really good.

I really miss cool graphics, but you will be providing :).

Don't leave this proyect like another one's that are in the net ;)

Un saludo desde espaņa

reply to this message

#2591: Where do I find it?

by D4RK3_54B3R on 04/14/2004 23:21

I've tried for about 2 days now and still I haven't found a place where I can download the Cube CTF mod. The link on all the sites I've been to leads to this one search engine that has almost nothing to do with cube/cube ctf...

reply to this message

#2592: Re: Where do I find it?

by pushplay on 04/15/2004 01:42, refers to #2591

If only I could figure out wtf is going on with enet.

reply to this message

#2593: Re: Where do I find it?

by jcdpc on 04/15/2004 03:22, refers to #2591

http://www.cursesandepithets.com/?section=quad

reply to this message

#2594: oops

by jcdpc on 04/15/2004 03:33

ignore previous post. I thought quad had CTF, it doesn't, gots plenty of other cool multiplayer modes though...

reply to this message

#2595: ..

by D4RK3_54B3R on 04/15/2004 04:03

ugh that sucks... Cube CTF is gone now?

reply to this message

#2596: Re: ..

by pushplay on 04/15/2004 05:21, refers to #2595

The day I figure out how to make enet work, Quad will include ctf.

reply to this message

#2597: How do I make tunnels and or doors

by greed on 04/15/2004 06:29

hello, I really do love this cube engine..... I cannot believe the maps load soo fast.. anyways.. I'm learning how to make maps and I wanna make a tunnel / door and I was wondering how I would do that.. I'm making stairs go down to a type of tunnel and I was wondering if someone could email me and tell me... I think my map would be really cool if I could figure that out. I already read the tutorial but I've been trying for a couple hours now and cannot.. if someone could help me that would be great.. thanks alot

greed

reply to this message

#2598: Re: How do I make tunnels and or doors

by pushplay on 04/15/2004 06:50, refers to #2597

I don't really understand the question. Are you having trouble lowering the ceiling?

reply to this message

#2599: Re: ..

by Thalion on 04/15/2004 10:40, refers to #2596

Ahem... sorry? You mean you have some problems with CTF code?

Can I help?

reply to this message

#2600: Re: How do I make tunnels and or doors

by D.plomat on 04/15/2004 14:59, refers to #2598

Maybe he wants a tunnel that goes under the floor? So it'd be more about using the bridge mapmodel... don't know if this is a good idea, to put 5-10 bridges models next to each other, as i don't have any idea on the performance cost... 10-20 models are unnoticeable on my Athlon with GF4, probably because the mapmodels are somewhat low-poly, but i don't know what should be considered a "reasonable" amount.

...or maybe we could have a purely parallellepipedic mapmodel to have so-called 'room-over-room' at a reasonable polygon cost? or maybe this would encourage people badly designing maps so it'd be better keeping the actual bridge for very special cases, like corridors crossing in aard3 or platform-bridges in zippie...

reply to this message

#2601: Re: ..

by pushplay on 04/15/2004 22:42, refers to #2599

It's nothing to do with your code, it's just when I switch from the old version of enet to a new one the game crashes after connecting to a server. I really don't understand why or know where to start looking.

reply to this message

#2602: Re: How do I make tunnels and or doors

by jcdpc on 04/15/2004 23:01, refers to #2597

If all your trying to do is make a tunnel just make a bunch of 3X4 arches next to each other in a long row.
To make an 3x4 arch
1) select a 3x4 rectangle of ground 3)then look up,
4)go to the menu,
5)go to arches and slopes,
6) then make normal
arch.
7) then lower the ceiling to where you want it, then select another 3x4 section next to it, and do the same thing.
to make a door,
1)select the squares in front of the arch then press the "f" key,
2)then while you still have it selected press ~ and
3)type in edittag 1 (or whatever number door it is.)
4) then select the square where you want the trigger and
5)press ~ again and type in "newent trigger 1 0" (if you dont want the carrot then make the second number 1) (the first number is the number door it is from step 3)

reply to this message

#2603: models

by Drakker_ on 04/16/2004 16:07

Dont worry too much about the bridge model, its very low poly.

My computer (athlon 1800+ with gf4 ti 4200) can handle like 150 monsters on screen without choking and without any significant fps drop.

reply to this message

#2604: Re: mmmm

by hungerburg on 04/17/2004 19:12, refers to #2568

that would have to be a program with a gui/cli to select files in the archive to set their *nix file mode, because the info cannot be read from the file/directory - windows having different flags (hidden, archive...) none of the prominent archivers provide this (not even infozip, which is the same codebase as the *unix zippers.)

I volunteer to prepare the zip; if emailed where to download, that would defer release by less than 24 hours. integrity can be guaranteed by md5sums on each file in the archive.

linux newbies shall enjoy the same clickety comfort as their windows peers (and not have to flood the forum.)

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

8 added to 9 =


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42368256 visitors requested 58075370 pages
page created in 0.072 seconds using 9 queries
hosted by Boost Digital