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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826748 views, last view: 12/09/2021 06:25

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#13730: Re: Spawnkill protecion - would it be possible?

by baby~rabbit on 03/14/2011 21:39, refers to #13728

Spawnkilling is a perfectly valid gameplay tactic. - A great way to rack up points while waiting for the flag.

One counter-tactic is to message your teammates and tell them exactly where the killer is so they can take the killer out before you spawn again.

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#13731: Re: Spawnkill protecion - would it be possible?

by suicizer01 on 03/15/2011 00:48, refers to #13730

Very true, but too bad the counter-tactic is lacking when you've got 15 other teammates in your team (like on instateam venice) or just aren't a team at all (like in almost all random ctf or (regen)capture matches).
The fact that you can spawncamp on just normal instagib isn't giving any tactic at all and isn't having any counter tactic.

Besides, When every teammate is camping on a different playerstart (like if there are 7 playerstarts and a team contains 14 players, every playerstart has 2 "spawncampers"), (in theory) the other team will get spawned and instantly killed all the time.

This really breaks the gameplay of the game and should be avoided and not only by putting more playerstarts in maps. That won't fix the problem, it only pushes the problem a bit back.

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#13732: Re: Spawnkill protecion - would it be possible?

by tman elite on 03/15/2011 06:04, refers to #13731

I agree, if there were say 50 or 75 playerstarts instead of 14 (if we say there are 7 per team) then spawnkilling wouldn't really be a problem. You might wait by one spawn point for a few minutes, but chances are they'll spawn somewhere else and kill you soon.

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#13733: Re: Spawnkill protecion - would it be possible?

by suicizer01 on 03/15/2011 08:21, refers to #13732

That won't fix the problem!
There are always playerstarts who are more loved to spawncamp than other playerstarts.

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#13734: Re: Spawnkill protecion - would it be possible?

by otezun on 03/15/2011 17:55, refers to #13729

Well - I don't know how the sauerbraten community is... haven't been here for long. I am willing to do it (could take a while, don't have that much time for such stuff), but my lack of knowlege may be a handicap. If I really finished this one, some other should look over it...

Well - for I won't wan't to live with it I will try it.

Spawncamping can be a tactic - but only in some games. In insta gib venice it surley isn't - there is no competition for skill, its just standig at spawn with a chainsaw. That makes the game kind of annoying, because your killed like four times before really getting to play.

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#13735: Re: Spawnkill protecion - would it be possible?

by SheeEttin on 03/15/2011 20:03, refers to #13734

Here's a tip: other games prevent spawn killing by temporary invulnerability. That'd probably be easier to implement.

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#13736: HOST MY OWN SERVER???

by Razor2D on 03/15/2011 20:09

Hey,
I want to host my own Sauerbraten server but the server.bat says:

Master server registration failed: failed pinging server


PLEASE HELP ME

Greetz Razor2D

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#13737: Re: Spawnkill protecion - would it be possible?

by tman elite on 03/15/2011 23:11, refers to #13733

More spawnpoints would fix the problem though. Lets say there's a guy camping with his rifle aimed at a spawn point. You spawn there and get shot. Now you respawn, but since there are 50 spawnpoints you have a 98% chance of spawning somewhere else. You already know where the guy is, and if he's camping he won't move so it'll be an easy kill.

I like the idea of temporary invincibility only if it's no more than 3 seconds or so. Give people enough time to get their bearings but not give them a big advantage.

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#13738: ..

by qwertzuiop on 03/16/2011 10:30

HOW TO MAKE MAPS

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#13739: Re: ..

by suicizer01 on 03/16/2011 11:08, refers to #13738

Maybe you should investigate more before screaming like a kid that's like 8 years old...

http://sauerbraten.org/docs/editing.html
http://cube.wikispaces.com/Mapping+and+Editing

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#13740: Re: ..

by Razgriz on 03/16/2011 11:27, refers to #13739

Senseful posts rarely work with 8 year olds. Scream back!

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#13741: ..

by TheLeopardson on 03/16/2011 16:38

I can't make a forum account because I am not receiving the activation email. What now?

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#13742: Re: ..

by Papriko on 03/16/2011 17:14, refers to #13741

How did you post here without account?

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#13743: Re: Spawnkill protecion - would it be possible?

by AlternateLives on 03/16/2011 17:36, refers to #13728

I still stick with my philosophy as far as spawnkilling goes:

If you are there for more than three seconds, you deserve to get shot at.

My simple advice is this: hit a movement key right as you respawn. this works at eliminating spawnkills by about 90%* (you will still get killed from time to time)


*this is just a guess. I have no idea on the actual percentage.

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#13744: Re: Spawnkill protecion - would it be possible?

by suicizer01 on 03/16/2011 23:24, refers to #13743

A good spawncamper is aware of players who immediately press any movement-key...

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#13745: Re: ..

by srbs on 03/17/2011 02:25, refers to #13742

Anybody can post in the 3 permanent threads.

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#13746: Compiling error.

by someperson on 03/17/2011 19:18

I\\\'m trying to compile Cube (the original, not make Cube 2) from source but I keep getting this error:

make -C ../enet all

make[1]: Entering directory `/home/anthony/Desktop/cube_source/enet\\\'

make[1]: *** No rule to make target `all\\\'. Stop.

make[1]: Leaving directory `/home/anthony/Desktop/cube_source/enet\\\'

make: [enet] Error 2 (ignored)

g++ -Wall -O3 -fsigned-char -fomit-frame-pointer -I../enet/include

`sdl-config --cflags` -c -o client.o client.cpp

/bin/sh: sdl-config: not found

In file included from client.cpp:3:

cube.h:273: fatal error: GL/gl.h: No such file or directory

compilation terminated.

make: *** [client.o] Error 1


Can anyone help?

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#13747: Re: Spawnkill protecion - would it be possible?

by otezun on 03/17/2011 23:47, refers to #13743

Yes, I see it like this to. 3 Seconds is a long time span in sauerbraten.

Thats why temporary invulnerability sounds good to me: If your 1.5 (or more commen $varTime) second(s) invulnerable just standing there with a chainsaw is senseless. Also it fits into Sauerbratens Idea of minimalism.
Well - maybe I\'ll give it a try this weekend

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#13748: Makeing my own sever (Not what you think!)

by jdm280 on 03/18/2011 01:20

I have been trying to host my own sever but I keep geting "master server registration failed: failed pinging server" I know what your thinking and yes I do have a router but I HAVE forward Ports 28785 and 28786 for my computers fire wall AND on the router settings but its STILL not working could it be something else?

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#13749: Re: Compiling error.

by tempest on 03/18/2011 15:03, refers to #13746

You need all the necessary *development* libraries, i.e. opengl-dev (or whatever it's called).

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