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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826053 views, last view: 12/09/2021 02:37

for questions, announcements etc.

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#1603: Re: ..

by pushplay on 06/14/2003 01:57, refers to #1601

I'd be interested in seeing the progression as well.

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#1604: SleepwalkR

by pushplay on 06/14/2003 08:49

Is there any chance on getting the necessary binaries to run a master server? I just want to keep the DI servers seperate from the Cube servers.

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#1605: Great work :)

by Xplo on 06/14/2003 16:11

This game rocks.

Is there any skins that can be downloaded anywhere ?

And besides, how do I create skins of my own ? Have some kewl ideas :)

/X

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#1606: Re: Great work :)

by Thalion on 06/14/2003 18:28, refers to #1605

Cube uses Quake2 skins.

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#1607: ..

by Frank__i (Flameshot leader) on 06/14/2003 22:05

md2 files .

You can get cool skins at www.planetquake.com/polycount

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#1608: Re: SleepwalkR

by Aardappel on 06/14/2003 22:22, refers to #1604

nope. If you want to do your own multiplayer and your own masterserver, there is no other way

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#1609: Re: SleepwalkR

by Thalion on 06/15/2003 00:02, refers to #1608

I don't see a problem, really. The games are incompatible anyhow, so why even bother using the same protocol? Writing the masterserver for the open-sourced version of Cube shouldn't be hard, the code for the networking part is very clear. I wrote a simple PHP script which queries the client and displays all info in ~30 minutes...

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#1610: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20

by Jorge on 06/15/2003 13:43

That's my hardware/software:

* Pentium III, 666 MHz, 256 MB ram
* Voodoo 3 2000 PCI, 16 MB
* Kernel 2.4.18 and XFree86 4.2.0 with DRI/GLX, they are configurated properly (Quake3 runs nicely)

This is the bug:

I don't see the water texture. Fonts and icons aren't showing too. The screenshot: http://lilo.uah.es/images/cubebug.png

Thanks in advance :)

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#1611: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20

by Jorge on 06/15/2003 15:15, refers to #1610

Fonts fixed, water don't.

The maximum texture size for Voodoo 3 is 256x256. 'newchars.png' is 512x512: i've resized the image. The fonts are showing now.

The water texture is hardcoded and i don't know how resize it.

Please, can you write a patch?

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#1612: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20

by pushplay on 06/15/2003 21:50, refers to #1611

Spend the extra fifteen bucks and get a geforce2(mx). Your entire life will get better if you do.

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#1613: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20

by Jorge on 06/15/2003 22:42, refers to #1612

Oh... I can't live without "hibernate", and the Linux nvidia driver doesn't support that feature.

Seriously, a Geforce2 is too expensive for me (130 €! I could pay for English lessons with this money).

OTOH your donation will be appreciated X)

More ideas?

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#1614: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20

by pushplay on 06/16/2003 00:51, refers to #1613

130? What the heck?

http://search.ebay.com/search/search.dll?cgiurl=http%3A%2F%2Fcgi.ebay.com%2Fws%2F&krd=1&from=R8&MfcISAPICommand=GetResult&ht=1&SortProperty=MetaEndSort&query=geforce2+mx

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#1615: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20

by Jorge on 06/16/2003 11:04, refers to #1614

Ebay is a shop far, far away. Too expensive shipping costs.

I come from Afri^H^H Spain, live in a near-to-where small village, and i hasn't got a car.

My motherboard doesn't have an AGP port and the local seller sells 3D Blaster PCI (geforce2 mx 400) for 124,99 € only.

It's a sad story, isn't it? :)

Thanks for your interest but i will write the patch, if nobody writes it first, because:

* Cost for patch: 0 € (I must only study OpenGL %}).
* Cost for Geforce2: X €

Note: X > 0.

My 4 years old Voodoo works fine except for Cube. I have the manual with technical specs. Why change?

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#1616: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20

by Jorge on 06/16/2003 13:42, refers to #1615

Sorry, i mean "near-to-nowhere" small village :).

Gasp! your ebay link is too long. You broke this forum 8)

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#1617: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20

by Aardappel on 06/16/2003 14:33, refers to #1610

this is not a problem with the v3, but with the linux drivers. On windows the textures are correctly scaled down.

Maybe for next release I will integrate a workaround.

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#1618: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20

by Jorge on 06/16/2003 15:09, refers to #1617

Thanks! if you need a betatester for the workaround perhaps i can help you :)

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#1619: problem with cube

by fulltimepc on 06/16/2003 21:05

hi! I get the following error when running cube_unix, WARNING: cannot use overbright ligthing using old ligthing model, and them cube show only 256 color where is the problem? I have mandrake 8.2 running en HP vectra 400

please help me!!!!

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#1620: Re: BUG: Linux/Voodoo 3 2000, Cube 2002_10_20 (SOLVED)

by Jorge on 06/16/2003 23:00, refers to #1610

Finally, Cube works fine with Voodoo3 on Linux, although the driver is broken. I resize the images, mantaining aspect ratio:

packages/golgotha/water2.jpg
packages/payne/Brick58_512x512.jpg
packages/models/monster/bauul/skin.jpg
packages/models/monster/rhino/skin.jpg
data/newchars.png

The maximun size of textures is 256x256.

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#1621: Jorge

by pushplay on 06/17/2003 00:36

You're really getting screwed over there for video card prices. There's a Spanish eBay you might want to check out.

http://search.es.ebay.com/search/search.dll?MfcISAPICommand=GetResult&cgiurl=http%3A%2F%2Fcgi.es.ebay.com%2Fws%2F&ht=1&SortProperty=MetaEndSort&ebaytag1code=186&shortcut=4&maxRecordsReturned=300&maxRecordsPerPage=50&SortProperty=MetaEndSort&image2.x=0&image2.y=0&image2=Find+It&query=geforce2

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#1622: Ok

by pushplay on 06/17/2003 00:36

Now I really broke it.

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