home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826208 views, last view: 12/09/2021 03:11

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#15214: Re: ..

by suicizer03 on 10/30/2014 11:50, refers to #15213

Setting a lower resolution often works best compared to setting off most of the fancy features.

reply to this message

#15215: Other Options to Quadropolis

by FatFreddy on 11/06/2014 06:56

Hi there, can somebody tell me if there is another Community for Maps (Quadropolis is down) .... it does not matter if the Community in English or German.

Thanks for your help

Regards

FatFreddy

reply to this message

#15216: Re: Other Options to Quadropolis

by suicizer03 on 11/06/2014 12:27, refers to #15215

It isn't down at all?

reply to this message

#15217: sauerbraten installing doesnt work

by Timtimelo on 11/11/2014 15:31

I'm new to sauerbraten and wanted to install it today. but now the problem is that whenever i install it with the normal installer it will complete but when i look in the maps it should be there is nothing or it says that the map doesnt exist. please help i want to play sauerbraten

reply to this message

#15219: Cube 1 Soundtrack

by meirerion on 11/22/2014 21:08

I actually really enjoyed cube's soundtrack.
Is there anyway I can retrieve it?

Have a nice shoot

reply to this message

#15220: Re: Cube 1 Soundtrack

by suicizer03 on 11/22/2014 21:20, refers to #15219

Install Cube Engine and Sauerbraten, copy-paste the sound-tracks over and rename them or make a script which let it play more than 9 sounds.

reply to this message

#15221: bumpmap help

by Timakrov_Gunn on 12/03/2014 06:42

I have an md3 weapon model all set and ready to be used in Sauerbraten, with the exception of a bumpmap. Now, I tried to make a bumpmap for the weapon, and fixed up the cfg for it, but when I go to play the game and turn bumpmaps on, it crashes. I don't know what I did wrong. What do I need to do to make a bumpmap work, particularly for an md3 model? I feel like I missed something.

reply to this message

#15222: Re: bumpmap help

by suicizer03 on 12/03/2014 12:26, refers to #15221

You probably haven't specified the path towards the bumpmapped texture incorrectly.
Perhaps care to share the model with cfg?

reply to this message

#15223: Re: bumpmap help

by Timakrov_Gunn on 12/03/2014 19:30, refers to #15222

md3load chaing.md3
md3pitch 1 -1
md3skin hudarms ../upper.png ../upper_mask.png
md3skin A A.png Am.png
md3skin B B.png Bm.png
md3skin C C.png Cm.png
md3skin D D.png Dm.png
md3skin E E.png Em.png

md3bumpmap A Ab.png
md3bumpmap B Bb.png
md3bumpmap C Cb.png
md3bumpmap D Db.png
md3bumpmap E Eb.png

md3anim "gun idle" 0 1
md3anim "gun shoot" 0 5 80

mdlscale 20
mdlenvmap 1 1 skyboxes/clouds
mdltrans 0 0 0

reply to this message

#15224: Re: bumpmap help

by Timakrov_Gunn on 12/03/2014 21:20

Apoligies. Misunderstood that. I'll put my model on Quadropolis in a moment with a link.

reply to this message

#15225: Re: bumpmap help

by Timakrov_Gunn on 12/04/2014 07:59, refers to #15222

http://quadropolis.us/node/4164

reply to this message

#15226: ..

by Papriko on 12/06/2014 23:08

When I set up a server, can I somehow lock the gamemode, so that it e.g. only runs in insta team?

reply to this message

#15227: ..

by asmanel on 12/08/2014 19:28

I'm not sure, but I believe such game servers are banned from the official master server.

reply to this message

#15228: Re: ..

by Papriko on 12/09/2014 13:00, refers to #15227

Really? I don't think so. Modded servers do that, like, pretty much all the time. I just wondered if the vanilla server has that capability too.

reply to this message

#15229: Re: ..

by hypernova^ on 12/09/2014 19:17, refers to #15228

Look at server-init.cfg

reply to this message

#15230: Re: ..

by Papriko on 12/10/2014 13:27, refers to #15229

There is the maprotation to lock the playable maps for modes, but no actual mode lock as far as I can tell.

Aren't there a plenty of unlisted options, though?

reply to this message

#15231: Re: ..

by hypernova^ on 12/10/2014 23:15, refers to #15230

Hmm not too sure, maybe you could ask whoever hosts the popular insta-team on Venice server.

reply to this message

#15232: Re: ..

by eihrul on 12/11/2014 14:07, refers to #15230

Map rotation can be used to lock the mode, i.e.:

lockmaprotation 2 // 1 means master can override, 2 means only admin

maprotationreset
maprotation ["insta team"] $ffamaps

reply to this message

#15233: Re: ..

by Papriko on 12/11/2014 17:28, refers to #15232

Excellent, exactly what I was looking for. Thank you very much!

reply to this message

#15234: effect of "crosshairsize"?

by Drarrhat on 12/22/2014 00:45

What is the formula the game uses to scale up or down the size of crosshairs? I'm trying to add a black and white crosshair to the game, but the color and transparency gets modified.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

1 added to 7 =


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42366756 visitors requested 58072532 pages
page created in 0.123 seconds using 9 queries
hosted by Boost Digital