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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826813 views, last view: 12/09/2021 06:28

for questions, announcements etc.

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#1683: Re: Removing hud

by D.plomat on 06/25/2003 13:27, refers to #1680

You can modify renderextras.cpp, it's easy, and modify the gl_drawhud function, comment out the lines:

draw_textf("%d", 90, 827, 2, player1->health);
if(player1->armour) draw_textf("%d", 390, 827, 2, player1->armour);
draw_textf("%d", 690, 827, 2, player1->ammo[player1->gunselect]);

and the 3 drawicon line near the end...

If you're running Linux, i can do it and mail you the binary. If you're running windoze, then i can mail you the modified renderextras.cpp, you'll have to find someone to build it for you.

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#1684: ..

by Pathegreat on 06/25/2003 19:30

well thalion if you want to do a bomber man mod here is some bomber man models http://www.geocities.com/SiliconValley/Foothills/5349/index.html

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#1685: Re: ..

by Thalion on 06/25/2003 22:13, refers to #1684

It was, um, kind of a joke. With all those mods popping out of nowhere (and, I'm afraid, most of them are doomed to come back to where they came from), I have no intention to join the mainstream. Tomorrow's the last exam, and then *hopefully* I can at last finish the new CubeCTF release and start coding Domination. A more realistic goal, so to say.

P.S. No offence intended for any mod writers out there. Just my personal feelings.

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#1686: Forum...

by Thalion on 06/25/2003 22:16

... damn kids ...

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#1687: ..

by Pathegreat on 06/25/2003 23:20

hehehehe, i am a mod dude but hey thats ok thalion all i want to do is try

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#1688: Re: Performance

by Bascule on 06/26/2003 09:36, refers to #1682

Bernie, It's definitely NOT due to a poor CPU. It sounds like a driver bug.

Do you find that rockets explode right in your face?

If so, it's a known problem with the execution of a standard OpenGL extension by your graphics driver - update drivers to fix.

If not, I don't know :(

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#1689: Case r u still here?

by D.plomat on 06/26/2003 09:59

...Looks like i've lost my padawan, he maybe turned to the dark side and is now playing some evil game on an expensive and nasty OS ;) or not?
...There should be a permanent thread for help/assistance/so-called "support" (maybe we should call it RTFM ;)

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#1690: Re: Performance

by Bernie on 06/26/2003 10:05, refers to #1688

Exploding in my face? Not really, it looks more as if the bullets and rockets were not reaching their target. (I swear the monsters where in the line of fire, and I was not drunk when playing :)
The card I have on the Athlon is a NVIDIA, 32 Mb. The one on the Celeron is a Hercules Prophet 32 Mb. They should be equivalent (the Prophet should even be better), but, as you said, maybe the drivers are outdated, I thing I have read something about the game, that it was first optimized for NVIDIA drivers...
Maybe I have to inquire about this.
Thx

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#1691: Re: Performance

by Bascule on 06/26/2003 13:23, refers to #1690

This appears to be a problem that has not arisen before, but the stock answer is still update graphics drivers.

Cube is optimised for OpenGL, not any particular system; unfortunately, a lot of 'OpenGL' graphics drivers from various manufacturers are optimised for a particular game/engine (Q3A/UT2003/etc.) and NOT for the OpenGL standard and thus do not correctly implement every OGL extension or facility.

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#1692: Re: Performance

by Bernie on 06/26/2003 19:25, refers to #1691

Incredible but true: I have uninstalled the latest drivers (2002) and reinstalled the old ones (from the install CD, 2001). Now, it WORKS!
I f** don't know why ...
Maybe the latest openGL config needs to be tune up in a certain way.
Anyway, I'm happy it is fixed.

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#1693: Why no Cube for Sega Dreamcast?

by Rambozo47 on 06/29/2003 04:23

Cube is based on SDL and has available source code, yes? Someone ought to port it to the Dreamcast. There are some very good SDL tools out there that make ports a snap, and I\\\\\\\'m sure Cube could run on Dreamcast hardware (Bero is in the midst of porting Aliens versus Predator. I think Cube can be done.)

If a Dreamcast port is out of the question, howabout an XBox port? The built in ethernet could allow XBox players to play against PC players using the ingame server browser. I think it\\\\\\\'s a cool idea.

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#1694: Quake 3 modding vs Cube modding?

by Uranus on 06/29/2003 16:05

Which is easier to mod? coding-wise I mean?

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#1695: KDE applet for active cube servers notification

by D.plomat on 06/29/2003 18:03

Hello everybody,

I've made a small kde applet which periodically polls & parse the masterserver page (every 20secs..), vhen there are no players connected, it's a black square, turns red when there is at least one player, and in this case, the right mouse button brings a menu with active servers, # of players, map & mode.

Next version -when i'll have time to :( - will also display some stats in the taskbar applet, and selecting an entry in the context menu will launch Cube on the server. Also planned to make a Gnome version... maybe one day someone could do a windoze one...

URL to download:
http://dplomat.web1000.com/dplomat/downloads/kcubeapplet.tar.gz

Installation:
you need the libs to compile & KDE application, qt-devel, kde-devel and/or kde-libs-devel

do:
tar -zxpvf kcubeapplet.tar.gz
./configure -prefix=/usr
(if kde installed in /usr, it's the default with redhat & mandrake, could be /opt/kde3, /usr/local or other)
make
as root:
make install
then right-click in your kde panel, Add -> Applet -> Cube

known bugs: the "about" menu doesn't show up

when i'll have some more time and know a little more autoconf/autoheader/automake/automess stuff i may consider doing a rpm package.

License: GPL v2, source code obviously included

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#1696: Re: KDE applet for active cube servers notification

by D.plomat on 06/29/2003 18:06, refers to #1695

OOPS... WRONG URL:

this is the right one :)

http://dplomat.web1000.com/downloads/kcubeapplet.tar.gz

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#1697: Re: KDE applet for active cube servers notification

by hungerburg on 06/30/2003 10:14, refers to #1696

if you send it to me, i will mirror it on my webspace, so its downloadable, the web1000 redirects MozillaFirebird to some advertisment page or this text:(

Sorry, but the download manager you are using to view this site is not supported. We do not support use of such download managers as flashget, go!zilla, or getright.

my address is pch(at)myzel.net

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#1698: Re: KDE applet for active cube servers notification

by D.plomat on 06/30/2003 11:04, refers to #1697

Funny, with Mozilla 1.4 RC3 it's ok, just that they redirect to an html page with a link to the file... later i've to make a real web page with a sreenshot, installation procedure etc...
Anyway i've just mailed it to you.

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#1699: Anyone for a server?

by Shockie on 06/30/2003 11:47

I'm about to buy another dedicated server, and its cpu usage will be pretty low as its only going to have about 40 sites on it (mainly for testing stuff). So im offering $10USD/month for a cube, ctf or other mod server. I can only offer 1 game server of each mod.. as there is the whole limited port thing :)

So you would get:
Basic hosting plan (
50mb space, 3gb bandwidth, 20sub domains, 20 email address, 20 ftp accounts, 20 mysql db's etc)
Game server (
1 server, 1 ftp account to it)

its pretty damn cheap, buts its essentialy to offset the server cost.

server specs:
2.0ghz p4, 512 or 1gb ddr ram, 80gb hdd, time warner gigabit, 5 verio gigabit, cogent gigbit, williams gigbit, alleigance gigbit, 3 MFN gigabit and a whole stack of smaller connections to the datacentre

payment by paypal if your interested, just email me.. or contact by icq, msn, aim:

icq: 139758345
msn: mharris@octane-design.biz
aim: shockie932

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#1700: Maybe i didn't RTFM well...

by D.plomat on 06/30/2003 22:45

Is there an option to give to the command line (i mean before starting Cube) to have it connect on a server/execute a Cube command. Can't find it in the docs neither the source code.
It's to make my Cube applet launch a game on a selected server in the menu.
Of course i could do it by adding an
exec cubeapp.cfg at the end of autoexec.cfg, make my applet write into cubeapp.cfg/empty it after launching Cube, but that's ugly and bloated, and requires more configuration from the user.
Thanx to anyone who have a clue on this.

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#1701: Re: Maybe i didn't RTFM well...

by pushplay on 07/01/2003 02:55, refers to #1700

I don't think such an option exists. I could write it into my mod, but that wouldn't help you much.

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#1702: Just Screwing Around

by pushplay on 07/01/2003 06:13

http://www.cursesandepithets.com/photos/rockets_on_parade.jpg

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