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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826616 views, last view: 12/09/2021 05:14 |
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for questions, announcements etc.
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#15235: Cubemapping |
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by Buggy
on 12/22/2014 02:11
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Is there any way to disable cubemapped textures via the console or some other way?
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#15236: tess svn version fully compatible with sauer? |
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by jangelelcangry
on 12/22/2014 16:49
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Hi there i hope this question is appropriate to this forum.
I remember 2 years ago i manage to compile one of the tesseract svn that was fully compatible with sauerbraten. i would like to know if that svn version still exists.
thank you
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#15237: Re: Cubemapping |
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by suicizer03
on 12/22/2014 21:36, refers to #15235
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I guess you mean the environment mapping; you can set that off by using the command /shaderdetail 2 (or less).
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#15238: Cube2: Chaos-Elite-Army presents Final Shots of 2014 |
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by *{CEA}*Hunter
on 12/27/2014 09:00
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Chaos-Elite-Army wish everyone merry christmas and a happy new year :)
Hope you enjoy the final shots of 2014 !
Glory Moment's 4 Final Shots 2014: http://youtu.be/0XfmYCoWHDs
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#15239: left handed hudguns |
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by lefthandpath
on 12/27/2014 14:15
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Hi do you have any plan about adding left handed hudguns for left-handed guys ?
If you're not, could you please suggest me where to start to make them ?
Thank you very much!
I love the game but really miss the above feature.
PS: Hate right handed hudguns... I prefer to play without hudguns than with right handed one's .
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#15240: Re: left handed hudguns |
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by Papriko
on 12/27/2014 16:47, refers to #15239
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I guess when you know some C++, you could try to tinker around in the fpsgame/render.cpp. With 400something lines it is fairly short compared to some of sauers other source files, such as the fpsgame/client.cpp with whopping 2000 lines.
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#15241: Re: left handed hudguns |
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by lefthandpath
on 12/27/2014 16:54, refers to #15240
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Thx a lot. I know some C++ but I'm wondering if there is some 3d model file that one can edit with some graphic editing / animation editing tool.
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#15242: Re: left handed hudguns |
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by Papriko
on 12/27/2014 17:14, refers to #15241
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In packages/models you can find the folders of each playermodel. Every playermodel has their own hudguns subdirectory, as the hudguns also include arms n stuff.
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#15243: autoexec for exiting |
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by Drarrhat
on 12/31/2014 01:42
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When I close Sauerbraten, it adds the line: loadcrosshair "datacrosshair.png" 0 to config.cfg. Can someone tell me how to prevent it from writing this line or to change it to something else?
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#15244: Re: autoexec for exiting |
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by suicizer03
on 12/31/2014 02:36, refers to #15243
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Use an autoexec.cfg file which overwrites the config.cfg file at start up of Sauerbraten. You can put any command from the config.cfg into the autoexec.cfg, but that's often not preferred. Rather just only copy paste the original lines of loadcrosshair into the new file.
I know this isn't really solving the problem, but rather work around it.
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#15245: Re: autoexec for exiting |
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by Drarrhat
on 12/31/2014 03:54, refers to #15244
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Thanks, but it didn't work. If loadcrosshair is in config.cfg the crosshair becomes blurry (it's a white dot with a black border).
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#15246: Re: autoexec for exiting |
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by suicizer03
on 12/31/2014 10:42, refers to #15245
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No, hou should specify it in your autoexec.cfg
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#15247: Re: autoexec for exiting |
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by Drarrhat
on 12/31/2014 19:52, refers to #15246
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I know, I did that. If I put the loadcrosshair lines in the autconfig and delete them from the config, they load perfectly. If the loadcrosshair lines are in the autoconfig AND the config, the crosshair that loads is blurry. And the problem is that Sauerbaten writes the loadcrosshair settings to the config every exit.
(A temporary fix is adding the lines to autoexec.cfg, deleting the lines from config.cfg, and setting config.cfg to read-only. But this makes it a pain to change the settings, and things like "reconnect" don't work.)
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#15248: .. |
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by Papriko
on 12/31/2014 23:54
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Who is that lady who makes the voice announcements? You know, those whole "base lost" or "health boost in 10 seconds" stuff.
Is it the same voice as the one who did it in e.g. CTF edition, just terrible distortion?
Which soundpack do they come from, if any?
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#15249: .. |
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by Papriko
on 01/09/2015 20:05
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Is there some default keybind that clears the console? Today it mysteriously emptied a buncha times for no reason...
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#15250: Re: .. |
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by Antiklimax
on 01/10/2015 14:48, refers to #15249
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Hi! Maybe you pressed KP +.
KP- for console history, and KP+ for reset.
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#15251: Re: .. |
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by Papriko
on 01/10/2015 21:50, refers to #15250
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Nah, KP+ and KP- are scrolling binds for me. One goes up, the other down.
My console was actually empty. I could not scroll anymore...
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#15252: Re: .. |
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by Papriko
on 01/10/2015 21:50, refers to #15251
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Errr, I mean scrolling up and down in the console, not scrolling like scroll wheel.
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#15253: Re: .. |
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by nyamms
on 01/11/2015 20:41, refers to #15251
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My guess is you have console warnings turned off and went through a sound entity without a cfg registering the file for it. The only stores a limited number of messages, and since "unregistered sound" messages still make it in, only invisible, they empty the entire console almost in an instant.
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#15254: Re: .. |
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by Papriko
on 01/12/2015 16:56, refers to #15253
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Nah, it was on the default maps. I was speccing insta matches.
Also, I have almost everything on, I actually see those unregistered sound messages.
But, now that you say it... There were a whole lotta bots around. Maybe the tons and tons of "blabla fragged blabla" did it...
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