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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825808 views, last view: 12/09/2021 01:14

for questions, announcements etc.

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#2057: how do you start

by granty on 12/02/2003 02:21

so how do you start plaing

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#2058: ..

by mortfurd on 12/02/2003 11:00

Ya know, I would have figured that anybody who can figure out how to register with this forum and post to it would be capable of reading the docs that come with the game - and be able to devine that a Windows user would execute the cube.bat file, and that Linux/unix users would use the cube_unix script.

I could be wrong, though.

Yes, I'm a caustic little bastard at times. Attribute that to me, and not the general tone of these forums though.

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#2059: ..

by «Þª†HéG®ëª†» on 12/02/2003 22:21

Not everyone is good on computers, and they might just want to play cube so thats why we are here mortfurd. Dont get mad at people because you are better on computers, be helpful and tell them what they need to know so they can figure out hw to slowly become better on the pc or atleast play cube.

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#2060: A beta...

by Aardappel|home|holland on 12/02/2003 23:10

Hi all,

I have a cube beta that I would like tested by a select few people. To qualify, you need to be on win32, hang out in #cube, and it would help if I know who you are. If the beta is ok, a real release should follow shortly after.

If you want to help, speak to me on #cube and I will give you the link. Be sure to read and follow the beta readme included in the archive.

Thanks :)

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#2061: Re: A beta...

by Aardappel|home|holland on 12/02/2003 23:15, refers to #2060

Oh and, if you run a voodoo3 under linux, or you have one of those drivers that makes rockest blow up in your face (esp if its win32, recent driver, recent card, and you can be on #cube), let me know especially.

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#2062: Re: A beta...

by Verbal-sefrsdghdfsh on 12/03/2003 03:35, refers to #2061

Linux?

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#2063: Re: A beta...

by D.plomat on 12/03/2003 13:17, refers to #2060

I've a winXP on a laptop with a Radeon IGP 320M (Mobility U1). I have no C compiler on this platform, but if it's a binary release i'll test it with pleasure :)

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#2064: Re: A beta...

by Bamse- on 12/03/2003 14:21

I will try to get a hold of u Aard. I would more than like to help out witht the testing!

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#2065: Re: A beta...

by Aardappel|home|holland on 12/03/2003 15:32, refers to #2062

verbal: linux maybe if eihrul compiles a binary... but really this is just for testing, which I can do quicker with the windows people :)

D.plomat / Bamse: ok, thanks!

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#2066: ..

by Verbal-sefrsdghdfsh on 12/04/2003 02:58

Ah yes, I'm afraid he'll do something scary to the Linux binaries...


all good though

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#2067: as I wait for eihrul

by monsterc.00-- on 12/04/2003 03:55

I think that the server browser bug in the last version of the linux binaries show that there can be major differences in versions.

... Thus the Linux binaries need to be tested just as much as the win32 version.

Us linux users are neglected :(

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#2068: Re: as I wait for eihrul

by D.plomat on 12/04/2003 12:56, refers to #2067

I don't think we're neglected, as the only major differences are on the network code, for the rest, OpenGL is OpenGL, fmod is fmod and SDL is SDL, wether platform it's running on, if there's a difference, then it's a bug in the library (as it was for the bug in enet that caused the serverbrowser bug, which eirul fixed) and not Cube itself so it isn't Aard's duty to fix it (Although he's sometime doing it -ie the workaround for the Voodoo3 Linux driver bug on max texture sizes-).
Having read his code, it's really 100% standards compliant -a very rare things nowadays- so bugs that are on Aard's code will rise the same way on both platforms.

Of course i'd preferred to be on the beta-test on my Linux box which is far more comfortable than this laptop, but as it's a beta, he needs to be able to quickly make binaries while staying on IRC, taking notes etc so he can't afford to be always rebooting his machine ;)

So i truly believe that us Linux users will get the same "satisfaction level" as others, as it was before(maybe the only exception being in packaging/distro, that the updated 2002_10_28 should have been in the main zip on the files page, but IMO applying just one binary patch isn't a great threat for a Linux gamer, even a beginner, as it's the same as many windos games where the upgrade is a zip that overwrite exe's and dll's and they don't repackage the whole stuff with all content)

What i agree on is that bugs that are OS-dependent will always be discovered/solved later, because there are less ppl using Cube on Linux, but those bugs aren't in Aard code, but libraries/drivers etc. But even with that, between cube_2002_10_20 and 2002_10_28 there were only 8 days between the same *exact* functionnality and reliability on the 2 platforms, there are not many projects -especially with games- that can have this pride. And now that the only difference in the enet library is fixed, we could think that it'll be better and better now :)

But you can be assured that when there's a Linux release it will be well tested on my box during hours of intensive furious net-play and overfeatured-weirdly-designing mapping (You probably still don't know the diplomatic mapping touch, as i still don't have released a finished stable map ;)

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#2069: ESL Wintercup

by ESL|lokirulez on 12/04/2003 19:59

Hi folks!

There is a Wintercup goin in a few days.

Requirements:

- have an ESL account (shouldn\\\'t be the problem so far)
- having played at least ONE match in the german 1on1 instagib ladder (we have only one for now, swedish coming soon)
- able to play on mondays in the next 6-7 weeks (christmas and new year weeks are freetime :P )

For more informations check the esl page regulary or drop to #esl.cube @ Quakenet. ESL|lokirulez (alias meniak) is handling all thingies around the cup.

Have Fun!

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#2070: ..

by «Þª†HéG®ëª†» > on 12/04/2003 23:43

Another cup eh, i enjoyed the last one but i coul not finnish it

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#2071: ..

by «Þª†HéG®ëª†» "all might Panther" on 12/04/2003 23:45

some of the way the old cup was ruined i did not enjoy but i can live

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#2072: the beta...

by Aardappel|home|holland on 12/05/2003 00:10

new exe available, same url as before only now _exe before the .zip. It fixes two problems with demo playback.

This beta is not some big conspiracy against linux, if eihrul had been around I would have happily chucked in a linux binary, but I don't run linux myself.

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#2073: to repeat...

by Aardappel|home|holland on 12/06/2003 16:35

If anyone has a machine that gives the "rockets blow up in my face" problem under cube, as quite a few people have experienced in the past, contact me (esp if you are on irc, and esp if you are on windows). I want to give it a last attempt to see if a workaround is possible.

for the more technically minded:

http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/010986.html

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#2074: glUnproject workaround

by D.plomat on 12/07/2003 14:53

While i was working on grenades, i used a collision detection not based on glUnproject which splits the projectile path in many little steps, so i think it might be possible to use it for the RL by declaring it as a 0 weight and 0 bounce factor projectile (or by simply removing the weight/bounce stuff, so also the array-stored path to keep only a distance for a straight path). It's still very unfinished and unclean, but working (except on collision detection with corners). So i'll send it to you if you've time to read it, probably you'll make something way cleaner on the same idea ;) . Also a drawback of this one was it's very CPU hungry, i think it'll become noticeable on a <800MHz CPU, but it can probably be optimised a bit

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#2075: the beta...

by Aardappel|home|holland on 12/09/2003 13:26

can all current beta testers please report their findings? if there are no bugs, I want to move forward to a release :)

All others that want to test or have other things, contact me asap :)

D.plomat: the whole point of the current gluUnproject is that its much more elegant than coding it by hand. Sure it can be done, but I won't just because some drivers are bugged. A "workaround" is supposed to be a tiny addon, not a rewrite.

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#2076: Re: the beta...

by D.plomat on 12/09/2003 20:54, refers to #2075

Totally agree on that... what i've done is almost working, but far from being tiny and elegant, i even wonder if this can be done without a big load of extra-bloat. Sure, it's the drivers developpers that should have coded this in their drivers to make them fully OpenGL compliant.

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