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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826988 views, last view: 12/09/2021 06:39

for questions, announcements etc.

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#195: pushplay

by Aardappel on 04/14/2002 13:35

I have never seen them spawn inside eachother, as monster spawning uses the same code as player spawning which will spawn an entity nearby at a random spot if it is occupied.

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#196: SITE UPDATE

by SleepwalkR on 04/14/2002 15:00

I'll commence the site update now. Adding new threads and writing new messages has been disabled, and I'll wait 15 minutes for everyone who is working on a message to post it. I'll then replace the site with a placeholder and perform the updates. The whole thing should be up again in an hour or so.

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#197: Re: SITE UPDATE

by SleepwalkR on 04/14/2002 15:40, refers to #196

Ok, seems like everything went fine.

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#198: test

by SleepwalkR on 04/14/2002 15:42

test =)

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#199: Re: spell checker

by rickclark on 04/14/2002 19:28, refers to #194

Writing a spell checker isn't all that difficult. The hard part is building a decent dictionary. After that, it is rather simplistic.

I have built one in VB but found a little better version at:
http://www.developerfusion.com/show/337/3/

I doubt you could use the code, but the dictionary is just a text file so may be useful.

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#200: test

by test on 04/14/2002 21:11

test

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#201: Re: pushplay

by pushplay on 04/14/2002 22:32, refers to #195

http://members.shaw.ca/pushplay/cube/maps/shootchute.cgz

Start it in sp mode and touch the trigger.

What I'm trying to do is have lots of baddies pour out of a small area in a quick amount of time, I made the map trying to test that out.

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#202: :(

by Fern on 04/14/2002 23:37

Since all the baddies occupy the same XY location, they just stick together and don't do anything.

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#203: Re: :(

by pushplay on 04/14/2002 23:43, refers to #202

Exactly my point. They should be spread about the z axis.

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#204: Some pretty shots

by Al_Capone on 04/15/2002 02:23

Aren't they bueatiful ?

http://www.usintouch.com/pwp/awalker/clip.htm

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#205: I need your opinion

by Al_Capone on 04/15/2002 11:36

How does that slime look at the bottom ?http://www.usintouch.com/pwp/awalker/clip.htm

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#206: Re: I need your opinion

by Bascule on 04/15/2002 14:05, refers to #205

It looks like lava :P

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#207: Re: I need your opinion

by Al_Capone on 04/15/2002 17:16, refers to #206

Not that bottom, the very, very bottom.

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#208: Slime

by Fern on 04/15/2002 20:00

Normally I don't mind phosphorescent slime but maybe it should be a little darker so using it as a light source is an option and not an obligation ;)

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#209: imho

by pushplay on 04/15/2002 22:34

It looks more like mutagen than slime.

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#210: Re: imho

by Al_Capone on 04/16/2002 07:27, refers to #209

Sorry, I really made this as dirty water with moss over it, would that be better ? I have no ideal what slime looks like.

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#211: Capone

by Fern on 04/16/2002 08:03

I think we're both just saying it's too bright ;)

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#212: Re: Capone

by Al_Capone on 04/16/2002 10:04, refers to #211

None of you notice the other changes that I made, what kind of friends are you :(

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#213: Updated, shots.

by Al_Capone on 04/17/2002 06:29

I will be making these textures avaible for download, anyone care to give them a try ?

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#214: Textures are now up, download and enjoy.

by Al_Capone on 04/17/2002 07:00

http://www.usintouch.com/pwp/awalker/texture.htm

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