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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826053 views, last view: 12/09/2021 02:37 |
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for questions, announcements etc.
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#1603: Re: .. |
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by pushplay
on 06/14/2003 01:57, refers to #1601
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I'd be interested in seeing the progression as well.
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#1604: SleepwalkR |
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by pushplay
on 06/14/2003 08:49
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Is there any chance on getting the necessary binaries to run a master server? I just want to keep the DI servers seperate from the Cube servers.
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#1605: Great work :) |
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by Xplo
on 06/14/2003 16:11
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This game rocks.
Is there any skins that can be downloaded anywhere ?
And besides, how do I create skins of my own ? Have some kewl ideas :)
/X
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#1606: Re: Great work :) |
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by Thalion
on 06/14/2003 18:28, refers to #1605
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Cube uses Quake2 skins.
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#1607: .. |
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by Frank__i (Flameshot leader)
on 06/14/2003 22:05
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md2 files .
You can get cool skins at www.planetquake.com/polycount
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#1608: Re: SleepwalkR |
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by Aardappel
on 06/14/2003 22:22, refers to #1604
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nope. If you want to do your own multiplayer and your own masterserver, there is no other way
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#1609: Re: SleepwalkR |
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by Thalion
on 06/15/2003 00:02, refers to #1608
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I don't see a problem, really. The games are incompatible anyhow, so why even bother using the same protocol? Writing the masterserver for the open-sourced version of Cube shouldn't be hard, the code for the networking part is very clear. I wrote a simple PHP script which queries the client and displays all info in ~30 minutes...
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#1610: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/15/2003 13:43
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That's my hardware/software:
* Pentium III, 666 MHz, 256 MB ram
* Voodoo 3 2000 PCI, 16 MB
* Kernel 2.4.18 and XFree86 4.2.0 with DRI/GLX, they are configurated properly (Quake3 runs nicely)
This is the bug:
I don't see the water texture. Fonts and icons aren't showing too. The screenshot: http://lilo.uah.es/images/cubebug.png
Thanks in advance :)
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#1611: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/15/2003 15:15, refers to #1610
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Fonts fixed, water don't.
The maximum texture size for Voodoo 3 is 256x256. 'newchars.png' is 512x512: i've resized the image. The fonts are showing now.
The water texture is hardcoded and i don't know how resize it.
Please, can you write a patch?
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#1612: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by pushplay
on 06/15/2003 21:50, refers to #1611
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Spend the extra fifteen bucks and get a geforce2(mx). Your entire life will get better if you do.
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#1613: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/15/2003 22:42, refers to #1612
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Oh... I can't live without "hibernate", and the Linux nvidia driver doesn't support that feature.
Seriously, a Geforce2 is too expensive for me (130 €! I could pay for English lessons with this money).
OTOH your donation will be appreciated X)
More ideas?
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#1614: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by pushplay
on 06/16/2003 00:51, refers to #1613
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130? What the heck?
http://search.ebay.com/search/search.dll?cgiurl=http%3A%2F%2Fcgi.ebay.com%2Fws%2F&krd=1&from=R8&MfcISAPICommand=GetResult&ht=1&SortProperty=MetaEndSort&query=geforce2+mx
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#1615: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/16/2003 11:04, refers to #1614
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Ebay is a shop far, far away. Too expensive shipping costs.
I come from Afri^H^H Spain, live in a near-to-where small village, and i hasn't got a car.
My motherboard doesn't have an AGP port and the local seller sells 3D Blaster PCI (geforce2 mx 400) for 124,99 € only.
It's a sad story, isn't it? :)
Thanks for your interest but i will write the patch, if nobody writes it first, because:
* Cost for patch: 0 € (I must only study OpenGL %}).
* Cost for Geforce2: X €
Note: X > 0.
My 4 years old Voodoo works fine except for Cube. I have the manual with technical specs. Why change?
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#1616: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/16/2003 13:42, refers to #1615
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Sorry, i mean "near-to-nowhere" small village :).
Gasp! your ebay link is too long. You broke this forum 8)
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#1617: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Aardappel
on 06/16/2003 14:33, refers to #1610
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this is not a problem with the v3, but with the linux drivers. On windows the textures are correctly scaled down.
Maybe for next release I will integrate a workaround.
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#1618: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 |
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by Jorge
on 06/16/2003 15:09, refers to #1617
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Thanks! if you need a betatester for the workaround perhaps i can help you :)
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#1619: problem with cube |
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by fulltimepc
on 06/16/2003 21:05
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hi! I get the following error when running cube_unix, WARNING: cannot use overbright ligthing using old ligthing model, and them cube show only 256 color where is the problem? I have mandrake 8.2 running en HP vectra 400
please help me!!!!
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#1620: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 (SOLVED) |
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by Jorge
on 06/16/2003 23:00, refers to #1610
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Finally, Cube works fine with Voodoo3 on Linux, although the driver is broken. I resize the images, mantaining aspect ratio:
packages/golgotha/water2.jpg
packages/payne/Brick58_512x512.jpg
packages/models/monster/bauul/skin.jpg
packages/models/monster/rhino/skin.jpg
data/newchars.png
The maximun size of textures is 256x256.
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#1621: Jorge |
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by pushplay
on 06/17/2003 00:36
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You're really getting screwed over there for video card prices. There's a Spanish eBay you might want to check out.
http://search.es.ebay.com/search/search.dll?MfcISAPICommand=GetResult&cgiurl=http%3A%2F%2Fcgi.es.ebay.com%2Fws%2F&ht=1&SortProperty=MetaEndSort&ebaytag1code=186&shortcut=4&maxRecordsReturned=300&maxRecordsPerPage=50&SortProperty=MetaEndSort&image2.x=0&image2.y=0&image2=Find+It&query=geforce2
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#1622: Ok |
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by pushplay
on 06/17/2003 00:36
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Now I really broke it.
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