home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826002 views, last view: 12/09/2021 02:29

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#13770: Putting old maps into new sauerbraten?

by dannygamer on 03/29/2011 21:47

Hey all, I recently downloaded the Justice Edition and I noticed that there are only a few single player maps compared to the older versions. My favorite was Ogro ville (if that is spelled right) and I was wondering can I download that map somewhere and put it in into the directory? If yes can someone explain how?

reply to this message

#13771: Re: Putting old maps into new sauerbraten?

by suicizer01 on 03/30/2011 00:11, refers to #13770

Get one of the older versions of sauerbraten (like assasin-edition) and search for "ogrosville".

Good luck...

reply to this message

#13772: Need help with TDM spawners

by B1p0larb3ar on 03/30/2011 06:34

I am trying to make a map with to different spawns, one for each team and i just can\'t figure it out. so i was wondering how can i make a spawn that is team specific so that only the blue team spawns at that spawn or red team only spawns at that spawn.

reply to this message

#13773: Re: Need help with TDM spawners

by suicizer01 on 03/30/2011 10:31, refers to #13772

http://sauerbraten.org/docs/editref.html

Have fun reading it, look specific to "playerstart"...

reply to this message

#13774: Shaders

by suicizer01 on 03/30/2011 10:33

Ok, I\'ll ask the question on a different way...

Is it possible to set the causticshader and/or the watershader to geometry?

reply to this message

#13775: Re: Need help with TDM spawners

by B1p0larb3ar on 03/30/2011 16:22, refers to #13773

Thanks but i'm kind of a noob to this engine. i know torque script a little bit and i also know some lua but this is weird to me. is there a better explanation as to what variable T is? I think you select the playerstart then press period to pull up the variables, but i don't know which is which.

reply to this message

#13776: Re: Putting old maps into new sauerbraten?

by MeatROme on 03/31/2011 00:36, refers to #13771

http://www.quadropolis.us/node_browser/nodes_by_category/term/12

Also check the sourceforge-svn-viewer if you only need single files - start off by reviewing the LOG:
http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten/?view=log

HTH

reply to this message

#13777: Cube 2 sauerbraten portable version freezes often

by hotwheels14901 on 03/31/2011 21:43

if u need more info to help me my email is hotwheels14901@gmail.com

reply to this message

#13778: ai bots

by ayax on 04/01/2011 02:42

hi, i am interested on cube programming and i have one question:

i am trying to make a strange kind of rpg, with triggers, new mapmodels and guis, but when adding characters to the map as mapmodels the animations doesn't work and the are freeze, it isn't realistic. So anyone have any idea if it exists a way to spawn monsters in sp with an ai which doesn't attack?

thanks for your time

reply to this message

#13779: ai bots

by ayax on 04/01/2011 12:35

hi, i am interested on cube programming and i have one question:

i am trying to make a strange kind of rpg, with triggers, new mapmodels and guis, but when adding characters to the map as mapmodels the animations doesn't work and the are freeze, it isn't realistic. So anyone have any idea if it exists a way to spawn monsters in sp with an ai which doesn't attack?

thanks for your time

reply to this message

#13780: Re: ai bots

by tman elite on 04/05/2011 22:12, refers to #13779

Look up eistenstern on sourceforge. It's the (dead) RPG project based on the cube engine.

reply to this message

#13781: Re: Need help with TDM spawners

by cdxbow on 04/06/2011 09:14, refers to #13775

The playerstart is used as a team-spawn for CTF modes ONLY and not for team deathmatch. It's a big limitation. Red Eclipse lets you do 'proper' team spawns, which is one of the reason we swapped to it for MekArcade.

reply to this message

#13782: slow fps

by DryWet on 04/06/2011 14:33

does anyone knows how to get high fps? mine is still like 2 -.-

Video Card: Mobile Intel(R) 4 Series Express Chipset Family

reply to this message

#13783: Re: slow fps

by suicizer01 on 04/06/2011 15:07, refers to #13782

Put the resolution as low as you can (like 320x240), set shaders of, vsync 0, etc...

reply to this message

#13784: Re: slow fps

by MeatROme on 04/06/2011 15:35, refers to #13782

suicizer01 has the first tidbits for you .. go here for more details:
http://cube.wikispaces.com/Performance+Guide

reply to this message

#13785: Sauerbraten (OpenGL?) overrides color profile settings

by Zorg on 04/11/2011 10:16

Hi everyone, I'm aware this is probably not the best place to put this question, but i figured someone may have had the very same problem and yould come up with a simple solution:

When I start sauerbraten, I notice that, during the splashscreen, the game overrides my ICC color settings which I defined in Windows.

I suppose this might be an OpenGL or graphics driver (Nvidia GT555) issue and as such not related to sauerbraten, but maybe one of you can give me a hint anyways. Thanks!

reply to this message

#13786: Re: Sauerbraten (OpenGL?) overrides color profile settings

by Quin on 04/11/2011 10:33, refers to #13785

It is just setting the gamma level, try using setting the gamma higher, as I assume your intention is to brighten the view.

http://sauerbraten.org/docs/config.html#gamma

eg. /gamma 120

120% of normal gamma levels.

reply to this message

#13787: Re: Sauerbraten (OpenGL?) overrides color profile settings

by Zorg on 04/11/2011 11:54, refers to #13786

Thanks Quin, but I'm familiar with the ingame gamma settings and I don't want to alter the gamma setting at all here. My screen's colors suck without custom color profiles, so I installed a calibrated ICC profile which makes quite a big difference.

As I understand from your response, sauerbraten applies a gamma curve different from system settings. This is done during the splashscreen. When I put "/gamma 150", quit sauer and restart, I notice the splashscreen changing from gamma 100 to 150 after a few 1/10s. And at this point exactly my ICC profile settings are switched off and the screen is covered with an ugly blueish color shift until I quit sauer again.

reply to this message

#13788: Re: Sauerbraten (OpenGL?) overrides color profile settings

by Joste on 04/11/2011 22:47, refers to #13787

I am thinking that saurbraten sets the gamma globally but the colour profile sets the gamma per channel? That said I tried setting the colour channels to different channels using nvidia settings and then ran sauer and the gamma didn't change back - and doing gamma 100 did nothing and gamma 120 just increased the overall brightness. The colours where still off (as I had set them to be). Though this is a GTX 280 with the latest Beta driver and is running on Linux so you mileage may vary.

reply to this message

#13789: Re: Sauerbraten (OpenGL?) overrides color profile settings

by baby~rabbit on 04/12/2011 12:55, refers to #13787

Sauerbraten uses SDL and it's gamma methods, and this gamma affects the entire display (which is annoying when you run in a window).

You should find that if you set gamma to 100 then it doesn't affect your colour profile. Though then you might have to resort to twisting the brightness knob on your monitor to up the brightness level (if you need to).

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

7 plus 5 =


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42366524 visitors requested 58071671 pages
page created in 0.123 seconds using 9 queries
hosted by Boost Digital