General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826379 views, last view: 12/09/2021 04:16 |
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for questions, announcements etc.
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#1503: Re: this is a bad thing |
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by VerbalC
on 05/19/2003 22:45, refers to #1502
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Actually an all text website is a good thing...sometimes the best way.
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#1504: Cube Bot |
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by Steini
on 05/20/2003 20:08
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Hi out there :)
I began to write my little own bot for Cube. I saw some other codes from people who tried to do something like that and I realized, that everyone improved the monster AI. I tried to implement the bots like other players in Cube, so I looked closer to the server/client messages and finally 6.jpg where I startet a 'stress-test' to see how many bots can be placed in one map. (In this SS there are 256 bots....insanrealized how other players are managed in Cube. I was able to create bots which are threated like other player in Cube. Have look at a very silly scenario in shote *g)
Perhaps you realized, that the water is also lighten up or darkend like the walls. But this effect is only useful if you set water subdivide to 1 or at least 2...higher values will result in a strange looking water surface :)
So. I can proudly present you the new commands:
/addbot - adds a bot the the level
/removebot - removes one bot
/addbots n - adds n bots to the level
/removebots n - removes n bots from the map
/botchance 1..1000 - how accurate the bots aim...(1 is VERY GOOD!!!!!, 1000 is a lame bot *g)
At least I've still binaries because the code is still a mess :)
Ther's a .exe for Windows and also a cube-client executable for Linux :)
Have a try and tell me what you're thinking....(ok...the bot AI is still VERY LAME!)
Also the bots will only work on instagib match...keep this in mind :)
http://steini.cube-city.de/screenshots
Cya,
Steini
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#1505: Re: Cube Bot |
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by Steini
on 05/20/2003 20:12, refers to #1504
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Sorry my browser corrupted the message a bit :)
All I wanted to say in the first paragraph was, that I worte the bot like an other client that connects to your Cube. :)
Look at shot6.jpg where I tested 256 bots on one map (tartech) :)
Steini
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#1506: .. |
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by Frank__i (Flameshot leader)
on 05/20/2003 22:18
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who won steini ?
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#1507: .. |
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by pushplay
on 05/21/2003 00:00
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The coloured fog looks great.
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#1508: .. |
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by Pathegreat
on 05/21/2003 00:14
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well i like it and all but the thing is that sometimes you dont want fog and there has to be a way for the mapper to get th choose the color if he wants it or not becuase if its an outdoor map or something it looks like shit but all in all it rocks
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#1509: Re: Dead Links: |
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by Aardappel
on 05/21/2003 15:33, refers to #1459
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thanks... I will go through the links... possibly tonight if I have time.
Just back from holiday.
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#1510: cube soundtrack |
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by Aardappel
on 05/21/2003 15:34
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http://www.tanecni-olomouc.cz/ping-pong
try that... will most likely be included in the next cube release. Yes it will add 9 megs, but damn its good.
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#1511: Re: .. |
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by Steini
on 05/21/2003 16:06, refers to #1508
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There's a command for choosing the fog color. If you create a .cfg for the map you can choose the fogcolor :)
Currently I'm also planning to include commands to disable/enable fog at all. Sometimes in indoor maps fogs looks a bit silly *g
btw. the new oggs for Cube sounds GREAT :) That is really a reason not to download my Music Pack *g
Steini
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#1512: ... |
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by freax
on 05/21/2003 16:14
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hey,
Steini, what does *g means ? I thought it was a smiley but I can't find what it is :)
About the fog, I suppose you are talking about your personnal Cube distribution, no ?
What about implementing something like that in the 'real' Cube ?
See you
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#1513: Re: cube soundtrack |
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by Thalion
on 05/21/2003 17:25, refers to #1510
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+9 megs... please, no! Think about us poor souls who still use dial-up connection!
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#1514: Re: cube soundtrack |
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by Skaus
on 05/21/2003 18:14, refers to #1513
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I second that! (and think of your bandwidth usage too ;])
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#1515: Re: cube soundtrack |
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by Bascule
on 05/21/2003 20:40, refers to #1513
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Seconded again for dial-up merchants!
You could do two distros of course; with/without music :)
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#1516: How to not died... |
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by Patrick GELIN
on 05/21/2003 21:34
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Hi,
I would like to know if there is a mean to stay alive always, to be invincible...
Thanks.
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#1517: Standing on my head |
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by spentron-oatmeal
on 05/21/2003 21:40
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9 MB is not much actually, although it could scare some. Now, 160 MB on dialup is complicated. Don't try this without a download manager.
OTOH, I was considering a Cube pack with only my maps and the minimum required for them, and this may provide a justification.
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#1518: .. |
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by remouk
on 05/21/2003 23:56
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Maybe you should provide 2 Cube distribs... One with musics, one without...
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#1519: Re: ..1515 and 1518 |
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by Bascule
on 05/21/2003 23:59, refers to #1518
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There's an echo in here...
echo in here..
in here.
here.
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#1520: No Pity For The Dial-up |
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by pushplay
on 05/22/2003 01:38
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9 megs isn't a high price to pay for good music. Especially music that kicks this much ass.
"Cube is a game copyrighted by GPL."
I think Microsoft might actually have a point about GPL being like a virus. It keeps trying to relicense Cube. :)
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#1521: Re: cube soundtrack |
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by Aardappel
on 05/22/2003 16:16, refers to #1513
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oh cmon, 9 megs on dialup is like half an hour, is that so much for a game that you like? esp since it only happens every few months.
2 distros just complicates matters, I'd rather avoid it.
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#1522: Re: No Pity For The Dial-up |
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by Aardappel
on 05/22/2003 16:17, refers to #1520
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who says its GPL?
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