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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826363 views, last view: 12/09/2021 04:12 |
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#1704: Re: Maybe i didn't RTFM well... |
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by D.plomat
on 07/01/2003 13:58, refers to #1703
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I think i won't patch the executable itself, but have my applet add the line at the end of autoexec.cfg if it isn't already there.
It works nearly ok, except when for some reason you can't connect to the server or don't have the map you spawn in an empty square black closed room(i suppose it's the same when you start editing a map from scratch?), and adding a command to specify a map makes voting for it when you're connected... but this black null map isn't a big threat, as everything else works fine.
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#1705: Re: Just Screwing Around |
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by D.plomat
on 07/01/2003 14:03, refers to #1702
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Cool :)
but WTF is it? you've set the RL fire-rate to the CG rate ?
another thing fun is using the slimeball or iceball ;)
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#1706: Re: Just Screwing Around |
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by pushplay
on 07/02/2003 04:18, refers to #1705
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I just set the rate the rockets move at to 5, fired a whole bunch, and then ran to the other side to take the shot.
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#1707: Re: Just Screwing Around |
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by Shockie
on 07/02/2003 04:19, refers to #1706
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LOL
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#1708: Re: Just Screwing Around |
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by D.plomat
on 07/02/2003 10:57, refers to #1706
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LOL
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#1709: Cube KDE panel applet - Version 1.1 ready |
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by D.plomat
on 07/04/2003 19:31
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You can get it at:
http://dplomat.web1000.com/downloads/cube/
now... i'll have to make the Gnome version ;)
if i've some time i may consider making a rpm
Any feedback would be well appreciated, especially on wether or not it compiles/install well on any system.
Hungerburg helped me on the autotools, so now it would compile easily on many distro, but i'm still not an expert on the autotools so i could have made some mistakes. Compiles well on a RedHat/Mandrake, on a Debian you may have to specify qt-libs path, i've fixed it but not tested since i don't have a Debian.
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#1710: Re: Cube KDE panel applet - Version 1.1 ready |
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by Thalion
on 07/04/2003 23:28, refers to #1709
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Is it just me, or you are really using Qt2? This output of ./configure scares me:
error: Qt (>= Qt 2.2.2) (libraries) not found. Please check your installation!
Mandrake 9.1 has Qt3, but not Qt2. Dunno if this is the problem. I have compiled Qt programs before, that's for sure. And it worked.
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#1711: Re: Cube KDE panel applet - Version 1.1 ready |
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by D.plomat
on 07/05/2003 17:51, refers to #1710
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Well, i didn't really checked this, i just made the #includes that were in the KDE-develop docs, and added the AC_PATH_QT_MOC_UIC in Makefile.am. I think normally it uses the most recent version installed on the system. you need the qt-devel version of the libs.
However, hungerburg told me he has to add a --with-qt-dir=/usr/share/qt3 option to the configure on a debian, i thought that adding the AC_PATH_QT_MOC_UIC would do the trick, but didn't tested it. What distro are you using?
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#1712: Re: Cube KDE panel applet - Version 1.1 ready |
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by Thalion
on 07/05/2003 22:27, refers to #1711
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Mandrake 9.1. And yes, I do have qt-devel package installed.
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#1713: Re: Cube KDE panel applet - Version 1.1 ready |
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by D.plomat
on 07/06/2003 19:56, refers to #1712
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Looked in some KDE development forum, qt3 is backward source compatible with qt2, but not binary. Maybe there's something to add in Makefile.am, but i don't think so. The fun thing is that i've used a KDE applet tutorial that was linked from KDE3 devel page, but some examples were on KDE2. When i'm back at home, i'll check if i've also qt2 libs installed and compile with qt3 only. Did you try with
./configure -prefix=/usr --with-qt-dir=/usr/lib/qt3 or /usr/lib/qt3/lib ?
That build system is really something... it took me ~3 times much time on the build system than with the simple C++ code of my applet ;)
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#1714: Re: Cube KDE panel applet - Version 1.1 ready |
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by D.plomat
on 07/06/2003 20:20, refers to #1712
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Just got confirmation from hungerburg that we still need to specify the qt-dir. Still, don't understand why it doesn't need it on my RH 7.3, as the original files of the buid system weren't from my system, but some packages from KDE site.
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#1715: help me on running cube |
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by Levelworm
on 07/07/2003 13:38
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well hello guys!
i own a p3550+128+tnt2 pc(win98) and can't run cube well.
it's like a hall of mirror and it mess up with my desktop.
i've checked the docs and changed some of the options.
help me plzz!
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#1716: Re: help me on running cube |
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by D.plomat
on 07/07/2003 13:56, refers to #1715
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Searching the forum for "tnt2" brings you this amazing answer:
-you can download the latest drivers for your tnt2 on http://www.nvidia.com and install them on your system.
Happy frags :)
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#1717: Re: Cube KDE panel applet - Version 1.1 ready |
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by D.plomat
on 07/07/2003 20:27, refers to #1710
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Have removed the KDE2-compat & Qt2 stuff from my system, it still compiles and run well. Also added the --with-qt-dir instruction on the installation section of the web page. Would you please send me, or give me the name and url of a Qt program you compiled on your system, so that i can check the Makefile.am, configure.in etc...?
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#1718: Compiling Cube In Linux |
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by pushplay
on 07/10/2003 08:20
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Now that I have Cube compiling with mingw and something worth compiling, I'd like to compile it in linux. Where do I find the libraries and header files necessary to do this? I tried searching the net for it and came up empty handed.
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#1719: Sniping... |
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by TheRealNitrocloud
on 07/10/2003 09:08
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I\\\'ve found some long distances in some maps, and dificulty picking off people at such long distances. So I created a script to add to your config file to emulate a zoom feature. This also can knock down mouse sensitivity to let you not lose control. The script is as follows:
//Sniper Script
alias in [
fov 20
sensitivity 1
]
alias out [
fov 100
sensitivity 3
]
bind Q in
bind E out
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#1720: Re: Compiling Cube In Linux |
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by Thalion
on 07/10/2003 10:02, refers to #1718
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The makefile should be there. As for the libraries, you will need: ENet, SDL, SDL_image, SDL_mixer, zlib, and OpenGL. ENet is included, and is compiled automatically when you compile Cube. OpenGL and zlib I think you do have. =) So you only need SDL (http://www.libsdl.org), SDL_image (http://www.libsdl.org/projects/SDL_image), and SDL_mixer (http://www.libsdl.org/projects/SDL_mixer).
That should be it.
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#1721: Re: Compiling Cube In Linux |
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by pushplay
on 07/10/2003 10:33, refers to #1720
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Actually... I don't have whatever I need to have to compile OpenGL. I don't know if I have zlib since I don't get passed the OpenGL needing part.
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#1722: Re: Sniping... |
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by spentron-peanutbutter
on 07/10/2003 16:41, refers to #1719
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That's one way to do it but ...
The standard autoexec zooms on Q+mousewheel.
My latest autoexec, avail. on my page, zooms on mousewheel alone and compensates the mouse sensitivity the whole way. Pressing the wheel button toggles from this zoom to a preset fov. 4 weapons keys are added, 3 of which double as mousewheel editing in edit mode (ideal location for both).
I don't use mousewheel weapons, though, so others may not like this. Also, I don't use WASD in Cube so maybe I shouldn't have changed right mouse button from jump to another weapon function (the one I'd normally put on W).
Also have a mousewheel entities function not in the downloads. I see little download activity, would anyone prefer the above items changed if I come up with new versions?
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#1723: Re: Compiling Cube In Linux |
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by Thalion
on 07/10/2003 20:02, refers to #1721
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I think you should install Mesa if you need the OpenGL headers. It overwrites NVidia's drivers, though, so these have to be reinstalled as well.
You have zlib almost for sure, it's so widely used that all distro makers include it...
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