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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826056 views, last view: 12/09/2021 02:37

for questions, announcements etc.

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#1590: more informations about your skill

by bart97430 on 06/05/2003 21:20

Hi everyone, (sorry if i post in the bad place)

i would like to know what are the skills of the programmers of this really impressive project and what kind of book you can suggest for me because i would like to programming some games but i don't know where to begin.

Hope you will help me, i know that there is a lot of people who whant to make a game, believe that he can make the new quake 5 but my objective is to improve my skill and to know how to use opengl, sdl, etc...

Thanck by advance,
Seb The frenchie (sorry for my poor english)

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#1591: Kamran

by pushplay on 06/05/2003 23:22

For saving games, rtfm.

Running a server on a lan is exactly the same as running a server on the internet, only the ip addresses are changed. Instead of having anyone on the internet connect to 62.145.82.91, people on the lan will connect to the server's ip, which will be something of the form 192.168.0.2. Finding out your ip address depends on the os, but I'm going to guess click on start, then run, type win winipcfg, click advanced, and look for something starting 192.168.

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#1592: Re: more informations about your skill

by Thalion on 06/05/2003 23:47, refers to #1590

SDL has some quite good docs bundled. That + examples in the distro was enough for me to start using it.

OpenGL is somewhat trickier, but there's a LOT of free docs, how-tos, tutorials and examples on the Net. Just use Google to find them.

As for the generic algorithms, here's a nice (and free) book for you to start with:

http://www.byte.com/abrash/

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#1593: Re: cube on LAN

by kamran on 06/06/2003 20:29, refers to #1591

thanks for replying, but let me rephrase my question. I have cube on my linux machine. I also have cube on another machien running windows. How (the steps please ) can we connect these two computers together for cube? Note that both machines are already on a LAN, conencted using samba. I can't find any option in any of the game instances I run to give an IP address of any of my machines. I don't see much helpful screen in the multiplayer menu.

Regards,
Kamran

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#1594: ..

by Thalion on 06/06/2003 22:23

Run a dedicated server (cube_server) on one of machines. Then, use the "connect" console command to connect one of clients to localhost, and another to whatever the IP of the server is.

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#1595: Re: cube on LAN

by D.plomat on 06/08/2003 15:38, refers to #1593

On the machine that's gonna be the server, open a console window. type
ifconfig eth0
you may need to be root
write the ip-address somewhere.
type:
cd <path where you installed cube>
bin_unix/cube_server
don't close the terminal window.
on the machines you want to play cube (including the server), open cube.
press 'T'.
type:
connect <the ip address of the server>

If the server has a fixed ip-address (not DHCP or it is the DHCP client), you can edit the file 'servers.cfg' on each of the client machines and add at the beginning a line:
addserver <the ip-address>

then you can select it in the menu: multiplayer/server browser.

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#1596: Re: cube in server browser

by Aardappel on 06/09/2003 14:19, refers to #1587

ASE approached me, yes, but I am not interested in supporting multiple browsers. The one in game (and on the web) cover enough for me.

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#1597: Re: how to run cube on a LAN without involving internet

by Aardappel on 06/09/2003 14:20, refers to #1589

to stop a lan server from getting client connects from the internet, you can stop it reporting to the masterserver by starting the server with -millegalip

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#1598: Re: more informations about your skill

by Aardappel on 06/09/2003 14:25, refers to #1590

if you want to learn how to program games you need just one thing: know how to program well. Learning APIs (OpenGL), or languages (C++) requires minimal time compared to actual programming skill. So just start programming and don't worry about games just yet... when you are ready it will be easy :)

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#1599: ..

by Frank__i (Flameshot leader) on 06/13/2003 03:16

hey aard ,

i khnow its stupid but .. is there a way to download the first release of cube ? I would like to see , im curious to know how it was back then . How much realese were there also ? I had download 3 different versions , were there only 3 realeses ?

Bye

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#1600: ..

by Frank__i (Flameshot leader) on 06/13/2003 03:18

and aard , is this you ?!!?
http://wouter.fov120.com/files/pix/photo1/wouter_wide.jpg

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#1601: Re: ..

by Aardappel on 06/13/2003 11:31, refers to #1600

yes, that is me, about 5 years ago (I am mildly fatter now ;).

the oldest public release is from xmas 2001, but there are beta releases going back much further... I can see if I can dig some of them up, so you can all see the difference... the old releases are very cute :)

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#1602: ..

by Frank__i (Flameshot leader) on 06/13/2003 15:03

thanx ,

i think i had seen the first realese , but im RELLY not sure.

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#1603: Re: ..

by pushplay on 06/14/2003 01:57, refers to #1601

I'd be interested in seeing the progression as well.

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#1604: SleepwalkR

by pushplay on 06/14/2003 08:49

Is there any chance on getting the necessary binaries to run a master server? I just want to keep the DI servers seperate from the Cube servers.

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#1605: Great work :)

by Xplo on 06/14/2003 16:11

This game rocks.

Is there any skins that can be downloaded anywhere ?

And besides, how do I create skins of my own ? Have some kewl ideas :)

/X

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#1606: Re: Great work :)

by Thalion on 06/14/2003 18:28, refers to #1605

Cube uses Quake2 skins.

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#1607: ..

by Frank__i (Flameshot leader) on 06/14/2003 22:05

md2 files .

You can get cool skins at www.planetquake.com/polycount

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#1608: Re: SleepwalkR

by Aardappel on 06/14/2003 22:22, refers to #1604

nope. If you want to do your own multiplayer and your own masterserver, there is no other way

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#1609: Re: SleepwalkR

by Thalion on 06/15/2003 00:02, refers to #1608

I don't see a problem, really. The games are incompatible anyhow, so why even bother using the same protocol? Writing the masterserver for the open-sourced version of Cube shouldn't be hard, the code for the networking part is very clear. I wrote a simple PHP script which queries the client and displays all info in ~30 minutes...

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