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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826208 views, last view: 12/09/2021 03:11 |
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for questions, announcements etc.
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#15214: Re: .. |
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by suicizer03
on 10/30/2014 11:50, refers to #15213
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Setting a lower resolution often works best compared to setting off most of the fancy features.
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#15215: Other Options to Quadropolis |
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by FatFreddy
on 11/06/2014 06:56
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Hi there, can somebody tell me if there is another Community for Maps (Quadropolis is down) .... it does not matter if the Community in English or German.
Thanks for your help
Regards
FatFreddy
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#15216: Re: Other Options to Quadropolis |
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by suicizer03
on 11/06/2014 12:27, refers to #15215
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It isn't down at all?
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#15217: sauerbraten installing doesnt work |
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by Timtimelo
on 11/11/2014 15:31
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I'm new to sauerbraten and wanted to install it today. but now the problem is that whenever i install it with the normal installer it will complete but when i look in the maps it should be there is nothing or it says that the map doesnt exist. please help i want to play sauerbraten
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#15219: Cube 1 Soundtrack |
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by meirerion
on 11/22/2014 21:08
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I actually really enjoyed cube's soundtrack.
Is there anyway I can retrieve it?
Have a nice shoot
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#15220: Re: Cube 1 Soundtrack |
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by suicizer03
on 11/22/2014 21:20, refers to #15219
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Install Cube Engine and Sauerbraten, copy-paste the sound-tracks over and rename them or make a script which let it play more than 9 sounds.
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#15221: bumpmap help |
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by Timakrov_Gunn
on 12/03/2014 06:42
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I have an md3 weapon model all set and ready to be used in Sauerbraten, with the exception of a bumpmap. Now, I tried to make a bumpmap for the weapon, and fixed up the cfg for it, but when I go to play the game and turn bumpmaps on, it crashes. I don't know what I did wrong. What do I need to do to make a bumpmap work, particularly for an md3 model? I feel like I missed something.
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#15222: Re: bumpmap help |
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by suicizer03
on 12/03/2014 12:26, refers to #15221
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You probably haven't specified the path towards the bumpmapped texture incorrectly.
Perhaps care to share the model with cfg?
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#15223: Re: bumpmap help |
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by Timakrov_Gunn
on 12/03/2014 19:30, refers to #15222
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md3load chaing.md3
md3pitch 1 -1
md3skin hudarms ../upper.png ../upper_mask.png
md3skin A A.png Am.png
md3skin B B.png Bm.png
md3skin C C.png Cm.png
md3skin D D.png Dm.png
md3skin E E.png Em.png
md3bumpmap A Ab.png
md3bumpmap B Bb.png
md3bumpmap C Cb.png
md3bumpmap D Db.png
md3bumpmap E Eb.png
md3anim "gun idle" 0 1
md3anim "gun shoot" 0 5 80
mdlscale 20
mdlenvmap 1 1 skyboxes/clouds
mdltrans 0 0 0
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#15224: Re: bumpmap help |
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by Timakrov_Gunn
on 12/03/2014 21:20
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Apoligies. Misunderstood that. I'll put my model on Quadropolis in a moment with a link.
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#15225: Re: bumpmap help |
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by Timakrov_Gunn
on 12/04/2014 07:59, refers to #15222
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http://quadropolis.us/node/4164
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#15226: .. |
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by Papriko
on 12/06/2014 23:08
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When I set up a server, can I somehow lock the gamemode, so that it e.g. only runs in insta team?
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#15227: .. |
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by asmanel
on 12/08/2014 19:28
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I'm not sure, but I believe such game servers are banned from the official master server.
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#15228: Re: .. |
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by Papriko
on 12/09/2014 13:00, refers to #15227
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Really? I don't think so. Modded servers do that, like, pretty much all the time. I just wondered if the vanilla server has that capability too.
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#15229: Re: .. |
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by hypernova^
on 12/09/2014 19:17, refers to #15228
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Look at server-init.cfg
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#15230: Re: .. |
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by Papriko
on 12/10/2014 13:27, refers to #15229
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There is the maprotation to lock the playable maps for modes, but no actual mode lock as far as I can tell.
Aren't there a plenty of unlisted options, though?
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#15231: Re: .. |
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by hypernova^
on 12/10/2014 23:15, refers to #15230
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Hmm not too sure, maybe you could ask whoever hosts the popular insta-team on Venice server.
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#15232: Re: .. |
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by eihrul
on 12/11/2014 14:07, refers to #15230
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Map rotation can be used to lock the mode, i.e.:
lockmaprotation 2 // 1 means master can override, 2 means only admin
maprotationreset
maprotation ["insta team"] $ffamaps
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#15233: Re: .. |
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by Papriko
on 12/11/2014 17:28, refers to #15232
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Excellent, exactly what I was looking for. Thank you very much!
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#15234: effect of "crosshairsize"? |
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by Drarrhat
on 12/22/2014 00:45
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What is the formula the game uses to scale up or down the size of crosshairs? I'm trying to add a black and white crosshair to the game, but the color and transparency gets modified.
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