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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826498 views, last view: 12/09/2021 04:24

for questions, announcements etc.

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#241: al capone

by Aardappel on 04/30/2002 22:15

fireballs thru trees: yes this is a bug...

I am not sure what you mean here... what is sway mode? when do they not damage you?

again, no idea what you mean here: I have never seen the RL explode on narrow walls, its aiming is pixel precise.

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#242: Re: al capone

by Al_Capone on 05/01/2002 05:53, refers to #241

sway mode is what I call it when the monsters aren't alert of your present, the first two shows that no damage can be taken when they are in this mode, the last three shows what happen when you are near to a wall, same thing happens with other guns, I think http://www.usintouch.com/pwp/awalker/bugs.htm

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#243: Re: al capone

by pushplay on 05/01/2002 06:44, refers to #242

That's funny, I've had no problems gunning baddies down in the back, and I have found the aiming to be pixle perfect.

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#244: Re: al capone

by Al_Capone on 05/01/2002 07:11, refers to #243

I don't think it's the aiming and sneeking up a few seconds behind, but to someone that have some distances in defenceless mode and launching a rocket the position that are shown is a different case.

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#245: Re: al capone

by Al_Capone on 05/01/2002 07:15, refers to #244

come to think of it, is there anyway I can record the complete game play ?

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#246: al capone

by Aardappel on 05/01/2002 13:36

Hmmm that is certainly weird, here both actions work as normal. What video card do you have, and do you have the absolutely latest drivers for it?

No there is no way yet to record demos.

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#247: Re: al capone

by Al_Capone on 05/01/2002 15:10, refers to #246

I'm using ATI rage I believe. Did you try it out ?

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#248: al capone

by Aardappel on 05/02/2002 02:09

the problem then lies in your rage's opengl drivers. If the latest version doesn't improve things, only a better card will fix things.

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#249: hmmm

by pushplay on 05/02/2002 08:09

The card does more work than I would have guessed. I've noticed that while running at 75fps, I can jump on a platform 4.5 cubes tall, but while at 32fps I couldn't even clear 4. I would have thought that something like this would be independant of the graphics card.

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#250: Re: hmmm

by Al_Capone on 05/02/2002 09:33, refers to #249

Why would the card be responsable for that or even aiming ?

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#251: Driver loaded

by Al_Capone on 05/02/2002 09:57

Ok, the driver is updated, I notice some improvements, like further shots with bullets, missels, I think, but however, no damage can still be taken when they are in sway mode, other then that, then been some improvements

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#252: im baaaaaack

by Shockie on 05/02/2002 18:20

the candy store kid is back =D

new maxtor viper =D

i get 250fps, and i cant just very high, not in the game either

if anyone ever wants any file that is cube related in any way, send it to moi, and a 256x256 jpeg (or gif or jpg) and it will be on cube world nice and fast.

now i need any files sent to me resent, someone sent me some, and i dont know who, but i got virused on my other puter

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#253: cube & 3d cards....

by Aardappel on 05/02/2002 20:09

cube uses opengl to find out where in the 3d world the pixel under the crosshair is, depth wise, and is thus used for shooting. This is perfectly legal use of opengl, however many crappy drivers only implement the opengl functionality for quake engine games correctly.

physics is fps dependant, yes, and I intend to improve this. Note that this is not trivial, almost all modern games have atleast slightly fps dependant physics (atleast all quake games have it very clearly).

There is nothing particular about the monsters "search" mode when it comes to hitting them. If you can't hit them, it isn't because they are in search mode.

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#254: Re: cube & 3d cards....

by pushplay on 05/02/2002 22:48, refers to #253

The more you know...

I guess I just never noticed it before. Graphics isn't my thing.

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#255: Re: cube & 3d cards....

by Al_Capone on 05/03/2002 06:02, refers to #253

So they only can be hit, if they are in search mode ? Well, there goes my surprise sniper attacks :(

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#256: sigh

by Aardappel on 05/03/2002 19:41

they can be hit in any mode.

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#257: Re: sigh

by Al_Capone on 05/04/2002 07:18, refers to #256

Somehow I don't believe it. Anyways I think it's only from the side, because I notice that it works when directly behind, but when I try from the side, nothing happen, anyways buying a whole new graphic card, should be an option tour the problem. I mean, even if it's a rocket, it doesn't do any damage and it explodes in my face.

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#258: Re: sigh

by Al_Capone on 05/05/2002 07:53, refers to #257

"Correction"

Somehow I don't believe it. Anyways I think it's only from the side, because I notice that it works when directly behind, but when I try from the side, nothing happen, anyways buying a whole new graphic card shouldn't be an option tour the problem. I mean, even if it's a rocket, it doesn't do any damage and it explodes in my face.

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#259: Request

by Al_Capone on 05/05/2002 07:55

The power villens that take the most damage, can you make them slow like cyber demon in doom ? If you want to make there weapons powerful that is.

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#260: New Cube SP

by Gom Jabbar on 05/08/2002 13:10

Just released my first Cube single player map called Kartoffelernte.

Check http://www.gomjabbar.de for further info, screenshots and download...

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