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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825803 views, last view: 12/09/2021 01:14 |
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for questions, announcements etc.
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#1650: Re: Aard, you're a smart guy. riddle me this... |
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by pushplay
on 06/23/2003 11:59, refers to #1648
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I think I have the arg problem licked by thinking in terms of list operations. At this point I just want to do it as a challenge.
In what way do you run out of menus? What I mean is, if I keep trying to generate a menu of the same name, will I run out?
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#1651: Re: Raiden |
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by Case
on 06/23/2003 15:51, refers to #1647
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Thanks, and I did print what you said out. I should have been more specific though, I meant the game Cube itself, lol. I read on this site something having to do with permissions and the readme says that certain dynamic link libraries need to be present or something along those lines. Do I have to ldd the SDL .so files? Or do I have no idea what i'm talking about? Hey, at least I'm making an effort, right? ;)
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#1652: Re: Raiden |
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by D.plomat
on 06/23/2003 16:19, refers to #1651
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For the permissions: in Cube dir:
chmod +x cube_unix
chmod -R +x bin_unix
then run ./cube_unix
For the libs, as i remember, you need the libs: SDL, SDL_image, SDL_mixer, zlib, libjpeg
hope i don't miss one... if it give error messages, u can cut&paste the output here.
if it someway seems related to libs, it's important that you have the most recent, specially SDL & SDL_mixer(an old version was incompatible).
if it's running very slow (<10 fps), i don't know what's your video card, but probably you need to install the video card driver that's on the manufacturer page, cause generally distros have standard XFree drivers without OpenGL acceleration (or Mesa software-rendered OpenGL unacceleration ;) .
good luck and good frags :)
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#1653: Re: Raiden |
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by ~zerro~
on 06/23/2003 16:23, refers to #1647
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ok thx d.plomat i've modified it!
http://zerroxy.cube-city.de/raiden.htm
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#1654: Re: Raiden |
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by Case
on 06/23/2003 20:13, refers to #1652
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I received the following error:
./bin_unix/linux_client: error while loading shared libraries: libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory
This probably means that I need the SDL_image? I downloaded an SDL package,do i use that?
I have a 32mb ATI Radeon card... early version in the series, but it has served me faithfully. ;) Slackware came with a Radeon option when I was setting up XFree, but I am unsure if it included OpenGL. Is there any way to find out?
Thanks once again for your help,
Case
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#1655: Re: Raiden |
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by D.plomat
on 06/23/2003 23:58, refers to #1654
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I never used Slackware, but on a Mandrake/Redhat, SDL_image and SDL_mixer are different packages than SDL, so you need to d/l & install'em both three. do slackware use rpm for installation? if yes, can you post the output of (as root):
rpm -qa | grep SDL
For the radeon, as they say in:
http://www.tjansen.de/xfree-features/
looks like you're lucky 'cause the XFree driver support OpenGL, so if you have XFree 4.3 you're probably almost OK:
rpm -qa | grep XFree
to check XFree version
Also, do:
cat /etc/X11/XF86Config-4 | grep glx
to check if OpenGL is enabled.
you should see a line:
Load "glx"
not commented with a # before.
You'll quickly see if this driver is efficient when you launch Cube, if you have a good fps. If not, you're gonna have to d/l & install driver from ATI site, but that's more complex, cause you then have to first configure your system to boot in text mode by default to be able to get back to normal if this driver fails. To simplify things, XFree drivers are generally more stable, cause they're open-source, and hardware-vendor drivers are more performant 'cause they obviously knows better their hardware (but less XFree;)
So let's test it with XFree driver first, optimisations later...
Then you may do a search on the forum for 'radeon' to see other users experiences with cube+linux+radeon, and... of course there's always this thread on the forum ;)
Just the final steps before happy linux cubing :)
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#1656: disable this maybe flamebait... |
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by D.plomat
on 06/24/2003 00:06
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comparison of XFree/vendor driver is very based on my GeForce -needless to say the proprietary one is very buggy-, i would prefer opensource driver if it had OpenGL ;)
i'm myself a free software enthusiast and member of a LUG.
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#1657: .. |
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by Case
on 06/24/2003 00:47
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Yes, Slackware does use rpm, however those commands did not work. However, I used "pkgtool" to check the version of the XFree package, and it is 4.3. However, none of the commands you gave me ran in Console. However, I opened the XF86Config file and saw a line:
# Load "glx"
Since I believe that means I do not have openGL enabled, is there a way to go about doing so?
in XF86Config-4 there were loading lines, but no such command.
when downloading SDL, do i download the source or the binary? I think I downloaded the source, but I am unsure if this is right. But, I will give it a shot. ;)
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#1658: Re: .. |
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by D.plomat
on 06/24/2003 01:27, refers to #1657
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With bin packages it'll be easier... you can either download'em on Slackware site, but i think they're already on the CD.
looked in google, i think Slackware uses rpm only for compatibility, not as native install method, so you're gonna have to use tool of your distro (pkgtool i think) to install them, there must be available docs on installing a slackware package, and some slackware-specific forums if you need help on this step.
http://www.slackware.com/config/packages.php
In XFree4, it's XF86Config-4 that's used... before modifying it, does your system boot in text mode and you have to type startx or init (4 or 5) to go to graphic mode, or does it launch a graphic login/session manager before you do anything?
http://www.slackware.com/config/init.php
Look in /etc/inittab for 'initdefault', what is the number before?
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#1659: .. |
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by Case
on 06/24/2003 01:56
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my system starts in console and I have to login and type startx in order to login.
the number before initdefault is 3
I'll download the bin packages then, thank you. :)
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#1660: .. |
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by Case
on 06/24/2003 02:12
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Aah, the sweet taste of progress!
I downloaded the bin packages, and used console to "rpm2tgz" on them, since Slackware doesn't load rpm packages. Then ran pkgtool, and that auto-installed them. Now when I run ./cube_unix I get the following:
init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
Xlib: extension "GLX" missing on display ":0.0".
Xlib: extension "GLX" missing on display ":0.0".
Unable to create OpenGL screen (Couldn't find matching GLX visual)
which leads me to believe that OpenGL isn't active.
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#1661: Re: .. |
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by Case
on 06/24/2003 02:44, refers to #1660
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I'm starting to wonder if instead of using pkgtool on those if i should have done ./install ... but since it didn't create any errors, maybe it is alright?
I feel like I'm taking up space in this forum, perhaps I should start a new thread?
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#1662: .. |
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by Pathegreat
on 06/24/2003 03:03
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Case no more threads! hehehe =)
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#1663: .. |
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by Case
on 06/24/2003 03:09
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lol, alright... i'll just present my newbie problems in here! ;)
Ah well, at least the path to enlightenment is through struggle.
Or something else relativly Zen. ;)
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#1664: .. |
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by Pathegreat
on 06/24/2003 03:44
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dude, in real life are you conseterd a big time nerd aka looser :P (just kidding with you man, your probably cool)
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#1665: .. |
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by Case
on 06/24/2003 03:56
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Dude, in real life, can you properly spell? (just messing with you mate, you're probably an english professor with my luck)
;)
No ill will intended, of course.
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#1666: Re: .. |
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by pushplay
on 06/24/2003 03:59, refers to #1665
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ahahaha
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#1667: .. |
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by Frank__i (Flameshot leader)
on 06/24/2003 04:35
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lol , case wins the match !
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#1668: New level "Cube 101" |
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by spentron-peanutbutter
on 06/24/2003 06:25
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New singleplayer level -- beta test, play but may not be final version.
http://www.intergate.com/~spentron/cube/misc.html (not final location).
This is my idea for a training level -- may be a dumb idea but I'm not sure what people make of Cube SP -- maybe that it looks easy and suddenly they're looking up from the ground and don't know what to make of it. Anyway, my levels aren't good for a beginner to jump into.
The path out introduces the monsters and weapons and the way back tests out what was learned ;) . Small, easy level, but not too easy.
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#1669: spentron |
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by pushplay
on 06/24/2003 07:56
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I was pleasantly surprised. From the description I was expecting something not terribly fun to play, and looking at the simple texturing of the first room I thought it was a rush job.
While the texturing is simple the arcitecture is fun to run around on and lends to some interesting battles. Also, the battles were more difficult than advertised. ;)
I was particularly impressed with the section with sloping downhill grass, banked walls and the egyption pillar. I think it would be great fun to have a level use that style throughout and go entirely downhill. I'd do it but I wouldn't want to steal your style.
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