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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826206 views, last view: 12/09/2021 03:11 |
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for questions, announcements etc.
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#13659: Re: Screenshots |
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by Papriko
on 02/12/2011 17:47, refers to #13658
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It's in your main Sauerbraten folder. I am not on Windows, but probably it's a folder in My Documents, perhaps hidden.
Do you know where your config and your base folder for private maps are? There the screenshot should be too.
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#13660: Re: cartoony water... |
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by Snark
on 02/12/2011 18:01, refers to #13657
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Huh... I had no idea that you could use noclip like that.
Thankyou, that's actually kind of ingenious...
There is a slight problem though, in that I'm using the codebase of the Trooper Edition for the mod (it's more stable than the Justice edition and seemed to have all of the features needed... *sigh*) and Trooper doesn't support alpha-blend textures on geometry...
I suppose I'll have to import the alpha-blend texture function from Justice (actually, now that I think of it, that could solve other problems as well...)
God, I wish I could just find that niggly little code snippet and save myself having to do that, but I suppose that's how it goes...
Infinite thanks to everyone for their help.
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#13661: Re: Screenshots |
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by SheeEttin
on 02/12/2011 20:49, refers to #13658
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http://cube.wikispaces.com/FAQ#sauerbraten_home
Snark: not really a snippet. Here's the commit:
http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten?view=revision&revision=2704
You'll need to cherry-pick that if you want alpha materials in Trooper.
Or, here's the patch: http://pastie.org/pastes/1556966/text
(No idea if it'll apply cleanly, though.)
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#13662: Re: |
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by Snark
on 02/13/2011 06:51, refers to #13661
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No, no - I meant the (presumed) snippet that stops the water material behaving like I want it to.
Adding Alpha Blend Texture abilities to Trooper will be a nightmare.
Thanks for directing me towards those resources, though, they'll certainly help.
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#13663: RPG Progress |
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by tman elite
on 02/15/2011 06:30
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Sorry if this is off-topic. I haven't been paying much attention to the development for a while, but now that I've taken a renewed interest, does anyone know what the status of Eisenstern is? I know that it branched off into a community project, but is it still being worked on? And does anyone know where their forums or updates and such are? I looked on their sourceforge page, which was not very helpful, and their project web site is pretty much empty.
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#13664: Re: RPG Progress |
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by Razgriz
on 02/15/2011 11:40, refers to #13663
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eisenstern is a dead project, likely years now.
aardappel forced the branch back into the sauerbraten release despite knowing that it's a pile of shit that it's better somebody works on their own RPG mod than try to fix that thing up. But if you feel like giving it a go, feel free.
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#13665: Re: RPG Progress |
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by Hirato Kirata
on 02/15/2011 12:11, refers to #13664
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I'm working on one within sandbox, feel free to join in and help.
it'd definitely be appreciated.
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#13666: Re: RPG Progress |
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by tman elite
on 02/15/2011 23:31, refers to #13665
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I'd love to help. Problem is I'm not good at anything lol
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#13667: Help!, Saurbraten lagging on Windows 7 |
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by Darkforester67
on 02/17/2011 15:26
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My friend is haveing trouble with his Saurbraten on his Windows 7 64bit, when he opens the game everything lags like hell, he never had probleams with this in other games just this.
Specs:
ACPI x64-based PC idk
ATI Radeon HD 4800 Series (Microsoft Corporation WDDM 1.1)
Intel [R] Core (TM) i5 CPU 750@ 2.67GHz
x4
Windows 7 Home premium 64bit
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#13668: .. |
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by Razgriz
on 02/17/2011 18:55
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First of all, learn to post in the RIGHT SECTION next time, it isn't hard.
Secondly, check if his ATI supports OpenGL, and if his drivers are current. I have a 4890 and logically any card of the same line should be able to play just fine.
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#13669: Re: .. |
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by Darkforester67
on 02/17/2011 19:53, refers to #13668
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This is my first time posting, I'm not use to this kind of forum
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#13670: Splitscreen for Cube 2 |
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by Dabeavis
on 02/20/2011 19:07
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I want to see some 2 or 4 player splitscreen action like in many quake games, sorry if it has already been implemented
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#13671: Enemies and some other objects do not appear |
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by MNKYband
on 02/20/2011 23:57
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I just got the Cube 2 Sauerbraten game, and I didn\'t change any settings or do anything, but when I started playing it, I could not see enemies, my guns, powerups, or some parts of the level. Can someone please help me with this? Thanks!
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#13672: Re: Enemies and some other objects do not appear |
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by tempest
on 02/21/2011 00:48, refers to #13671
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Please give us a screenshot. Press F12 in-game, then http://cube.wikispaces.com/FAQ#Frequently%20Asked%20Questions-Q:%20Where%20are%20my%20saved%20maps,%20configs,%20screenshots?%20Where%20do%20I%20put%20things%20I%20wish%20to%20add? .
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#13673: Starting a server via LAN without Port forwarding? |
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by floripipo
on 02/21/2011 20:45
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Hi Guys
Little question: we do have a LAN and we would like to play over the lan. But we don not have access to the router so we cannot forward the ports. Is it possible to start the server without master server registration and then connect via "lanconnect" or anything like this?
Thanks for help
Flo
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#13674: Re: Starting a server via LAN without Port forwarding? |
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by eihrul
on 02/21/2011 21:20, refers to #13673
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Yes, just do exactly that. Start up the server, and type /lanconnect to connect.
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#13675: Re: Enemies and some other objects do not appear |
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by MNKYband
on 02/21/2011 21:59, refers to #13672
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Here is a screenshot. The enemy is shooting at me, but I cannot see it, and I cannot see my guns or powerups either.
http://i1125.photobucket.com/albums/l598/MNKYband/screenshot_206679.png
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#13676: Re: Enemies and some other objects do not appear |
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by Bosurgi725
on 02/22/2011 01:20, refers to #13675
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Have you messed with stuff in the models folders? I had this happen once on some failed modifications of player models and such.
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#13677: cube 2 falldamage |
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by masterkillz100
on 02/22/2011 14:35
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is there falldamage in cube? because i was playing online and i went on this jump pad and i went really high and when i hit the ground i died and i wasnt shot either and mode was insta ctf
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#13678: Re: cube 2 falldamage |
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by masterkillz100
on 02/22/2011 14:39, refers to #13677
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i do have screenshots but i dont where to find them in the sauerbraten folder
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