home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826827 views, last view: 12/09/2021 06:28

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#2160: There is a way, but not easy :p

by D.plomat on 01/08/2004 01:51

As AFAIK they have skeletal animations (am-i wrong?) they needs to be converted frame-by-frame and frames reordered.

There was a tutorial for converting CS models to md2 models with Milkshape, done it for 1 model but it was really a pain and the model i converted (badly) is awful and buggy as an md2.

Unless someone already wrote some tool to auto-convert from Unreal to md2 but i seriously doubt of it.

reply to this message

#2161: Thanks.

by Grimmy on 01/08/2004 02:04

k. Thanks! I'll just stick with Q2 models, lol.

reply to this message

#2162: How do i install Cube on Linux??

by DecayingOmega on 01/08/2004 06:15

I am no linux n00b, but for the love of me i cant figure out how to play or install this game. there are no install files anywhere. I have tried running cube_unix from the main dir, but i get this message
./cube_unix: line 39: /home/decayingomega/Documents/Source/cube/bin_unix/linux_client: Permission denied
./cube_unix: line 39: exec: /home/decayingomega/Documents/Source/cube/bin_unix/linux_client: cannot execute: Success
decayingomega@domega:~/Documents/Source/cube$
I have chmodded the entire dir and its contents with 777 permissions, so there can be no way its not able to access something, PLEASE HELP ME! Ive also been through all the documentation, which convieniently says NOTHING ABOUT HOW TO START THE GAME!!!!! Im just very pissed off about the lack of documentation, or rather proper and adequate documentation. Anyhow, if someone could please shoot me an email, or just reply here I would be much obliged.

reply to this message

#2163: Re: How do i install Cube on Linux??

by D.plomat on 01/08/2004 18:27, refers to #2162

it's already installed.

Normally you just have to chmod +x bin_unix/* ; chmod +x cube_unix
and ./cube_unix to start.

i see you launch it from /home, you don't have mounted /home partition with noexec i suppose.

you should try to launch bin_unix/linux_server to see, as this one doesn't require any lib/others.

Also you may have wrong permissions on some agp/nvidia/other in /dev and libs.

To test it, you can try to run it as root, or try to run other OpenGL games as decayingomega user to see if OpenGL is working properly.

What Video card and distro do you have?

reply to this message

#2164: self damage

by Weezle on 01/08/2004 22:01

Hi,
great Game, but on my computer it doesn't seem to work: When I shoot, the bullets don't fly away. For example, when I shoot with the rocket launcher, the rocket doesn't fly away, but hits me no matter where I shoot (even if I aim the sky).
What could cause this? On my other computer it works.
My PC:
Linux 2.4.22 (Gentoo)
Radeon8500, AthlonXP 2400+, Soundblaster Live!, 512MB RAM.
Weezle

reply to this message

#2165: Re: self damage

by D.plomat on 01/09/2004 14:41, refers to #2164

It's a bug in the OpenGL driver of the Linux driver for the radeon in the gluUnproject function.

I also have it on a Gentoo with 2.6.0 kernel and XFree 4.3.99.9 devel snapshot w/patches for the radeon IGP320 :(

reply to this message

#2166: Sorta error

by MarK on 01/09/2004 20:13

When i try to run the game my monitor just goes blank.. if i leave it a while it just goes back to my desktop with the game closed. Anyone know why this happens?

reply to this message

#2167: Re: to repeat... (gluUnproject bug)

by D.plomat on 01/10/2004 13:42, refers to #2073

Now that i've found some time to compile a devel snapshot of XFree with the (experimental) patches for the radeon IGP320 (some kind of mobile version of the 7500), i've OpenGL on Linux on my laptop and it gives me the bug.

Unfortunately i don't have this bug with the windows driver so i won't be able to test binaries, but if you want me to compile with modified source files i'll test them on this machine.

Do other users have the "projectiles explodes before the player" bug with other radeon's on Linux or is it just that i'm using an experimental driver?

reply to this message

#2168: gluUnproject bug... VERY VERY WEIRD...

by D.plomat on 01/10/2004 14:08

with the cube binary i have the bug, but if i compile myself the -unmodified- source of 2003_12_23, i have only half of the bug:

The projectiles explodes 3-4 "meters" from me, the rocket explosion doesn't hurt me, but with any weapon i can't shoot at more than 3-4 meters away from me.

Could it be that the bug in the OpenGL driver behaves differently depending on the libs we compile Cube against??

reply to this message

#2169: 3rd person

by US NAVY S.E.A.L. on 01/10/2004 18:12

Could you make it so you are in the 3rd person view while making things, then playing them (in the 3rd person), or is it just first person?

Will there ever be any updates to make use of a third person view, and the ability to bring in your own 3d character models?

reply to this message

#2170: Re: A problem...

by Aardappel on 01/10/2004 22:09, refers to #2135

If someone knows of a surefire way to reproduce this "double player" bug, preferably on a localserver with just 1 player, let me know

reply to this message

#2171: ..

by Grimmy on 01/11/2004 04:09

I get it on cindy.coldmoon.net and a few
others. I just go on the ones that dont
do that to me.

reply to this message

#2172: ..

by Grimmy on 01/11/2004 08:37

Oh yaeh, I'm working on a mod.. Is there any way to change the background color of it from green to blue?

reply to this message

#2173: Re: ..

by pushplay on 01/11/2004 09:38, refers to #2172

Background colour of what? The void? Look for a line containing glClearColor.

reply to this message

#2174: ..

by Grimmy on 01/11/2004 11:07

Er, sorry. I had too much coffee while I was typing that. (5 cups today, whee!)
I meant outlines of the menu's colors.

reply to this message

#2175: ..

by «Þª†HéG®ëª†» on 01/11/2004 17:48

I like the pictures, you could put text under it if you wish. But i find it unnessary i knew what they ment off the bat. Multi navigation sucks the bar has bin there forever i like the little icons. Thats just me.

reply to this message

#2176: Re: ..

by pushplay on 01/11/2004 20:06, refers to #2174

So then you would want to look in blendbox() in renderextras.cpp:51.

reply to this message

#2177: ..

by Grimmy on 01/11/2004 20:25

Thanks! =D

reply to this message

#2178: Broken Links

by DGam3Z on 01/12/2004 02:04

Some links on the main page are broken. Please fix that. :)

reply to this message

#2179: Re: ..

by Aardappel on 01/12/2004 18:04, refers to #2171

I have tried reproducing the double player on a localhost server with no succes. I will keep digging. If anyone has any hints (to this or to the invulnerability bug), very welcome

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

6 plus 6 is?


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42368221 visitors requested 58075250 pages
page created in 0.079 seconds using 9 queries
hosted by Boost Digital