home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826370 views, last view: 12/09/2021 04:13

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#1690: Re: Performance

by Bernie on 06/26/2003 10:05, refers to #1688

Exploding in my face? Not really, it looks more as if the bullets and rockets were not reaching their target. (I swear the monsters where in the line of fire, and I was not drunk when playing :)
The card I have on the Athlon is a NVIDIA, 32 Mb. The one on the Celeron is a Hercules Prophet 32 Mb. They should be equivalent (the Prophet should even be better), but, as you said, maybe the drivers are outdated, I thing I have read something about the game, that it was first optimized for NVIDIA drivers...
Maybe I have to inquire about this.
Thx

reply to this message

#1691: Re: Performance

by Bascule on 06/26/2003 13:23, refers to #1690

This appears to be a problem that has not arisen before, but the stock answer is still update graphics drivers.

Cube is optimised for OpenGL, not any particular system; unfortunately, a lot of 'OpenGL' graphics drivers from various manufacturers are optimised for a particular game/engine (Q3A/UT2003/etc.) and NOT for the OpenGL standard and thus do not correctly implement every OGL extension or facility.

reply to this message

#1692: Re: Performance

by Bernie on 06/26/2003 19:25, refers to #1691

Incredible but true: I have uninstalled the latest drivers (2002) and reinstalled the old ones (from the install CD, 2001). Now, it WORKS!
I f** don't know why ...
Maybe the latest openGL config needs to be tune up in a certain way.
Anyway, I'm happy it is fixed.

reply to this message

#1693: Why no Cube for Sega Dreamcast?

by Rambozo47 on 06/29/2003 04:23

Cube is based on SDL and has available source code, yes? Someone ought to port it to the Dreamcast. There are some very good SDL tools out there that make ports a snap, and I\\\\\\\'m sure Cube could run on Dreamcast hardware (Bero is in the midst of porting Aliens versus Predator. I think Cube can be done.)

If a Dreamcast port is out of the question, howabout an XBox port? The built in ethernet could allow XBox players to play against PC players using the ingame server browser. I think it\\\\\\\'s a cool idea.

reply to this message

#1694: Quake 3 modding vs Cube modding?

by Uranus on 06/29/2003 16:05

Which is easier to mod? coding-wise I mean?

reply to this message

#1695: KDE applet for active cube servers notification

by D.plomat on 06/29/2003 18:03

Hello everybody,

I've made a small kde applet which periodically polls & parse the masterserver page (every 20secs..), vhen there are no players connected, it's a black square, turns red when there is at least one player, and in this case, the right mouse button brings a menu with active servers, # of players, map & mode.

Next version -when i'll have time to :( - will also display some stats in the taskbar applet, and selecting an entry in the context menu will launch Cube on the server. Also planned to make a Gnome version... maybe one day someone could do a windoze one...

URL to download:
http://dplomat.web1000.com/dplomat/downloads/kcubeapplet.tar.gz

Installation:
you need the libs to compile & KDE application, qt-devel, kde-devel and/or kde-libs-devel

do:
tar -zxpvf kcubeapplet.tar.gz
./configure -prefix=/usr
(if kde installed in /usr, it's the default with redhat & mandrake, could be /opt/kde3, /usr/local or other)
make
as root:
make install
then right-click in your kde panel, Add -> Applet -> Cube

known bugs: the "about" menu doesn't show up

when i'll have some more time and know a little more autoconf/autoheader/automake/automess stuff i may consider doing a rpm package.

License: GPL v2, source code obviously included

reply to this message

#1696: Re: KDE applet for active cube servers notification

by D.plomat on 06/29/2003 18:06, refers to #1695

OOPS... WRONG URL:

this is the right one :)

http://dplomat.web1000.com/downloads/kcubeapplet.tar.gz

reply to this message

#1697: Re: KDE applet for active cube servers notification

by hungerburg on 06/30/2003 10:14, refers to #1696

if you send it to me, i will mirror it on my webspace, so its downloadable, the web1000 redirects MozillaFirebird to some advertisment page or this text:(

Sorry, but the download manager you are using to view this site is not supported. We do not support use of such download managers as flashget, go!zilla, or getright.

my address is pch(at)myzel.net

reply to this message

#1698: Re: KDE applet for active cube servers notification

by D.plomat on 06/30/2003 11:04, refers to #1697

Funny, with Mozilla 1.4 RC3 it's ok, just that they redirect to an html page with a link to the file... later i've to make a real web page with a sreenshot, installation procedure etc...
Anyway i've just mailed it to you.

reply to this message

#1699: Anyone for a server?

by Shockie on 06/30/2003 11:47

I'm about to buy another dedicated server, and its cpu usage will be pretty low as its only going to have about 40 sites on it (mainly for testing stuff). So im offering $10USD/month for a cube, ctf or other mod server. I can only offer 1 game server of each mod.. as there is the whole limited port thing :)

So you would get:
Basic hosting plan (
50mb space, 3gb bandwidth, 20sub domains, 20 email address, 20 ftp accounts, 20 mysql db's etc)
Game server (
1 server, 1 ftp account to it)

its pretty damn cheap, buts its essentialy to offset the server cost.

server specs:
2.0ghz p4, 512 or 1gb ddr ram, 80gb hdd, time warner gigabit, 5 verio gigabit, cogent gigbit, williams gigbit, alleigance gigbit, 3 MFN gigabit and a whole stack of smaller connections to the datacentre

payment by paypal if your interested, just email me.. or contact by icq, msn, aim:

icq: 139758345
msn: mharris@octane-design.biz
aim: shockie932

reply to this message

#1700: Maybe i didn't RTFM well...

by D.plomat on 06/30/2003 22:45

Is there an option to give to the command line (i mean before starting Cube) to have it connect on a server/execute a Cube command. Can't find it in the docs neither the source code.
It's to make my Cube applet launch a game on a selected server in the menu.
Of course i could do it by adding an
exec cubeapp.cfg at the end of autoexec.cfg, make my applet write into cubeapp.cfg/empty it after launching Cube, but that's ugly and bloated, and requires more configuration from the user.
Thanx to anyone who have a clue on this.

reply to this message

#1701: Re: Maybe i didn't RTFM well...

by pushplay on 07/01/2003 02:55, refers to #1700

I don't think such an option exists. I could write it into my mod, but that wouldn't help you much.

reply to this message

#1702: Just Screwing Around

by pushplay on 07/01/2003 06:13

http://www.cursesandepithets.com/photos/rockets_on_parade.jpg

reply to this message

#1703: Re: Maybe i didn't RTFM well...

by Thalion on 07/01/2003 12:25, refers to #1700

No, there's no such option. I have an alternative, however. This should require less attention from the user, but involves patching the executable. Basically, you find the string "autoexec.cfg" inside cube.exe (or linux_client, or whatever it is), and replace it with your own, "gameinit.cfg" or something. Then your program puts "exec autoexec.cfg" at the beginning of that file, and all the connection stuff follows.

reply to this message

#1704: Re: Maybe i didn't RTFM well...

by D.plomat on 07/01/2003 13:58, refers to #1703

I think i won't patch the executable itself, but have my applet add the line at the end of autoexec.cfg if it isn't already there.
It works nearly ok, except when for some reason you can't connect to the server or don't have the map you spawn in an empty square black closed room(i suppose it's the same when you start editing a map from scratch?), and adding a command to specify a map makes voting for it when you're connected... but this black null map isn't a big threat, as everything else works fine.

reply to this message

#1705: Re: Just Screwing Around

by D.plomat on 07/01/2003 14:03, refers to #1702

Cool :)
but WTF is it? you've set the RL fire-rate to the CG rate ?
another thing fun is using the slimeball or iceball ;)

reply to this message

#1706: Re: Just Screwing Around

by pushplay on 07/02/2003 04:18, refers to #1705

I just set the rate the rockets move at to 5, fired a whole bunch, and then ran to the other side to take the shot.

reply to this message

#1707: Re: Just Screwing Around

by Shockie on 07/02/2003 04:19, refers to #1706

LOL

reply to this message

#1708: Re: Just Screwing Around

by D.plomat on 07/02/2003 10:57, refers to #1706

LOL

reply to this message

#1709: Cube KDE panel applet - Version 1.1 ready

by D.plomat on 07/04/2003 19:31

You can get it at:

http://dplomat.web1000.com/downloads/cube/

now... i'll have to make the Gnome version ;)
if i've some time i may consider making a rpm

Any feedback would be well appreciated, especially on wether or not it compiles/install well on any system.
Hungerburg helped me on the autotools, so now it would compile easily on many distro, but i'm still not an expert on the autotools so i could have made some mistakes. Compiles well on a RedHat/Mandrake, on a Debian you may have to specify qt-libs path, i've fixed it but not tested since i don't have a Debian.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

6 multiplied by 8 is?


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42367094 visitors requested 58073274 pages
page created in 0.071 seconds using 9 queries
hosted by Boost Digital