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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826322 views, last view: 12/09/2021 04:08

for questions, announcements etc.

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#14267: Re: ..

by Razgriz on 12/05/2011 22:33, refers to #14265

Thanks for letting us know to keep an eye out for a guy looking to find hacks >_>

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#14268: Re: ..

by Zamwa on 12/06/2011 00:26, refers to #14265

A good guy doesn't break a code of honor to share it lol!

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#14269: Re: Cubescript question

by srbs on 12/06/2011 03:42, refers to #14236

"1. Have a 'description' variable that can be set in <mapname>.cfg which is displayed below the preview image in the map selection guitab."
No, as far as I know, this has the potential of screwing all sorts of stuff up (mainly texture, but possibly others).

"2. Have a new file in /base/ for each map called <mapname>.txt which gets loaded when you mouseover the map name (just like the image) and displayed below the map preview image."
Best bet here, but I still don't really see a need if the screenshot is well placed.

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#14270: Maps

by SBot on 12/06/2011 21:25

Just out of sheer curiosity, Is the Aauerbraten map file type (.ogz) based on any other type e.g. the \\\".map\\\" from quake 2, Or is it completely original?

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#14271: Re: Maps

by Razgriz on 12/06/2011 21:38, refers to #14270

Octree GZip

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#14272: Re: Maps

by suicizer01 on 12/07/2011 16:32, refers to #14270

As both are completly incompatible with each other, it probably isn't from Quake2.
As far as I'm aware of, .ogz ame from the .cgz-format which Cube Engine 1 uses (and still can be imported into Sauerbraten).

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#14273: Weird bot-bug

by iamanidiotbad on 12/08/2011 02:15

Hello :)
While I play on this really nice game, I notice a very weird bug.
I am in Kubuntu 11.10.
Anyway, when I play on a server and then switch applications, I turn into a bot.
I've turned into 2 kinds of bots so far:
1. I turn into a bot-controlled player. I can still move and aim, but when I'm idle, the bot moves and aims for me.
2. I turn into a spambot that spams like **** when I'm alive.
I just wanted to point out this extremely weird bug, and I might find more bug-bots soon

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#14274: Re: Weird bot-bug

by suicizer01 on 12/08/2011 12:08, refers to #14273

1. Is there any text appearing in your screen which says "spectator"?
2. Have you really downloaded the official Sauerbraten, by clicking on the link just right of this website (or on sourceforge)?

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#14275: Re: Re: Weird bot-bug

by iamanidiotbad on 12/08/2011 15:15

1. No, there isn't. And, when I'm supposed to be speccing, I turn into an active player. O.O
2. Yes, I believe that I have indeed downloaded the official Sauerbraten. I downloaded it from Sourceforge.

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#14276: Re: Re: Weird bot-bug

by Razgriz on 12/08/2011 15:20, refers to #14275

what you're describing makes no sense whatsoever. try taking a small video?

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#14277: Re: Re: Weird bot-bug

by Papriko on 12/08/2011 15:24, refers to #14275

If you want to make a video as Raz said, but you got no video recording program, you could have a look at this:

http://sauerbraten.org/docs/game.html#movie_recording

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#14278: mapsize

by it9999 on 12/11/2011 04:38

in sauerbraten the bigest mapsize is 16. is there any way i can raise the limit. to something like 20. if it is possible to set the floatspeed to something higher than 1000. how do i get a mapsise greater than 16?

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#14279: Re: mapsize

by Razgriz on 12/11/2011 07:14, refers to #14278

mapsize 16 is already enormous, every time you raise that you double the previous size, it's powers of 2. If my quick calculation was correct, a map of size 20 will be 65536 times larger than a map of size 16.

you can always modify the source to go over the limit.

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#14280: Re: mapsize

by it9999 on 12/11/2011 11:00, refers to #14279

where do i have to go in the src to increase the map size?

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#14281: Re: mapsize

by Q009 on 12/11/2011 12:57, refers to #14280

Your PC wouldn't handle such huge map. Even if it's a good PC, it's just way too big.

If you still want to do it just search for command called "newmap". There are min, default and max values set in the same line.

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#14282: Re: mapsize

by tempest on 12/11/2011 15:44, refers to #14278

Size 17 is more or less okay on my computer. Size 18 is laggy as hell, size 19 is completely unplayable. Size 20 make Sauerbraten crash after using up about 400MB of memory. And that's just for a completely flat map.
If you want to give it a try, look for emptymap() in world.cpp.
YMMV.

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#14283: Re: mapsize

by suicizer01 on 12/12/2011 00:32, refers to #14278

In ctf-edition (and earlier releases), there wasn't any limit on mapsize, so you were able to have a mapsize of 32.
It has been capped so people can't abuse it to let any other player on the server, will have to wait something like 10minutes before they finally reach the "newmap", which they won't have a higher framerate of 15 if they are unlucky (at least, that's how it was in ctf-edition and earlier releases).

I've been playing with the "newmap" command on ctf-edition several times again and noticed that it's very crash-sensitive, even when your not on a server (putting things like "newmap 32" in console line which do get accepted and executed, but I get a frame-rate of 3 in some situations).
So it's not recommended to take the cap off, even the geometry system has been improved since then.
What's the purpose actually of having such huge map which people couldn't render anyways?
Floatspeed 1000 is already damn fast if your editing, even for something like an RPG map.

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#14284: Re: mapsize

by it9999 on 12/12/2011 02:45, refers to #14283

i have a very small data allowance. i pay $40AUD for 3GB of data. the ctf version will take way too long to download and take up a huge ammount of my data. i only need the binary files. can you do a favour and email the binary files of the ctf version to iain.turville1@tafensw.net.au preferably in a zip file. it will save me time and data

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#14285: Re: mapsize

by suicizer01 on 12/12/2011 11:00, refers to #14284

http://www.mediafire.com/?or3704zcz5wi4rp

There you go.

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#14286: Re: mapsize

by it9999 on 12/12/2011 11:45

thanks. i have downloaded it. i am using an internet connection at a slow 3KB per second. if this src needs to be compiled i wont be able to do it because an error message will show up on code:blocks saying "'sauerbraten' uses an invalid compiler. Probably the toolchain path within the compiler options is not setup correctly?! Skipping...
Nothing to be done.
my computer is infected with malware and could be triggering this message. if it needs to be compiled can you do a favour and compile it and send me the exe files and bin files. even better send me all of the ctf files excluding the textures and audio and the packages folder. it will be very appriciated.

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