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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826453 views, last view: 12/09/2021 04:18

for questions, announcements etc.

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#2508: ..

by _Fanatic on 03/25/2004 05:38

I'd say you could turn it into a DM map fairly easy. I would probably eliminate the caves inside the castle tho, and make it a defend the castle kind of layout.

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#2509: Weapons don't do any damage.

by didith on 03/25/2004 08:14

The bullets seem to hit the air right in front of me. I'm using version cube_2003_12_23 on linux (radeon 8500)

can anybody help?

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#2510: *sigh*

by Pxtl on 03/25/2004 08:17

Okay, we need to sticky something about this.

Known bug in ATI cards - Cube uses an OpenGL trace function that ATI cards don't implement properly. The root of the problem has been traced to ATI's 24-bit z-buffer and the fact that they let mesa handle this unimportant funciton not realising that mesa's function didn't support their buffer.

So, ATI videocards don't have a working trace function. Either find some magical drivers or wait till the problem goes away.

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#2511: ..

by staffy02 on 03/25/2004 09:43

i found a bug.

check out the smoke trail

http://websamba.com/staffy/bug.jpg

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#2512: Re: *sigh*

by Thalion on 03/25/2004 19:22, refers to #2510

Or maybe wait till Aard gets back from GDC and maybe - maybe! - adds a fix-hack I've proposed...

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#2513: How 2 make a game

by necorium on 03/25/2004 21:39

Hi

Was wondering how easy(or hard) it would be to make a game using the cube engine.Nothing fancy just custom weapons, monsters and scenery.I don't have any previous programming experience but would really like to try make something special. Played death illustrated and that was cool.Downloading cube now and tomorrow i'll fiddle.Let me know if there are any sites i can visit that might help me(without scaring me).Would i need to create creatures in a 3d program like maya or is it easier than that>? Basically just let me know if i'm going to have to crack the enigma code or if i'll just need to play around to get the hang of it.Thanks for a cool free game engine and thanks to who ever helps me out.

Necorium

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#2514: Re: How 2 make a game

by dcp on 03/25/2004 22:00, refers to #2513

models for cube are better made with a low-poly modeller, such as ... no, i won't say the name. someone once said i were spamming by mentioning this app more than 2 times...

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#2515: Weird linux problem

by q3inu on 03/25/2004 22:06

I am using Linux and have installed Cube,libSDL,...
When i start /root/cube/cube_unix the x-server crashes. The output before crashing is:
init: basetex IMG_LOAD,...
Can anybody help me? Thx

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#2516: Re: Weird linux problem

by Thalion on 03/26/2004 02:36, refers to #2515

What is the output _after_ it crashes? Is it a segfault, or what?

Make sure you have SDLImage installed, just in case.

Oh, and why do you run it as root? Might not be a good idea, especially with stuff that makes network connections.

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#2517: System Requirments

by Mr. Nothing Know on 03/27/2004 10:44

Hi all,
Can someone post please the system requirment?? Please that would be great

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#2518: Win32 or Linux, OpenGL driver

by D.plomat on 03/27/2004 12:28

Even ran it on a 150MHz PC with 2D-card(Neomagic) but it was too slow to be playable, unless in a 60*40 window :p...

I would say the reasonable minimum is a 200-300MHz with a decent 3D card (at least a Voodoo3 or TNT), and the *latest* driver for it

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#2519: console

by ditisniemand on 03/27/2004 19:23

dumbn question, how do i open the console, windows version???

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#2520: ..

by staffy02 on 03/27/2004 22:11

the ~ button or t then press /

so to change the map for example ~ map whatever
or t /map whatever

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#2521: Re: *sigh*

by Aardappel on 03/28/2004 21:35, refers to #2512

what fix-hack?

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#2522: Re: *sigh*

by Thalion on 03/29/2004 01:53, refers to #2521

The one for buggy ATI drivers. Multiply the value returned by glReadPixels by 256 if an appropriate command-line option (e.g. -ati) is given.

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#2523: moo?

by staffy02 on 03/29/2004 11:06

This is a co op map that i made look really pretty. what do you think?

http://websamba.com/staffy/frag.zip

it should be good for about 4-6 people or dmsp.

btw how can i stop the ammo from floating???

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#2524: Re: moo?

by dcp on 03/29/2004 17:09, refers to #2523

you can't

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#2525: ratting maps mpsp2 and king

by Sauce on 03/30/2004 01:48

for the sp map nice job. I noticed the use of af textures and you pulle dit off. Pretty easy sp map if i do say so myself. Which is ok on account of we want noobs to be able to play. Nice job on the transition inbetween the mecha theme to the egyptian desert. Now this king map? Most definently a noob map because it stunk. But thats ok we learn from our mistakes. it's, Simple there is no detail and the textures you have are so blanned and plain thats a yuck, thumbs down. Better luck next time:P



PS: keep the maps rollin

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#2526: A few questions...

by Pxtl on 03/30/2004 02:27

about the netcode, I'm curious how the rockets are handled, since they're unique among the weapons. Is only the firing information sent? Or is the detonation location sent separately? That is, if I shoot and hit someone, does a third observer see the shoot and hit? Or does the rocket whizz by the target player, who spontaneously dies as if he were hit, while the firer sees himself righteously pegging the target.

Another question is about positional inerpolation - does the netcode estimate the player position at all? Or is it entirely verbatim "He is at position X, Y, draw him there".

One last thing: currently, the only actual animation is run. No jump, no death, weaponswitch, no anything. Aard mentioned adding the death anim. Will other anims be added too?

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#2527: ..

by staffy02 on 03/30/2004 08:35

Better luck next time:P

i don't think there will be :)

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