General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825848 views, last view: 12/09/2021 01:15 |
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for questions, announcements etc.
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#2445: Re: .. |
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by staffy02
on 03/08/2004 07:02, refers to #2442
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i don't have msn.
that was just an example of what the script file should look like.
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#2446: too bad |
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by Cube-N00B
on 03/08/2004 08:15
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:( too bad anyway does some one have msn? that would be alot easier
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#2447: .. |
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by Cube-N00B
on 03/08/2004 19:58
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Hi folks i really need to know wich skelet you're using.. in milkshape pls i need it fast !
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#2448: can only kill one |
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by vatanner
on 03/08/2004 23:01
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When I play multiplayer I can only kill once and then I can't kill anyone again, I can shoot and the blood comes out but noone will die, i even had a friend stand still while I shot him over and over and it didn't affect him, he is having the same problem by the way. Everybody else can still kill me but I can't kill anybody. I have a Geforce4 4200 with the latest drivers. Any help would be great.
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#2449: this game LIES.. |
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by TriggerHappy5
on 03/09/2004 01:40
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it always says a server has 5 people on it, i connect, theres NO ONE.. every so often il find 1 that has people but mostly the thing gives me a fake number. the SITE and the GAME. whats the deal?
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#2450: Re: this game LIES.. |
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by Aardappel
on 03/09/2004 03:08, refers to #2449
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This is due to out of date servers with the "double ogro" problem... contact the admin.
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#2451: Re: can only kill one |
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by Aardappel
on 03/09/2004 03:08, refers to #2448
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This one is new to me. Do you get this in every server you connect to, in every game? what game mode? lagged? how many other players?
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#2452: Re: .. |
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by dcp
on 03/09/2004 03:25, refers to #2447
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@ cubeNOOB
skelet??? htere is no skeleton in .md2 files! they use morphing target animation technique.
when you export .md2 files (a static mapmodel) from milkshape3d, only one joint is needed to assign all vertices to.
when you create animations, milkshape provides a skeleton for its animation mode, but if you export the animation to .md2, the skeleton will not be exported to the file, it will be converted to the above mentioned morph target vectors.
keep in mind i'm talking about .md2 files, .smd files as they are used in HL/CS DO contain skeletal-animation!
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#2453: Programming Language? |
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by e:n:i:g:m:a
on 03/09/2004 14:57
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I was just wondering, what language is Cube written? I mean, it has different projects for different compilers, but is it written in C or C++?
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#2454: .. |
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by staffy02
on 03/10/2004 07:13
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c++ i think
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#2455: thanks |
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by e:n:i:g:m:a
on 03/10/2004 17:54
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thx
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#2456: Which music formats does cube support? |
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by e:n:i:g:m:a
on 03/10/2004 17:56
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Just wondering, what music formats does cube support? I already know it supports ogg, but what else is there.
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#2457: Re: Which music formats does cube support? |
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by spentron-postcrash2
on 03/10/2004 19:07, refers to #2456
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Entering "mp3 ogg" into the search field I find my post ...
"Cube, through FMUSIC, supports the following formats: .mid, .rmi, .mod, .s3m, .xm, .it, .sgt, generically all called MIDIs or MODs as appropriate. Through FSOUND, it supports RAW/.WAV/.MP2/.MP3/.OGG/.WMA/.ASF"
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#2458: Lightwave |
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by C_olin
on 03/10/2004 22:22
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I use lightwave, and i want to add models to my game.... but how can i export models from lightwave as MD2 with animation and skins?
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#2459: Re: Lightwave |
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by dcp
on 03/11/2004 01:07, refers to #2458
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if lightwave does NOT export to .md2 you need a second application that either converts lightwave files to .md2 or another modeling application which reads lightwave files and saves to .md2.
afaik, milkshape3d can read lightwave format files (are they .lwo?) but you will have to do some finetuning to your model...
if you don't have a converting application and don't want to use/try/buy milkshape you can send me a test-model and i can check if milkshape3d does the job well enough for you.
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#2460: .. |
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by Drakker_
on 03/11/2004 01:50
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Please, enough with the milkshape spam. We know you like it.
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#2461: .. |
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by staffy02
on 03/12/2004 08:05
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the sourceforge site says that 97,048 have downloaded cube that wouldn't be right would it?
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#2462: .. |
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by staffy02
on 03/12/2004 08:06
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i should have put people in there somewhere.
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#2463: Re: .. |
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by Aardappel
on 03/13/2004 00:02, refers to #2461
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that's probably about right. And that's only the last few months. I estimate total downloads since first release at around 400000.
99% of people however will download cube without ever giving feedback or becoming part of a "community". Think about it: how often have you downloaded a game/tool/app and not emailed the author or posted on the corresponding messageboard?
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#2464: .. |
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by staffy02
on 03/13/2004 03:43
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99% of people however will download cube without ever giving feedback or becoming part of a "community". Think about it: how often have you downloaded a game/tool/app and not emailed the author or posted on the corresponding messageboard?
i have done that heaps of times.
. what do you think of this screenshot?
http://www.alientrap.com/Public/nexshot20.jpg
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