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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826925 views, last view: 12/09/2021 06:33

for questions, announcements etc.

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#2385: Re: Help me out men

by D.plomat on 03/01/2004 13:10, refers to #2384

Well just edit "menus.cfg" in the "data" dir with notepad/vi/your favorite text editor

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#2386: ..

by blasta on 03/01/2004 14:32, refers to #2385

thank you very much but does anyone knows this:

If people start the game i want to show a menu with the stuff like Start the game, Options, Multiplayer etc..

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#2387: volumetric foxs

by pushplay on 03/01/2004 20:33

I don't know what that is but I know I like the sound of it.

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#2388: Re: audio delay ppc soundsticks

by alonzo on 03/01/2004 21:51, refers to #2367

it seems that you are probably right and that the trouble is the soundsticks. soundcore is not getting installed properly at bootup, yet sound works fine with aRts (albeit delayed) and not at all without aRts.

I guess I could try the built in speaker as long as i can get soundcore to install.

Alonzo

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#2389: ..

by >driAn<. on 03/01/2004 22:05

Could anyone make a cube.dsp and cube.dsw project file for M$VC++ 6?

would be great...

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#2390: Re: audio delay ppc soundsticks

by Drakker_ on 03/02/2004 02:28, refers to #2388

First thing to do to get soundcore working would be to figure out if the sound card (or its design/protocol) changed when moving from the G3 to the G4 iBook. Since the G4 iBook is very similar to the PB G4 12" 867mhz, you might want to try to find as much info as possible on it.


By the way, I tried Cube-osx on an iBook G4 14" 933mhz and it works perfectly in Panther.

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#2391: ..

by slave on 03/02/2004 18:36

hi all how can i get rid of the text below on the right.. and where are those good for? pls answer me soon!!

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#2392: ..

by slave on 03/02/2004 19:29

com on pls answer me

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#2393: Huh?

by Pxtl on 03/02/2004 21:31

You're gonna hafta be more clear than that. Which text? The console? The target's name (which, IMHO, is done better in UT - centre of screen, not only when perfectly aimed, especially given we all look the same)?

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#2394: ..

by makkE on 03/02/2004 23:38

he means the fps/minlod etc. stuff
afaik thereīs no way to turn it off

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#2395: TEAM ZENITH

by Lucifer on 03/03/2004 05:18

I want to get into the team zenith server.... i must have the password... arg.

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#2396: to aardappel

by dcp on 03/03/2004 05:32

plz check your mail. :-)

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#2397: Re: ..

by pushplay on 03/03/2004 06:40, refers to #2392

Add the line:
hidestats 1
to your autoexec.cfg.

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#2398: Re: ..

by makkE on 03/03/2004 09:43, refers to #2397

whoops didnīt know that one ehmm...
/me slaps himself for ever having told somebody to rtfm on this forum

sorry bout that

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#2399: ..

by >driAn<. on 03/03/2004 19:04

Hi,
could anyone tell me where (in which file) in the cube source the variable "teammate" is declared ?

thx

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#2400: Re: ..

by fsmunoz on 03/03/2004 21:05, refers to #2399

As far as I can see "teammate" is defined as an internal function argument of the rendermodel function in rendermd2.cpp.

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#2401: crash on load quicksave (mouse button)

by elwood on 03/03/2004 22:09

Hi,

I recently was lucky enough to find Cube and it runs well on my Presario 5005R, WinME, 16MB Vanta TNT2 M64Pro Nvidia, 512MB pc133 SDRAM system.

The only problem I am having is when I accidently click a mouse button immediately after being killed and it seems to try to load the last quick-save instead of loading the beginning of the level (like Quake 2 does). Instead of loading the game crashes, but not hard, an MSDOS window is visible afterward and all I have to do is close it and reload Cube and use the menu to load my quick-save and it works fine, but if I click a mouse button (accidently), I get an error message that the last quick-save is corrupt (it will load if I don't accidently click a mouse button and use the menu).

This game is so much fun (single player is all I have played) that it doesn't bother me to have to reload the game every time, but I would like to fix it if possible.

Thank you for a great game and any advice you may offer. {8^)>

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#2402: Re: crash on load quicksave (mouse button)

by Aardappel on 03/04/2004 00:48, refers to #2401

just verified, but I already fixed this (will be in the next release)

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#2403: team

by J. Gentry on 03/04/2004 06:03

drain, its in the cube.h file. under struct dynent{}

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#2404: Re: team

by pushplay on 03/04/2004 08:29, refers to #2403

If you use Jedit, you can search a directory (or tree of directories) for a file and look though the results in a nice format. I found it very useful when looking for things in the source.

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