General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826446 views, last view: 12/09/2021 04:18 |
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for questions, announcements etc.
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#2102: Re: Phorum |
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by Aardappel
on 12/24/2003 14:26, refers to #2101
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I am experimenting changing the looks of the site a bit. You may run into weird changes. sorry while that lasts :)
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#2103: Re: Phorum |
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by eihrul
on 12/24/2003 16:03, refers to #2102
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Ugh, put the top bar back! The left side-bar is waaay annoying, as are the unlabeled image links. :P
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#2104: Re: Phorum |
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by Aardappel
on 12/24/2003 22:49, refers to #2103
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well, I didn't like the top bar... I will ask someone to make real icons, the ones on the left are temp ones I made.
I guess I can replace em by text if everyone finds images annoying
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#2105: Re: Phorum |
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by |apskaus
on 12/24/2003 23:41, refers to #2104
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I liked the text menu at the top. You can have both that and the new one without any problems though :)
A different background color for the text part would be good, it kinda flows together, at least at 1600x
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#2106: Re: Phorum |
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by Aardappel
on 12/25/2003 00:35, refers to #2105
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sorry, I don't think multiple navigation methods are a good idea. Its exactly one of those things that make websites suck.
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#2107: Re: Phorum |
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by pushplay
on 12/25/2003 03:45, refers to #2106
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I like the simplicity of the icons, but it's not entirely clear what they mean. It is more attractive than the top bar though. It's kind of odd having all the content in a column in the middle without having the background around it a different colour.
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#2108: Re: Phorum |
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by |apskaus
on 12/25/2003 14:32, refers to #2106
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It's a small site that doesn't have a lot of info, and there IS room already, so i think it would work. I've seen lots of good sites with small text menus on the top and bottom of the page in addition to a bigger, more visible menu on the side, and it saves a bit of scrolling. But hey, your site, your call :)
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#2109: Merry Christmas Cubers |
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by pushplay
on 12/25/2003 22:44
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..
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#2110: What Happened To Thalion? |
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by pushplay
on 12/28/2003 02:38
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Does anyone know how to cross compile the libraries Cube uses for windows? I'd like to continue playing with Quad using the new enet etc...
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#2111: Re: What Happened To Thalion? |
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by eihrul
on 12/28/2003 03:13, refers to #2110
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ENet comes with a project file for windows. Just open your eyes. :P
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#2112: /me opens his eyes |
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by pushplay
on 12/28/2003 12:30
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Hey! Who put this computer here?
I don't have VCPP. Maybe I should bum a copy of the university before I graduate.
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#2113: jumpads , how do we do them ??? |
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by Frank__i
on 12/28/2003 16:59
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hey everyone , how do we do jumpads , i tried to figurite out on myself but i just still dont know how to do them
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#2114: Re: /me opens his eyes |
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by eihrul
on 12/28/2003 18:37, refers to #2112
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If you are using cygwin, then it's just the usual ./configure;make for ENet.
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#2115: Re: /me opens his eyes |
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by pushplay
on 12/29/2003 01:29, refers to #2114
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That actually worked! I'm surprised, I thought it was going to require some unix libraries or something.
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#2116: Re: jumpads , how do we do them ??? |
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by Bascule
on 12/29/2003 10:21, refers to #2113
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Come on Frank_i, it's in the manual...
\newent jumppad vertical-push x-push y-push
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#2117: Bug |
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by Carsten.
on 12/29/2003 11:51
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Hi,
after a few minutes in coop edit mode the game exits immediately and shows the follwing message in the console:
linux_client: tools.h:176: T& vector<T>::operator[](int) [with T=entity]
Assertion \'i>=0 && i<ulen\' failed.
After that i have to restart the X-Server, because i can\'t move the mouse. It\'s reproduceable.
Carsten
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#2118: Ahm... |
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by Carsten.
on 12/29/2003 11:57
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It happend with the 12_23 release. (the old one worked fine)
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#2119: Re: Bug |
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by Aardappel
on 12/29/2003 14:59, refers to #2117
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most odd, as I don't think anything changed w.r.t. coop editing or entity handling in this release.
Anyway, this has to do with entities, so for the moment you can probably avoid the bug by not doing light placement and such in coop.
This will have to be fixed next release. If you can give me an exact scenario to reproduce it (starting from a newmap or an existing map) this will help me.
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#2120: FPS |
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by Razor-X
on 12/30/2003 01:17
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I just downloaded Cube and skimmed through the readme and played the game. The game seems only to achieve an average 25 fps. I tried editing the fpsrange but that didnt do squat. Same with the LOD. he LOD stays around 100 and the fps stays around 25.It isnt all that bad, but the screenshots show over 100 fps at a high LOD Here are my computer specs:
Pentium 4 1.6 GHZ
32 MB nVidia TNT2 Riva Pro 64
256 MB RAM
What am I doing wrong? I can run UT at a clean 100 fps easy, and thats more advanced than Cube.
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#2121: Re: FPS |
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by pushplay
on 12/30/2003 02:07, refers to #2120
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25fps on an ancient videocard seems about right to me.
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