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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826916 views, last view: 12/09/2021 06:32 |
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for questions, announcements etc.
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#2585: Re: mmmm |
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by D.plomat
on 04/13/2004 16:53, refers to #2583
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...now went back 1 rank up at #3...
Are sites linking to those 3 sites changing this much often, or maybe i was connected with a virtual server that was not so in sync...???
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#2586: Re: Cube/enet and advanced IPV4 networking stuff |
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by D.plomat
on 04/13/2004 16:59, refers to #2584
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just a thought: maybe the filter on the downstream could be optimized by dropping packets only if they aren't interactive traffic...
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#2587: Re: Cube/enet and advanced IPV4 networking stuff |
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by D.plomat
on 04/13/2004 17:01, refers to #2586
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downlink, not downstream...
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#2588: E-mail changed |
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by Thalion
on 04/13/2004 17:33
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Ahem, how do I change my email address on this forum?
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#2589: Re: E-mail changed |
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by Thalion
on 04/13/2004 17:33, refers to #2588
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Oh, and would be nice to be able to change the nickname as well, since it no longer corresponds to my email =)
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#2590: Cube Is Really Fun! |
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by pizte
on 04/14/2004 19:05
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Hi people, first thing i have to do is give my congratulations to all the people who made this engine, is really good.
I really miss cool graphics, but you will be providing :).
Don't leave this proyect like another one's that are in the net ;)
Un saludo desde espaņa
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#2591: Where do I find it? |
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by D4RK3_54B3R
on 04/14/2004 23:21
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I've tried for about 2 days now and still I haven't found a place where I can download the Cube CTF mod. The link on all the sites I've been to leads to this one search engine that has almost nothing to do with cube/cube ctf...
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#2592: Re: Where do I find it? |
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by pushplay
on 04/15/2004 01:42, refers to #2591
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If only I could figure out wtf is going on with enet.
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#2593: Re: Where do I find it? |
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by jcdpc
on 04/15/2004 03:22, refers to #2591
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http://www.cursesandepithets.com/?section=quad
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#2594: oops |
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by jcdpc
on 04/15/2004 03:33
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ignore previous post. I thought quad had CTF, it doesn't, gots plenty of other cool multiplayer modes though...
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#2595: .. |
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by D4RK3_54B3R
on 04/15/2004 04:03
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ugh that sucks... Cube CTF is gone now?
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#2596: Re: .. |
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by pushplay
on 04/15/2004 05:21, refers to #2595
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The day I figure out how to make enet work, Quad will include ctf.
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#2597: How do I make tunnels and or doors |
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by greed
on 04/15/2004 06:29
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hello, I really do love this cube engine..... I cannot believe the maps load soo fast.. anyways.. I'm learning how to make maps and I wanna make a tunnel / door and I was wondering how I would do that.. I'm making stairs go down to a type of tunnel and I was wondering if someone could email me and tell me... I think my map would be really cool if I could figure that out. I already read the tutorial but I've been trying for a couple hours now and cannot.. if someone could help me that would be great.. thanks alot
greed
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#2598: Re: How do I make tunnels and or doors |
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by pushplay
on 04/15/2004 06:50, refers to #2597
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I don't really understand the question. Are you having trouble lowering the ceiling?
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#2599: Re: .. |
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by Thalion
on 04/15/2004 10:40, refers to #2596
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Ahem... sorry? You mean you have some problems with CTF code?
Can I help?
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#2600: Re: How do I make tunnels and or doors |
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by D.plomat
on 04/15/2004 14:59, refers to #2598
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Maybe he wants a tunnel that goes under the floor? So it'd be more about using the bridge mapmodel... don't know if this is a good idea, to put 5-10 bridges models next to each other, as i don't have any idea on the performance cost... 10-20 models are unnoticeable on my Athlon with GF4, probably because the mapmodels are somewhat low-poly, but i don't know what should be considered a "reasonable" amount.
...or maybe we could have a purely parallellepipedic mapmodel to have so-called 'room-over-room' at a reasonable polygon cost? or maybe this would encourage people badly designing maps so it'd be better keeping the actual bridge for very special cases, like corridors crossing in aard3 or platform-bridges in zippie...
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#2601: Re: .. |
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by pushplay
on 04/15/2004 22:42, refers to #2599
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It's nothing to do with your code, it's just when I switch from the old version of enet to a new one the game crashes after connecting to a server. I really don't understand why or know where to start looking.
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#2602: Re: How do I make tunnels and or doors |
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by jcdpc
on 04/15/2004 23:01, refers to #2597
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If all your trying to do is make a tunnel just make a bunch of 3X4 arches next to each other in a long row.
To make an 3x4 arch
1) select a 3x4 rectangle of ground 3)then look up,
4)go to the menu,
5)go to arches and slopes,
6) then make normal
arch.
7) then lower the ceiling to where you want it, then select another 3x4 section next to it, and do the same thing.
to make a door,
1)select the squares in front of the arch then press the "f" key,
2)then while you still have it selected press ~ and
3)type in edittag 1 (or whatever number door it is.)
4) then select the square where you want the trigger and
5)press ~ again and type in "newent trigger 1 0" (if you dont want the carrot then make the second number 1) (the first number is the number door it is from step 3)
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#2603: models |
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by Drakker_
on 04/16/2004 16:07
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Dont worry too much about the bridge model, its very low poly.
My computer (athlon 1800+ with gf4 ti 4200) can handle like 150 monsters on screen without choking and without any significant fps drop.
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#2604: Re: mmmm |
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by hungerburg
on 04/17/2004 19:12, refers to #2568
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that would have to be a program with a gui/cli to select files in the archive to set their *nix file mode, because the info cannot be read from the file/directory - windows having different flags (hidden, archive...) none of the prominent archivers provide this (not even infozip, which is the same codebase as the *unix zippers.)
I volunteer to prepare the zip; if emailed where to download, that would defer release by less than 24 hours. integrity can be guaranteed by md5sums on each file in the archive.
linux newbies shall enjoy the same clickety comfort as their windows peers (and not have to flood the forum.)
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