General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826989 views, last view: 12/09/2021 06:39 |
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for questions, announcements etc.
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#181: D&D + CubeWorld |
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by Shockie
on 04/13/2002 08:31
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whats D&D???
Cube world is back online and way better than ever before, all the file listings come straight out of the direcrories, so whenever i add a file, it will always show up, no more databases holding the files.
make sure you take alook!
http://www.eca-clan.net/cube
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#182: Re: D&D + CubeWorld |
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by Al_Capone
on 04/13/2002 11:44, refers to #181
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Dungions and Dragons you silly :D
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#183: About the site. |
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by Al_Capone
on 04/13/2002 11:47
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Great Job.
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#184: thx |
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by Shockie
on 04/13/2002 14:49
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could b a little hard to find models?
i thourt that was ad&d, lol
r u talking about the page? i guess ur the one who got the map pack then.
lol, comments system for the downloads is up =)
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#185: thinking |
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by Shockie
on 04/13/2002 14:50
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how bout a mod called "urban Riot" ???
could b fun.
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#186: mods |
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by pushplay
on 04/13/2002 21:08
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This was just a minor thing I did to kill an hour, don't wet yourself thinking that I'm going to overhaul Cube repeatedly.
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#187: SCHEDULED DOWNTIME |
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by SleepwalkR
on 04/14/2002 00:58
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Hi everyone, the Cube website is going to go offline for about an hour tomorrow. There will be a placeholder and a link to the installer so that people can download Cube.
I will update the database and the code for the website. I think this update should get rid of that silly bug that lets postings end up in wrong threads. God knows what that is, I can't reproduce it, but I think I know what's causing it, and I have changed the offending code. If all goes well, the forum will be up quickly.
I don't know what time the downtime will take place tomorrow, and even if I knew, I couldn't be arsed to look up what time it is for US americans etc. =)
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#188: hey aard |
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by pushplay
on 04/14/2002 03:45
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When monsters try to spawn on the same square, they end up stuck inside one another and can't get out. It would be nice if they spawned on top of one another.
Also, time to finish a singleplayer map doesn't reset when you change the map to the one you're currently on to start again.
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#189: Re: thx |
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by Al_Capone
on 04/14/2002 05:19, refers to #184
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D&D is the original, the ad&d is for advance. By the way, I got models up on a webpage you can download, you ever got them ?
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#190: Re: models |
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by Al_Capone
on 04/14/2002 05:21, refers to #173
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You could try Blender, Virtual Light and Now3d.
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#191: Re: thx |
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by Shockie
on 04/14/2002 08:57, refers to #189
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i will add a models section to CUBEWorld.
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#192: spell checker |
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by Shockie
on 04/14/2002 09:13
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sleepy, do you know how hard it is to make a spellchecker, it would take you weeks, if its in database for or in the dictionary scripting object.
it would also at least double the time it takes for the msg to post, and probable increase the likely hood of error.
i dont think that it can be done as simplistically as it sounds
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#193: Re: spell checker |
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by Al_Capone
on 04/14/2002 09:25, refers to #192
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shockie, I update my model page, download what you like.
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#194: Re: spell checker |
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by SleepwalkR
on 04/14/2002 10:22, refers to #192
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Shockie, I have no idea how hard it is to implement a spell checker. I don't care if it doubles the time it takes for a message to be posted if it makes the board easier to read. I'll look around if there are any free packages I could use.
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#195: pushplay |
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by Aardappel
on 04/14/2002 13:35
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I have never seen them spawn inside eachother, as monster spawning uses the same code as player spawning which will spawn an entity nearby at a random spot if it is occupied.
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#196: SITE UPDATE |
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by SleepwalkR
on 04/14/2002 15:00
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I'll commence the site update now. Adding new threads and writing new messages has been disabled, and I'll wait 15 minutes for everyone who is working on a message to post it. I'll then replace the site with a placeholder and perform the updates. The whole thing should be up again in an hour or so.
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#197: Re: SITE UPDATE |
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by SleepwalkR
on 04/14/2002 15:40, refers to #196
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Ok, seems like everything went fine.
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#198: test |
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by SleepwalkR
on 04/14/2002 15:42
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test =)
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#199: Re: spell checker |
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by rickclark
on 04/14/2002 19:28, refers to #194
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Writing a spell checker isn't all that difficult. The hard part is building a decent dictionary. After that, it is rather simplistic.
I have built one in VB but found a little better version at:
http://www.developerfusion.com/show/337/3/
I doubt you could use the code, but the dictionary is just a text file so may be useful.
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#200: test |
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by test
on 04/14/2002 21:11
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test
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