General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826113 views, last view: 12/09/2021 02:38 |
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for questions, announcements etc.
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#2425: Re: Weird prolblem :| |
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by staffy02
on 03/06/2004 03:32, refers to #2416
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this has happened to me sometimes too
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#2426: Sauerbraten... |
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by e:n:i:g:m:a
on 03/06/2004 08:25
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Just wondering...
The word Sauerbraten sounds dutch. Is it? If it is, what does it mean??
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#2427: Re: Sauerbraten... |
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by hungerburg
on 03/06/2004 11:38, refers to #2426
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to me, this sounds more like german.
http://dict.leo.org/ translates it as "marinated beef"
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#2428: Re: Sauerbraten... |
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by dcp
on 03/06/2004 18:37, refers to #2427
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lol, it not only sounds german, it IS german.
it seems that most people from the netherlands can at least understand german (spoken or written) very well without having to learn the german language... on the opposite, we germans have big problems to understand dutch people speaking, it's a bit easier when we try to read dutch... ;-)
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#2429: Re: Sauerbraten... |
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by Aardappel
on 03/06/2004 19:20, refers to #2428
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I think you'll find that the reason the dutch speak german and not vice versa is because we actually make an effort to learn it ;)
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#2430: GPL |
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by AkLiX
on 03/06/2004 19:40
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This game is GPL, right? Would that mean if i took the game, made a full mod, modified the engine slightly, and redistribute(maybe sell it) it with the source code, and host battles over a game server, it would be legal?
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#2431: Re: GPL |
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by fsmunoz2
on 03/06/2004 19:59, refers to #2430
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The game isn\'t GPL, it has a zlib license (akin to the revised BSD license). This is a permissive free software license that isn\'t copyleft, so basicaly you can do whatever you want with the code, including base closed source software with it without giving back the changes. It is however compatible with the GPL.
Anyway, under the scnenario you described this doesn\'t matter, since you could do what you described with either GPL or BSD-like licensed code.
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#2432: OK |
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by AkLiX
on 03/06/2004 20:37
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Thanks. Ill have to take a look at the zlib license. I saw the engine and i got an idea for some of my friends(Heavy duty modders of Batlefield 1492)
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#2433: So |
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by AkLiX
on 03/06/2004 20:40
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I can sell it without the source code, as long as i say the original software was cubengine?
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#2434: Re: So |
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by fsmunoz2
on 03/06/2004 21:18, refers to #2433
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Actuall~y you don't *need* to make attribution to Cube... as the license says "If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required."
Read the license in source/readme.txt, it's very simple.
Now, you can actually make no attribution to Cube and keep all changes closed... that is legal, but, IMHO, morally questionable. This is my personal view and Aard surely doesn't mind if you use Cube as a base to your game even if you don't contribute anything back. Other programs, however, decided to change the license (see the Wine vs. WineX situation). YMMV.
Just as a curiosity you could also sell the software without the source if it was GPL, you just had to make the source code available upon request (charging only a reasonable fee for P&P).
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#2435: multiplayer.... |
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by miko
on 03/07/2004 05:19
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when i join a game on internet i can see my character as i'm moving. he is just behind me:) (i'm running under linux, my ping is about 200 - this could be a problem)
have can i fix it? (probably this was discussed many times but i didn't succeed in search so plz help me;))
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#2436: Re: multiplayer.... |
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by e:n:i:g:m:a
on 03/07/2004 05:24, refers to #2435
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I've Heard of this before, I beleive this is the "Double Orgo" Problem.
To answer your question: No, there is nothing you can do about it, it's a server problem. Either try connecting to a different server, or try re-connecting to the current server.
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#2437: .. |
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by para
on 03/07/2004 06:39
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hehe, at least he isn't "in front" of you :)
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#2438: .. |
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by Cube-N00B
on 03/07/2004 12:26
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Hi all!
I really really really need to do this:
I want to have a menu in the beginning of the game.. Not to start the game with the default map!
PLSS need help!
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#2439: .. |
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by Cube-N00B
on 03/07/2004 12:26
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Hi all!
I really really really need to do this:
I want to have a menu in the beginning of the game.. Not to start the game with the default map!
PLSS need help!
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#2440: .. |
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by Cube-N00B
on 03/07/2004 12:27
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oops sorry for dubble posting :|
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#2441: .. |
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by staffy02
on 03/07/2004 12:49
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ok well get a text editor and modify the menu.cfg in the dat directory.
it should look like this.
bind ESCAPE "showmenu main" // it all starts here
newmenu main
menuitem "load map.." "showmenu maps"
menuitem "multiplayer.." "showmenu multiplayer"
menuitem "quit"
alias genmapitems [
alias n (listlen $arg1)
loop $n [
at $arg1 $i
alias mapname $s
concat map $s
menuitem $s
alias next (+ $i 1)
if (= $next $n) [ alias next 0 ] []
at $arg1 $next
alias nextmap $s
concatword nextmap_ $mapname
alias $s $nextmap
]
]
newmenu maps
genmapitems "flag ctf-disco ctf-dragon ctf-gzctf1 ctf-lap1 ctf-midevil"
newmenu multiplayer
menuitem "server browser.." "servermenu"
menuitem "connect localhost"
menuitem "disconnect"
menuitem "team red"
menuitem "team blue"
menuitem "record tempdemo"
menuitem "demo tempdemo"
menuitem "stop demo play/recording"
ok m8
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#2442: .. |
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by Cube-N00B
on 03/07/2004 13:41
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thnx for scripting but it don't works, anyway i added you on msn... mayb you can help me out via there..
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#2443: pc restart :| |
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by Cube-N00B
on 03/07/2004 13:45
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Hi again all.. Sometimes if i start cube my pc will be restarted automaticly :|
This is kinda fuckt up..
I think there is a problem with scripting problem :| cuz i added this thing what staffy02 said but it don't works and it restart my pc :|
Please help me out this is very irritating me :(
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#2444: Re: pc restart :| |
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by pushplay
on 03/07/2004 20:37, refers to #2443
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Aaargh.
Try starting Cube with all of your custom scripts commented out.
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