General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826328 views, last view: 12/09/2021 04:11 |
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for questions, announcements etc.
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#15219: Cube 1 Soundtrack |
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by meirerion
on 11/22/2014 21:08
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I actually really enjoyed cube's soundtrack.
Is there anyway I can retrieve it?
Have a nice shoot
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#15220: Re: Cube 1 Soundtrack |
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by suicizer03
on 11/22/2014 21:20, refers to #15219
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Install Cube Engine and Sauerbraten, copy-paste the sound-tracks over and rename them or make a script which let it play more than 9 sounds.
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#15221: bumpmap help |
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by Timakrov_Gunn
on 12/03/2014 06:42
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I have an md3 weapon model all set and ready to be used in Sauerbraten, with the exception of a bumpmap. Now, I tried to make a bumpmap for the weapon, and fixed up the cfg for it, but when I go to play the game and turn bumpmaps on, it crashes. I don't know what I did wrong. What do I need to do to make a bumpmap work, particularly for an md3 model? I feel like I missed something.
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#15222: Re: bumpmap help |
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by suicizer03
on 12/03/2014 12:26, refers to #15221
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You probably haven't specified the path towards the bumpmapped texture incorrectly.
Perhaps care to share the model with cfg?
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#15223: Re: bumpmap help |
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by Timakrov_Gunn
on 12/03/2014 19:30, refers to #15222
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md3load chaing.md3
md3pitch 1 -1
md3skin hudarms ../upper.png ../upper_mask.png
md3skin A A.png Am.png
md3skin B B.png Bm.png
md3skin C C.png Cm.png
md3skin D D.png Dm.png
md3skin E E.png Em.png
md3bumpmap A Ab.png
md3bumpmap B Bb.png
md3bumpmap C Cb.png
md3bumpmap D Db.png
md3bumpmap E Eb.png
md3anim "gun idle" 0 1
md3anim "gun shoot" 0 5 80
mdlscale 20
mdlenvmap 1 1 skyboxes/clouds
mdltrans 0 0 0
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#15224: Re: bumpmap help |
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by Timakrov_Gunn
on 12/03/2014 21:20
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Apoligies. Misunderstood that. I'll put my model on Quadropolis in a moment with a link.
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#15225: Re: bumpmap help |
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by Timakrov_Gunn
on 12/04/2014 07:59, refers to #15222
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http://quadropolis.us/node/4164
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#15226: .. |
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by Papriko
on 12/06/2014 23:08
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When I set up a server, can I somehow lock the gamemode, so that it e.g. only runs in insta team?
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#15227: .. |
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by asmanel
on 12/08/2014 19:28
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I'm not sure, but I believe such game servers are banned from the official master server.
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#15228: Re: .. |
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by Papriko
on 12/09/2014 13:00, refers to #15227
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Really? I don't think so. Modded servers do that, like, pretty much all the time. I just wondered if the vanilla server has that capability too.
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#15229: Re: .. |
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by hypernova^
on 12/09/2014 19:17, refers to #15228
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Look at server-init.cfg
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#15230: Re: .. |
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by Papriko
on 12/10/2014 13:27, refers to #15229
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There is the maprotation to lock the playable maps for modes, but no actual mode lock as far as I can tell.
Aren't there a plenty of unlisted options, though?
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#15231: Re: .. |
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by hypernova^
on 12/10/2014 23:15, refers to #15230
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Hmm not too sure, maybe you could ask whoever hosts the popular insta-team on Venice server.
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#15232: Re: .. |
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by eihrul
on 12/11/2014 14:07, refers to #15230
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Map rotation can be used to lock the mode, i.e.:
lockmaprotation 2 // 1 means master can override, 2 means only admin
maprotationreset
maprotation ["insta team"] $ffamaps
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#15233: Re: .. |
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by Papriko
on 12/11/2014 17:28, refers to #15232
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Excellent, exactly what I was looking for. Thank you very much!
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#15234: effect of "crosshairsize"? |
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by Drarrhat
on 12/22/2014 00:45
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What is the formula the game uses to scale up or down the size of crosshairs? I'm trying to add a black and white crosshair to the game, but the color and transparency gets modified.
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#15235: Cubemapping |
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by Buggy
on 12/22/2014 02:11
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Is there any way to disable cubemapped textures via the console or some other way?
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#15236: tess svn version fully compatible with sauer? |
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by jangelelcangry
on 12/22/2014 16:49
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Hi there i hope this question is appropriate to this forum.
I remember 2 years ago i manage to compile one of the tesseract svn that was fully compatible with sauerbraten. i would like to know if that svn version still exists.
thank you
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#15237: Re: Cubemapping |
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by suicizer03
on 12/22/2014 21:36, refers to #15235
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I guess you mean the environment mapping; you can set that off by using the command /shaderdetail 2 (or less).
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#15238: Cube2: Chaos-Elite-Army presents Final Shots of 2014 |
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by *{CEA}*Hunter
on 12/27/2014 09:00
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Chaos-Elite-Army wish everyone merry christmas and a happy new year :)
Hope you enjoy the final shots of 2014 !
Glory Moment's 4 Final Shots 2014: http://youtu.be/0XfmYCoWHDs
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