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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825845 views, last view: 12/09/2021 01:15

for questions, announcements etc.

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#2022: Re: Confused :?

by D.plomat on 11/11/2003 14:34, refers to #2020

make sure you unzip with the unzip command, not some gui tool that messes up file permissions.

make everything executable (chmod +x *) in bin_unix, and also cube_unix, so if you really want to 'click' on something, that thing will be the cube_unix file (you'd better make it work from a console window, as you'll get some debug/error message if a problem occurs and make some KDE/Gnome link once everything is OK)

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#2023: WTF is going on?

by Jules on 11/14/2003 04:40

Just a little thought.........

I keep on checking on the server list and no one ever seems to be playing cube. I wondering if im the only person on this planet that loves this game?

Hello..........any other players out there?

Jules

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#2024: Question about CFG files..

by Grimmy on 11/15/2003 08:54

How do you edit/make CFG files?
I\\\\\\\'m too dumb to understand that part of
the tutorial. =p

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#2025: Err

by Grimmy on 11/15/2003 08:55

Do the forums automatically put those
before forwardslashes?

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#2026: ARGH

by Grimmy on 11/15/2003 08:56

Sorry.. I meant apostrophies.

It's like 3 AM and I'm really tired.

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#2027: Re: ARGH

by pushplay on 11/15/2003 09:46, refers to #2026

A cfg is just a text file.

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#2028: Thanks

by Grimmy on 11/15/2003 22:00

I copied and pasted an existing CFG
file, renamed it, opened in in notepad
and edited it.

Is there a way to have bosses, or do you
have to use enemies as substitutes?

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#2029: Cube wont connect to server

by KnightMare on 11/15/2003 22:25, refers to #2009

I just installed Cube, all went fine and i can play single player mode.

I can do a scan for a multiplayer game online. The list comes up all looks normal. when i select a server to join, the game seems to crash. It will never connect and i have to killall cube to kill it.

I am running Linux and no firewall... Anyone using Linux seen this problem and got it to run?

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#2030: Re: Cube wont connect to server

by pushplay on 11/15/2003 22:29, refers to #2029

Look at the thread I bumped.

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#2031: Cube Icon

by LethZoid on 11/16/2003 05:07

I was just foolin around... and created an icon for cube..., Click to download...


http://leth.xionnet.net/images/cube.ico

Enjoy :)

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#2032: Some Ideas

by LethZoid on 11/16/2003 06:02

I was thinking... Why not have more of a visual look for gamma setting... like a bar... :), and a drop down box for the resolution. Also a setting chooser so we can decide the X, Y, and Z axis speed of our mouses :D

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#2033: Re: Some Ideas

by Piglet on 11/16/2003 13:08, refers to #2032

I think mainly the reason is that it would take an overhall of the menu system, and would most likely make cube engine a lot less elegant.

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#2034: vis c++ 6

by newbiecoder on 11/16/2003 13:56

does anybody have a working .dsw for vis c++ 6?

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#2035: Can\'t launch Cube under debian sid!

by raoul on 11/17/2003 17:57

Hello,
when I launch cube_unix, i\'ve got an error :
init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
init: video: misc
init: gl
WARNING: cannot use overbright lighting, using old lighting model!
init: basetex
init: models
init: cfg
Fatal signal: Floating Point Exception (SDL Parachute Deployed)

What can I do to correct this? I tried with cube_unix and the separate linux_client, same result!

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#2036: Re: Confused :?

by Almacha on 11/18/2003 19:25, refers to #2022

To run the game under Linux :
Go into the directory where you installed Cube (for me it is /usr/local/games/cube) and then enter
bin_unix/linux_client
Do NOT go into bin_unix and then type ./linux_client ; in that case it would say "can't find..."
Be sure that that file is executable : before running it type
chmod 755 bin_unix/linux_*
when you are in Cube directory
(there are linux_client and linux_server)

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#2037: Re: WTF is going on?

by D.plomat on 11/19/2003 12:09, refers to #2023

You just need to connect on a server and waita bit, maybe others will join in 10-15 minutes.
Or you can also check http://wouter.fov120.com/cube/masterserver/

There's a KDE applet that i made to be notified when there are ppl connected and playing Cube. Too bad i'm very busy but i'm planning to also make a Gnome and maybe a windows version.

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#2038: New model format AND Editor

by mortfurd on 11/20/2003 00:25

I've been working with the cube engine for quite a while now, planning to use it as the base for some things that I really want to do. I like the game, and the simplicity of the code.

The only thing that REALLY bugs me is not being able to make my own models for it. I run Linux only, and have not been able to get any MD2 editor to work. No native Linux ones, and the Windows versions don't want to run under Wine.

Out of frustration, I finally created my own file format and a Python program to export it from within Blender.

The format itself is based (loosely) on the MD2 format as shown in the rendermd2 file from cube. It is different, though.

The biggest advantage is that it can be created and edited completely using software that runs under Linux - and is free besides.

Is there any interest in this from you cube developers/users?

I would have no objections to giving the code to you, but I will warn you that as I use it, it makes cube incompatible with other versions. This doesn't bother me as I'm not worried about interoperability, but someone would have to modify the main cube source to make use of it without buggering the compatibilty.

P.S.
Many thanks to Thalion for the mingw modifications. I'm going to have to produce stuff for Windows, and with Thalion's help (and a mingw crosscompiler) I can do that from my Linux after a couple of hours work (mostly tracking down that one change in worldio.cpp)

JRE

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#2039: Re: New model format AND Editor

by hungerburg on 11/20/2003 01:05, refers to #2038

how hard would it be, to make blender import and export md2? you said your model format was close.

hu

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#2040: Re: New model format AND Editor

by mortfurd on 11/20/2003 09:57, refers to #2039

Not that hard. The hard part was getting Blender to let go of the data.

Doing MD2 would have complicated things, though. MD2 uses single bytes for the coordinates and uses a scale factor to get things the right size. It isn't hard to do, but when you are also having trouble with right and left hand coordinates and z axis up or out and Blender is doing its damndest to keep you from getting the data in the first place, it makes life more difficult.

Also, the byte representation makes it hard to have large objects with fine structures - something I want and need for the stuff I'm doing.

Besides which, MD2 is proprietary and if you take it strictly you really need id's permission to use it. Yes, I know, id doesn't seem to give a rat's ass that all the world is doing it - but I still feel better this way.

Actually, I shouldn't complain about Blender being difficult to work with. The documentation for the newer versions of the Python API isn't all that grand, so I should have gotten the source code sooner and worked from it. Once I had that, it got a whole lot easier. There was then still some fun with coordinate sytems and up and out, but that wasn't that bad.

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#2041: extremely slow gfx

by aj2004 on 11/20/2003 21:47

hi. i have a 1.3ghz amd duron processor and 512mb ddr ram, and plenty of free space on my hard drive. i started cube(i am running linux; kernel 2.4.20). my fps is constantly at 5. i 'tweaked' the gfx settings in the in-game menu to minimum, but it doesn't help... seems to me that it should run a bit faster than 5 FPS.

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