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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826752 views, last view: 12/09/2021 06:25 |
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#14287: Re: mapsize |
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by it9999
on 12/12/2011 11:45
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thanks. i have downloaded it. i am using an internet connection at a slow 3KB per second. if this src needs to be compiled i wont be able to do it because an error message will show up on code:blocks saying "'sauerbraten' uses an invalid compiler. Probably the toolchain path within the compiler options is not setup correctly?! Skipping...
Nothing to be done.
my computer is infected with malware and could be triggering this message. if it needs to be compiled can you do a favour and compile it and send me the exe files and bin files. even better send me all of the ctf files excluding the textures and audio and the packages folder. it will be very appriciated.
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#14288: Re: mapsize |
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by it9999
on 12/12/2011 12:26, refers to #14287
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i tried to run it and an error message came up saying 'could not load core textures'
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#14289: Re: mapsize |
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by Razgriz
on 12/12/2011 13:54, refers to #14288
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Why do people ALWAYS run the executable directly? Run the bat file instead.
Your computer is not infected. I doubt ANY sort of infection would cause Code::Blocks specifically to produce an error that is perfectly normal due to the fact that you downloaded the release WITHOUT the MinGW component.
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#14290: Re: mapsize |
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by tempest
on 12/12/2011 16:30, refers to #14289
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"Your computer is not infected."
I wouldn't bet on that. It's amazing how careless many people are. "My computer is infected, but I don't give a damn" - yeah, maybe you don't, but everyone else will be grateful for the spam, DDoS attacks etc.
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#14291: Re: mapsize |
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by Razgriz
on 12/12/2011 17:58, refers to #14290
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He may be infected, or he may be not. I just stated that the fact that Code::Blocks cannot build is irrelevant to any kind of infection.
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#14292: Re: mapsize |
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by Zamwa
on 12/12/2011 22:38, refers to #14291
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That's just not true! There is many ways a kilobyte sized bugger can screw windows! I had such bug and it's target was the windows .net framework!
You should think before you post!
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#14293: Re: mapsize |
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by suicizer01
on 12/13/2011 12:25, refers to #14292
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Same story here zamwa, I know all about it...
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#14294: Automated messages |
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by ArrowToTheKnee
on 12/14/2011 05:24
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Yeah um...I was just wondering of there is a way to make Sauerbraten send a message [say blahsahdsad] everytime you kill someone.
Some guy told me to type /do do [say message]
But that made sauerbraten crash and exit each time.
And if it is possible, is there a way to make them randomized so they arent the same message each time?
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#14295: Re: Automated messages |
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by eihrul
on 12/14/2011 07:07, refers to #14294
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There is no way to actually do that, and the only effect of /do do, as you noted, is to crash Sauerbraten.
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#14296: Re: Automated messages |
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by Sub-Zero
on 12/14/2011 08:26, refers to #14295
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you can however use the autosorry scripts given off of quadropolis.us
scripts such as:
http://quadropolis.us/node/3183
and:
http://quadropolis.us/node/2835
also, for future reference, /do is a defined command for execution, so if i were to type /do kill, it kills me (form of the command /kill which makes you suicide).
so when you execute /do do, it makes a never ending loop of executions on the command \"do\", basically, its like saying \"this statement is false\" is it true or false?
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#14297: Re: Automated messages |
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by suicizer01
on 12/14/2011 08:45, refers to #14296
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Yep, very similar to execute something like "while 1 = 1"...
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#14298: Re: mapsize |
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by suicizer01
on 12/14/2011 08:48, refers to #14287
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No, I can't (and I doubt anyone else will), as I don't know how to compile, neither I will make time for that now.
For some things, you gotta put some or your own time in it...
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#14299: Re: Automated messages |
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by Razgriz
on 12/14/2011 14:03, refers to #14296
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'do' is an internal command in the SVN, so it no longer crashes when using '/do do'.
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#14300: About this forum |
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by FrenchBadPunk
on 12/16/2011 10:42
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How connect me without a "temporary account id" ???
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#14301: Re: About this forum |
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by Razgriz
on 12/16/2011 18:25, refers to #14300
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what? :P
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#14302: Re: About this forum |
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by Zamwa
on 12/17/2011 00:59, refers to #14300
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For "temporary account id", the best way is just to backup the cookie for permanent usage!
raz-wawa!? :3
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#14303: Re: About this forum |
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by FrenchBadPunk
on 12/17/2011 05:08, refers to #14302
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I have already cookies activated, but I dont understand how works this forum and, in particular, how "connect me" !???
Each time I try to reply to a post, I enter my Username and my email but each time it say me that the user already exist and I must make "recover account" and use the temporary ID (24 minutes) !!!
It is normal or it's me which made something wrong ???
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#14304: Re: About this forum |
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by Zamwa
on 12/17/2011 07:01, refers to #14303
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Sounds like you don't like the name your already using?! Whatever user name your trying to use you can ask eihrul to change it?!
I dunno if he does such requests?
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#14305: Re: About this forum |
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by Sub-Zero
on 12/21/2011 20:21, refers to #14304
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having cookies enabled doesn't mean a thing. if you lose the cookie or if you clear history, ect, you lose account info, just click "recover account" and put in your email, then go to your email for a recovery pass.
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#14306: How add new OBJ model |
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by BigBen
on 12/28/2011 17:38
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Hi
For test I've made simple Icosphere model and export him to OBJ format. But Sauerbraten can't see him. I don't understand why.
Files are put in models/kula/ . I have OBJ file, MTL file, skin and simple CFG file:
objload kula.obj
objskin Icosphere skin.png
What I'm doing wrong?
THX for any help
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