home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826112 views, last view: 12/09/2021 02:38

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#2545: Re: thanks, Aard.

by Aardappel on 03/31/2004 22:58, refers to #2542

yeah, the fact that rockets don't explode properly on the target on other clients is a bit broken... one of those things you get with my weird client centric gameplay

reply to this message

#2546: New Cube doesn't work in multiplayer mode

by lnxguy on 04/03/2004 06:53

Howdy,
Ever since I installed the December 2003 version of Cube, I'm getting no multiplayer action. The other players do not appear and there are multiple players with my username. I see a second image of my player and if I shoot him, I die.

What's up? What is the fix for this persistent problem?

LNXGUY

reply to this message

#2547: Not your fault.

by Pxtl on 04/03/2004 07:26

It was a bad server release. DOn't join any servers that seem to have players but are listed as being in Co-op-edit. Only join servers that aren't in co-op edit.

The bugs with the bad buidl are:
server is stuck listing as co-op edit
server has false player count
player has double of himself chasing him.

Avoid these servers. Patched servers work fine.

reply to this message

#2548: Re: Level Updated - Castle Rampage

by spentron-postcrash2 on 04/03/2004 23:55, refers to #2504

Fanatic wrote: "if you or anyone else wants to spice it up and include it, that's perfectly fine by me."

OK here it is. !. Good map, nice castle and excellent exploration. Faults in SP were first of all not challenging except for needing some exploration. I would consider it too easy with all health and armor removed. Also end caves and right wing have nothing in them, you can kill all in left wing without visiting the others, or skip both side wings and go for the end trigger (I presume you need to save a rocket to get up there though, I never found another route). Also the hitting head on sky thing bugged me, maybe only tricky thing about level and maybe not that strange but still ... anyway minimal geometry changes.

Anyway, three maps in a pack, 81 kB: http://www.intergate.com/~spentron/cube/rampage-spenmod.zip

The Maps:
rampage_min -- Minimal change, 7 more monsters make the beginning more challenging, which extends tension into the level as the player recovers.
rampage_hd -- full out, 134 monsters vs. the original's 29. Added resources. New triggers bring forth more monsters; kill all to finish.
rampage -- moderation of hard version, 124 monsters.

All versions use Geometry-Controlled Creature Insertion Devices (GCCIDs ;) ) aka "monster machines". In the latter two, I've gotten rid of the end trigger. The finale is somewhat lame and the beginning somewhat hard even on the "moderate" version, but unavoidably the defining moment of the map is the invasion of the castle.

reply to this message

#2549: Re: Level Updated - Castle Rampage

by spentron-postcrash2 on 04/03/2004 23:57, refers to #2548

And yes I type too much.

reply to this message

#2550: Perhaps I'm dense.

by emerson on 04/05/2004 05:32

Where should I be unpacking the new levels I have downloaded and how do I start playing those levels? I can't seem to find it in the docs.

reply to this message

#2551: Re: Perhaps I'm dense.

by spentron-postcrash2 on 04/05/2004 06:01, refers to #2550

The tricky bit is the level zip files usually have the info -- fortunately most zip programs let you view text files by double-clicking on them in the zip display. You may need to change it from "selected files" to "all files" when it actually comes time to unzipping though, since the viewing of the text will select only that file.

In cube, you usually have simple map files in cube/packages/base (default), maybe extra folders in packages as needed.

reply to this message

#2552: newmaps

by nieb on 04/05/2004 17:41

http://www.geocities.com/nieb8504/cube.html

check em out tell me what you think...or not.

reply to this message

#2553: Re: newmaps

by spentron-postcrash2 on 04/07/2004 20:12, refers to #2552

These maps are sort of simple especially in texturing. I did have a nice round of DMSP in arena2, it's big and involved enough, especially good with the skill up a few notches.

reply to this message

#2554: ..

by staffy02 on 04/08/2004 10:14

i have a question. if someone plays a sound in their version of cube uning the "sound n" function will it play on other clients that have the same sound?

reply to this message

#2555: ..

by staffy02 on 04/08/2004 11:05

one more question. can you have a key that is kind of double bound eg. it does "say whatever" and "sound n" at the same time?

reply to this message

#2556: Re: ..

by Thalion on 04/08/2004 12:32, refers to #2555

bind x [ say whatever; sound n ]

reply to this message

#2557: Re: ..

by Thalion on 04/08/2004 12:34, refers to #2554

No.

reply to this message

#2558: Re: newmaps

by nieb on 04/08/2004 12:39, refers to #2553

i try to keep them kinda simple intentionally. so it takes less time to make and for performance. i usually design the whole level and try to make it as fun as possible then go back and try to ad some eye candy to make the people happy that like to see some good detail in a map and be fun too. sometimes it seems people pay to much attention to detail and forget about map design. owell

when i was first playing arena2 online alot of people said that it was too big and didnt like so i started making them small and i got alot of good responses. i like to have a bigger map, they can be pretty fun if you have alot of people playing them. theres more of a hunt to it.
well thanks for your reply glad you liked it i just added another map yesturday check it out

reply to this message

#2559: Problem

by Demonwanderer on 04/11/2004 04:24

I just downloaded the game and it has been working fine until now.When I try to start the game it says "Unable to initialize SDL (DirectinputDevice::SetCooperativeLevel:Unknown DirectInput eror:0x800040010"

reply to this message

#2560: Re: Problem

by Thalion on 04/11/2004 09:02, refers to #2559

1) Reboot Windows
2) Reinstall drivers
3) Reinstall DirectX
4) Reinstall Windows

Still doesn't work? Then

5a) Throw your computer out of the window

- OR -

5b) Install Linux

reply to this message

#2561: Re: Problem

by Drakker_ on 04/11/2004 16:53, refers to #2560

or
5c) Get a Mac

reply to this message

#2562: Re: Problem

by pushplay on 04/11/2004 18:16, refers to #2559

Before you spend so much time on 5b or so much money on 5c, you might consider going to the sdl site and asking those guys what it means. We've never seen that error message before.

http://www.libsdl.org/index.php

reply to this message

#2563: can\'t see fps + hud (health etc.) in high resolutions

by x-mjm on 04/11/2004 22:27

I\'m running cube under Linux and have a big problem: When I set the resolution higher than it is standardly the hud (health, ammo, etc.) vanishes out of the viewable area :(
Plz help!
PS: It\'s not because of my monitor

reply to this message

#2564: istall

by Daniel on 04/12/2004 00:30

please tell me what I must do to play cube under Linux(suse 9.0)

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

8 times 1 is?


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42366571 visitors requested 58072134 pages
page created in 0.073 seconds using 9 queries
hosted by Boost Digital