General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826361 views, last view: 12/09/2021 04:12 |
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for questions, announcements etc.
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#1608: Re: SleepwalkR |
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by Aardappel
on 06/14/2003 22:22, refers to #1604
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nope. If you want to do your own multiplayer and your own masterserver, there is no other way
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#1609: Re: SleepwalkR |
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by Thalion
on 06/15/2003 00:02, refers to #1608
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I don't see a problem, really. The games are incompatible anyhow, so why even bother using the same protocol? Writing the masterserver for the open-sourced version of Cube shouldn't be hard, the code for the networking part is very clear. I wrote a simple PHP script which queries the client and displays all info in ~30 minutes...
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#1610: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/15/2003 13:43
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That's my hardware/software:
* Pentium III, 666 MHz, 256 MB ram
* Voodoo 3 2000 PCI, 16 MB
* Kernel 2.4.18 and XFree86 4.2.0 with DRI/GLX, they are configurated properly (Quake3 runs nicely)
This is the bug:
I don't see the water texture. Fonts and icons aren't showing too. The screenshot: http://lilo.uah.es/images/cubebug.png
Thanks in advance :)
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#1611: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/15/2003 15:15, refers to #1610
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Fonts fixed, water don't.
The maximum texture size for Voodoo 3 is 256x256. 'newchars.png' is 512x512: i've resized the image. The fonts are showing now.
The water texture is hardcoded and i don't know how resize it.
Please, can you write a patch?
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#1612: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by pushplay
on 06/15/2003 21:50, refers to #1611
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Spend the extra fifteen bucks and get a geforce2(mx). Your entire life will get better if you do.
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#1613: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/15/2003 22:42, refers to #1612
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Oh... I can't live without "hibernate", and the Linux nvidia driver doesn't support that feature.
Seriously, a Geforce2 is too expensive for me (130 €! I could pay for English lessons with this money).
OTOH your donation will be appreciated X)
More ideas?
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#1614: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by pushplay
on 06/16/2003 00:51, refers to #1613
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130? What the heck?
http://search.ebay.com/search/search.dll?cgiurl=http%3A%2F%2Fcgi.ebay.com%2Fws%2F&krd=1&from=R8&MfcISAPICommand=GetResult&ht=1&SortProperty=MetaEndSort&query=geforce2+mx
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#1615: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/16/2003 11:04, refers to #1614
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Ebay is a shop far, far away. Too expensive shipping costs.
I come from Afri^H^H Spain, live in a near-to-where small village, and i hasn't got a car.
My motherboard doesn't have an AGP port and the local seller sells 3D Blaster PCI (geforce2 mx 400) for 124,99 € only.
It's a sad story, isn't it? :)
Thanks for your interest but i will write the patch, if nobody writes it first, because:
* Cost for patch: 0 € (I must only study OpenGL %}).
* Cost for Geforce2: X €
Note: X > 0.
My 4 years old Voodoo works fine except for Cube. I have the manual with technical specs. Why change?
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#1616: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/16/2003 13:42, refers to #1615
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Sorry, i mean "near-to-nowhere" small village :).
Gasp! your ebay link is too long. You broke this forum 8)
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#1617: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Aardappel
on 06/16/2003 14:33, refers to #1610
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this is not a problem with the v3, but with the linux drivers. On windows the textures are correctly scaled down.
Maybe for next release I will integrate a workaround.
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#1618: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/16/2003 15:09, refers to #1617
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Thanks! if you need a betatester for the workaround perhaps i can help you :)
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#1619: problem with cube |
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by fulltimepc
on 06/16/2003 21:05
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hi! I get the following error when running cube_unix, WARNING: cannot use overbright ligthing using old ligthing model, and them cube show only 256 color where is the problem? I have mandrake 8.2 running en HP vectra 400
please help me!!!!
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#1620: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 (SOLVED) |
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by Jorge
on 06/16/2003 23:00, refers to #1610
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Finally, Cube works fine with Voodoo3 on Linux, although the driver is broken. I resize the images, mantaining aspect ratio:
packages/golgotha/water2.jpg
packages/payne/Brick58_512x512.jpg
packages/models/monster/bauul/skin.jpg
packages/models/monster/rhino/skin.jpg
data/newchars.png
The maximun size of textures is 256x256.
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#1621: Jorge |
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by pushplay
on 06/17/2003 00:36
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You're really getting screwed over there for video card prices. There's a Spanish eBay you might want to check out.
http://search.es.ebay.com/search/search.dll?MfcISAPICommand=GetResult&cgiurl=http%3A%2F%2Fcgi.es.ebay.com%2Fws%2F&ht=1&SortProperty=MetaEndSort&ebaytag1code=186&shortcut=4&maxRecordsReturned=300&maxRecordsPerPage=50&SortProperty=MetaEndSort&image2.x=0&image2.y=0&image2=Find+It&query=geforce2
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#1622: Ok |
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by pushplay
on 06/17/2003 00:36
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Now I really broke it.
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#1623: Re: Jorge |
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by Jorge
on 06/17/2003 11:37, refers to #1621
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The shipping costs are only for "Peninsule and Baleares Isles", i live en Canary Isles: in the middle of Atlantic ocean, 4" from tropic of Cancer, in front of the Moroco's sahara coast, 1400 KM from south of Spanish peninsule.
This cards (i've read the link) are in Valencia (1800 KM) and Barcelona (2300 KM).
By the way, there are Geforce2 cards for 45/50€ here... But no PCI, and i haven't AGP port.
Well, the next time i travel to peninsule, i can buy a Geforce2.
is it a thymus?, it's probably.
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#1624: Re: Jorge |
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by Jorge
on 06/17/2003 12:02, refers to #1623
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Ehem...
Thymus->swindle
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#1625: Re: problem with cube |
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by Jorge
on 06/17/2003 12:41, refers to #1619
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What is your videocard?
Open a console and try this:
$ glxinfo | \
grep GL_EXT_texture_env_combine
If you don't see anything is "normal" than you can't use "overbright lighting" (Your hardware/driver doesn't support it).
Try:
$ glxinfo | grep ^direct
If you don't see "direct rendering: Yes", your videocard is misconfigured.
Do you can play to "Tux Racer", "Armagetron" (other 3D game)?
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#1626: Aard, you're a smart guy. riddle me this... |
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by pushplay
on 06/19/2003 12:33
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I thought 32 triggers was enough for any map, but I was wrong. So I wanted to code up a general method constructing a menu listing from i to i+16 entities, and a final menuitem "more..." which would call the method again listing i+17 to i+33 entities and so on for infinite depth. Entity name and an argument listed as parameters. I coded it up in the way which seemed natural, but forgot that $arg# is global and bound at run time. So I didn't get the results I wanted. After some head scratching I can't think of another way to do this. Is there?
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#1627: Excessive latency? |
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by Jorge
on 06/20/2003 01:19
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I've been playing Cube on official servers, with ~110-250 ping time and my bullets don't touch other players: i shoot them (instgib) but anything doesn't happen, they don't die.
If the other player is quiet and i am in front of him, i need ~15 shoots for kill him (instgib mode!).
What is the problem?, excessive ping time?. I think that 140 ms isn't much time, isn't it?, cheating?, is it a bug of linux_client? (i'm using "cube_linux_clients_2002_10_28.tar.gz")
or ... a punishment for annoying you?, am i so bad?.
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