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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826065 views, last view: 12/09/2021 02:37 |
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#2145: bind q weapon doesn't work in autoexec |
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by otagi
on 01/04/2004 04:52
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I'm stumped. In most games I have q set to change to next weapon. so I figured it wouldn't be a problem here, just quickly figured out what the command to change weapons was, typed "bind Q weapon" in my autoexec.cfg file (without the "s) and it didn't work. now if I "pull up the console" in the game and type /bind Q weapon it works fine. Next time I start cube, it doesn't work anymore. below is that exact part of the autoexec.cfg file:
bind W forward
bind A left
bind S backward
bind D right
bind Q weapon
hudgun 1
thanks for any input on this
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#2146: New Level |
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by Fanatic
on 01/04/2004 08:57
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I finished my second Cube level, this one more Quake 2 looking, and made for DM play.
Caged: http://fanaticalproductions.net/fanatic_caged.zip (about 2 megs)
Read the .txt in the zip for details.
Enjoy!
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#2147: Re: bind q weapon doesn't work in autoexec |
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by spentron-postcrash2
on 01/04/2004 14:50, refers to #2145
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because a little later in the autoexec you come to:
bind Q [ domodifier 1 ]
which is mousewheel zoom (ingame) and mousewheel heightfield vdelta (editing).
See also Most Wanted Feature thread #888, 890.
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#2148: Caged |
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by pushplay
on 01/04/2004 16:41
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I like it. It looked good, particularly the ceiling between the two deep pools. Speaking of which, I think the two pools were unreasonably deep. Usually, having two yellow armor's is reserved for larger levels.
I can't think of much at the moment really. If you find me at #cube I can pick it apart piece by piece for ya.
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#2149: Re: Caged |
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by spentron-postcrash2
on 01/05/2004 07:44, refers to #2148
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What he said. Good tunez too. I'd lean toward less powerups, they spawn fast.
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#2150: Re: A problem... |
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by Geoff
on 01/05/2004 19:19, refers to #2136
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I've got this problem too...
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#2151: Carrots |
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by Satannica
on 01/06/2004 01:56
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What are the significance of the Carrots in the levels?
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#2152: Triggers |
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by D.plomat
on 01/06/2004 11:25
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Opens doors.
Fast spinning carrot is the end level trigger.
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#2153: Re: Triggers |
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by Piglet
on 01/06/2004 15:44, refers to #2152
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the fact they are actually carrots is of no real relevence, just think of them as triggers.
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#2154: perfect !!!! |
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by matto
on 01/06/2004 17:00
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perfect game ;) I wish a good luck to this project, it really rulez!
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#2155: more weapons, new monsters/weapons |
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by psychopath
on 01/06/2004 20:39
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hey all! i'm new to cube but i have designed games and levels before (www.psychopathproductions.tk)
anyway is it possible to get more than 5 weapons in cube, and how do you add new monsters and weapon models???
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#2156: Re: more weapons, new monsters/weapons |
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by D.plomat
on 01/06/2004 21:43, refers to #2155
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You have to make a mod by coding.
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#2157: Re: more weapons, new monsters/weapons |
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by psychopath
on 01/07/2004 00:13, refers to #2156
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do you mean edit the source or the .CFG files????
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#2158: Re: more weapons, new monsters/weapons |
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by D.plomat
on 01/07/2004 10:42, refers to #2157
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I mean source
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#2159: Making Unreal models cube compatible |
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by Grimmy
on 01/07/2004 16:40
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Is there an easy way to do this?
I found a site with tons of models,
and I was thinking of doing a cube
mod..
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#2160: There is a way, but not easy :p |
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by D.plomat
on 01/08/2004 01:51
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As AFAIK they have skeletal animations (am-i wrong?) they needs to be converted frame-by-frame and frames reordered.
There was a tutorial for converting CS models to md2 models with Milkshape, done it for 1 model but it was really a pain and the model i converted (badly) is awful and buggy as an md2.
Unless someone already wrote some tool to auto-convert from Unreal to md2 but i seriously doubt of it.
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#2161: Thanks. |
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by Grimmy
on 01/08/2004 02:04
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k. Thanks! I'll just stick with Q2 models, lol.
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#2162: How do i install Cube on Linux?? |
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by DecayingOmega
on 01/08/2004 06:15
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I am no linux n00b, but for the love of me i cant figure out how to play or install this game. there are no install files anywhere. I have tried running cube_unix from the main dir, but i get this message
./cube_unix: line 39: /home/decayingomega/Documents/Source/cube/bin_unix/linux_client: Permission denied
./cube_unix: line 39: exec: /home/decayingomega/Documents/Source/cube/bin_unix/linux_client: cannot execute: Success
decayingomega@domega:~/Documents/Source/cube$
I have chmodded the entire dir and its contents with 777 permissions, so there can be no way its not able to access something, PLEASE HELP ME! Ive also been through all the documentation, which convieniently says NOTHING ABOUT HOW TO START THE GAME!!!!! Im just very pissed off about the lack of documentation, or rather proper and adequate documentation. Anyhow, if someone could please shoot me an email, or just reply here I would be much obliged.
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#2163: Re: How do i install Cube on Linux?? |
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by D.plomat
on 01/08/2004 18:27, refers to #2162
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it's already installed.
Normally you just have to chmod +x bin_unix/* ; chmod +x cube_unix
and ./cube_unix to start.
i see you launch it from /home, you don't have mounted /home partition with noexec i suppose.
you should try to launch bin_unix/linux_server to see, as this one doesn't require any lib/others.
Also you may have wrong permissions on some agp/nvidia/other in /dev and libs.
To test it, you can try to run it as root, or try to run other OpenGL games as decayingomega user to see if OpenGL is working properly.
What Video card and distro do you have?
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#2164: self damage |
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by Weezle
on 01/08/2004 22:01
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Hi,
great Game, but on my computer it doesn't seem to work: When I shoot, the bullets don't fly away. For example, when I shoot with the rocket launcher, the rocket doesn't fly away, but hits me no matter where I shoot (even if I aim the sky).
What could cause this? On my other computer it works.
My PC:
Linux 2.4.22 (Gentoo)
Radeon8500, AthlonXP 2400+, Soundblaster Live!, 512MB RAM.
Weezle
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