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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826923 views, last view: 12/09/2021 06:33

for questions, announcements etc.

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#2440: ..

by Cube-N00B on 03/07/2004 12:27

oops sorry for dubble posting :|

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#2441: ..

by staffy02 on 03/07/2004 12:49

ok well get a text editor and modify the menu.cfg in the dat directory.

it should look like this.

bind ESCAPE "showmenu main" // it all starts here

newmenu main

menuitem "load map.." "showmenu maps"
menuitem "multiplayer.." "showmenu multiplayer"
menuitem "quit"

alias genmapitems [
alias n (listlen $arg1)
loop $n [
at $arg1 $i
alias mapname $s
concat map $s
menuitem $s
alias next (+ $i 1)
if (= $next $n) [ alias next 0 ] []
at $arg1 $next
alias nextmap $s
concatword nextmap_ $mapname
alias $s $nextmap
]
]

newmenu maps

genmapitems "flag ctf-disco ctf-dragon ctf-gzctf1 ctf-lap1 ctf-midevil"

newmenu multiplayer

menuitem "server browser.." "servermenu"
menuitem "connect localhost"
menuitem "disconnect"
menuitem "team red"
menuitem "team blue"
menuitem "record tempdemo"
menuitem "demo tempdemo"
menuitem "stop demo play/recording"

ok m8

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#2442: ..

by Cube-N00B on 03/07/2004 13:41

thnx for scripting but it don't works, anyway i added you on msn... mayb you can help me out via there..

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#2443: pc restart :|

by Cube-N00B on 03/07/2004 13:45

Hi again all.. Sometimes if i start cube my pc will be restarted automaticly :|
This is kinda fuckt up..
I think there is a problem with scripting problem :| cuz i added this thing what staffy02 said but it don't works and it restart my pc :|
Please help me out this is very irritating me :(

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#2444: Re: pc restart :|

by pushplay on 03/07/2004 20:37, refers to #2443

Aaargh.

Try starting Cube with all of your custom scripts commented out.

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#2445: Re: ..

by staffy02 on 03/08/2004 07:02, refers to #2442

i don't have msn.
that was just an example of what the script file should look like.

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#2446: too bad

by Cube-N00B on 03/08/2004 08:15

:( too bad anyway does some one have msn? that would be alot easier

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#2447: ..

by Cube-N00B on 03/08/2004 19:58

Hi folks i really need to know wich skelet you're using.. in milkshape pls i need it fast !

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#2448: can only kill one

by vatanner on 03/08/2004 23:01

When I play multiplayer I can only kill once and then I can't kill anyone again, I can shoot and the blood comes out but noone will die, i even had a friend stand still while I shot him over and over and it didn't affect him, he is having the same problem by the way. Everybody else can still kill me but I can't kill anybody. I have a Geforce4 4200 with the latest drivers. Any help would be great.

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#2449: this game LIES..

by TriggerHappy5 on 03/09/2004 01:40

it always says a server has 5 people on it, i connect, theres NO ONE.. every so often il find 1 that has people but mostly the thing gives me a fake number. the SITE and the GAME. whats the deal?

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#2450: Re: this game LIES..

by Aardappel on 03/09/2004 03:08, refers to #2449

This is due to out of date servers with the "double ogro" problem... contact the admin.

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#2451: Re: can only kill one

by Aardappel on 03/09/2004 03:08, refers to #2448

This one is new to me. Do you get this in every server you connect to, in every game? what game mode? lagged? how many other players?

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#2452: Re: ..

by dcp on 03/09/2004 03:25, refers to #2447

@ cubeNOOB

skelet??? htere is no skeleton in .md2 files! they use morphing target animation technique.

when you export .md2 files (a static mapmodel) from milkshape3d, only one joint is needed to assign all vertices to.

when you create animations, milkshape provides a skeleton for its animation mode, but if you export the animation to .md2, the skeleton will not be exported to the file, it will be converted to the above mentioned morph target vectors.

keep in mind i'm talking about .md2 files, .smd files as they are used in HL/CS DO contain skeletal-animation!

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#2453: Programming Language?

by e:n:i:g:m:a on 03/09/2004 14:57

I was just wondering, what language is Cube written? I mean, it has different projects for different compilers, but is it written in C or C++?

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#2454: ..

by staffy02 on 03/10/2004 07:13

c++ i think

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#2455: thanks

by e:n:i:g:m:a on 03/10/2004 17:54

thx

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#2456: Which music formats does cube support?

by e:n:i:g:m:a on 03/10/2004 17:56

Just wondering, what music formats does cube support? I already know it supports ogg, but what else is there.

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#2457: Re: Which music formats does cube support?

by spentron-postcrash2 on 03/10/2004 19:07, refers to #2456

Entering "mp3 ogg" into the search field I find my post ...
"Cube, through FMUSIC, supports the following formats: .mid, .rmi, .mod, .s3m, .xm, .it, .sgt, generically all called MIDIs or MODs as appropriate. Through FSOUND, it supports RAW/.WAV/.MP2/.MP3/.OGG/.WMA/.ASF"

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#2458: Lightwave

by C_olin on 03/10/2004 22:22

I use lightwave, and i want to add models to my game.... but how can i export models from lightwave as MD2 with animation and skins?

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#2459: Re: Lightwave

by dcp on 03/11/2004 01:07, refers to #2458

if lightwave does NOT export to .md2 you need a second application that either converts lightwave files to .md2 or another modeling application which reads lightwave files and saves to .md2.

afaik, milkshape3d can read lightwave format files (are they .lwo?) but you will have to do some finetuning to your model...

if you don't have a converting application and don't want to use/try/buy milkshape you can send me a test-model and i can check if milkshape3d does the job well enough for you.

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