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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826328 views, last view: 12/09/2021 04:11

for questions, announcements etc.

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#15219: Cube 1 Soundtrack

by meirerion on 11/22/2014 21:08

I actually really enjoyed cube's soundtrack.
Is there anyway I can retrieve it?

Have a nice shoot

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#15220: Re: Cube 1 Soundtrack

by suicizer03 on 11/22/2014 21:20, refers to #15219

Install Cube Engine and Sauerbraten, copy-paste the sound-tracks over and rename them or make a script which let it play more than 9 sounds.

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#15221: bumpmap help

by Timakrov_Gunn on 12/03/2014 06:42

I have an md3 weapon model all set and ready to be used in Sauerbraten, with the exception of a bumpmap. Now, I tried to make a bumpmap for the weapon, and fixed up the cfg for it, but when I go to play the game and turn bumpmaps on, it crashes. I don't know what I did wrong. What do I need to do to make a bumpmap work, particularly for an md3 model? I feel like I missed something.

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#15222: Re: bumpmap help

by suicizer03 on 12/03/2014 12:26, refers to #15221

You probably haven't specified the path towards the bumpmapped texture incorrectly.
Perhaps care to share the model with cfg?

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#15223: Re: bumpmap help

by Timakrov_Gunn on 12/03/2014 19:30, refers to #15222

md3load chaing.md3
md3pitch 1 -1
md3skin hudarms ../upper.png ../upper_mask.png
md3skin A A.png Am.png
md3skin B B.png Bm.png
md3skin C C.png Cm.png
md3skin D D.png Dm.png
md3skin E E.png Em.png

md3bumpmap A Ab.png
md3bumpmap B Bb.png
md3bumpmap C Cb.png
md3bumpmap D Db.png
md3bumpmap E Eb.png

md3anim "gun idle" 0 1
md3anim "gun shoot" 0 5 80

mdlscale 20
mdlenvmap 1 1 skyboxes/clouds
mdltrans 0 0 0

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#15224: Re: bumpmap help

by Timakrov_Gunn on 12/03/2014 21:20

Apoligies. Misunderstood that. I'll put my model on Quadropolis in a moment with a link.

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#15225: Re: bumpmap help

by Timakrov_Gunn on 12/04/2014 07:59, refers to #15222

http://quadropolis.us/node/4164

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#15226: ..

by Papriko on 12/06/2014 23:08

When I set up a server, can I somehow lock the gamemode, so that it e.g. only runs in insta team?

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#15227: ..

by asmanel on 12/08/2014 19:28

I'm not sure, but I believe such game servers are banned from the official master server.

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#15228: Re: ..

by Papriko on 12/09/2014 13:00, refers to #15227

Really? I don't think so. Modded servers do that, like, pretty much all the time. I just wondered if the vanilla server has that capability too.

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#15229: Re: ..

by hypernova^ on 12/09/2014 19:17, refers to #15228

Look at server-init.cfg

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#15230: Re: ..

by Papriko on 12/10/2014 13:27, refers to #15229

There is the maprotation to lock the playable maps for modes, but no actual mode lock as far as I can tell.

Aren't there a plenty of unlisted options, though?

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#15231: Re: ..

by hypernova^ on 12/10/2014 23:15, refers to #15230

Hmm not too sure, maybe you could ask whoever hosts the popular insta-team on Venice server.

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#15232: Re: ..

by eihrul on 12/11/2014 14:07, refers to #15230

Map rotation can be used to lock the mode, i.e.:

lockmaprotation 2 // 1 means master can override, 2 means only admin

maprotationreset
maprotation ["insta team"] $ffamaps

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#15233: Re: ..

by Papriko on 12/11/2014 17:28, refers to #15232

Excellent, exactly what I was looking for. Thank you very much!

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#15234: effect of "crosshairsize"?

by Drarrhat on 12/22/2014 00:45

What is the formula the game uses to scale up or down the size of crosshairs? I'm trying to add a black and white crosshair to the game, but the color and transparency gets modified.

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#15235: Cubemapping

by Buggy on 12/22/2014 02:11

Is there any way to disable cubemapped textures via the console or some other way?

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#15236: tess svn version fully compatible with sauer?

by jangelelcangry on 12/22/2014 16:49

Hi there i hope this question is appropriate to this forum.
I remember 2 years ago i manage to compile one of the tesseract svn that was fully compatible with sauerbraten. i would like to know if that svn version still exists.
thank you

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#15237: Re: Cubemapping

by suicizer03 on 12/22/2014 21:36, refers to #15235

I guess you mean the environment mapping; you can set that off by using the command /shaderdetail 2 (or less).

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#15238: Cube2: Chaos-Elite-Army presents Final Shots of 2014

by *{CEA}*Hunter on 12/27/2014 09:00

Chaos-Elite-Army wish everyone merry christmas and a happy new year :)

Hope you enjoy the final shots of 2014 !

Glory Moment's 4 Final Shots 2014: http://youtu.be/0XfmYCoWHDs

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