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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826612 views, last view: 12/09/2021 05:14 |
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for questions, announcements etc.
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Board Index

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#13337: Re: Sauerbraten to OSCulator |
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by SheeEttin
on 08/31/2010 09:46, refers to #13325
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What you need to do is identify the best way to communicate data to your program (in this case, OSCulator). Sending data over TCP/IP is probably not it.
The most efficient/effective way I can think of is to write something to spoof a client, connect to a server, and read the data from the server. (Read the source for the whats & hows of multiplayer data.)
The easiest way I can think of is to just take a regular client, connect to a server (spectator mode, probably), and parse what it sends to stdout. (You'd probably want to add (a lot) more conoutf()s.)
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#13338: motion blur in justice edition |
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by Bibi
on 09/05/2010 18:47
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Motion blur is not documented. I'd like to know if there is parameters to the /motionblur command. Only the first (0..1, wich means activated or not) is printed by the engine...
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#13339: MB |
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by Calinou-
on 09/05/2010 21:01
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Try /motionblurmillis (value) and /motionblurscale (value), try different values.
PS : in the future, type /motionblur then press tab multiple times ;)
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#13340: Re: MB |
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by Bibi
on 09/06/2010 17:11, refers to #13339
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Well, thank you !
(hope it won't count as spawn :p)
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#13341: pc reastarts |
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by Zyx
on 09/07/2010 03:42
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I downloaded the game and it starts just fine, but about 30 seconds to 1 minute while actually playing a level my computer suddenly reboots. i use windows.
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#13342: Assasin Edition |
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by PainisCupcake
on 09/07/2010 07:12
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It had the gun best models so i tried to put those models into Justice edition but i messed up.
Whats the legit way to put Gun models from assasin editon into justice edition?
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#13343: Re: Assasin Edition |
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by Calinou-
on 09/07/2010 10:50, refers to #13342
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You can use the old guns. The best way is to download SVN at a specific revision. You can alsi search quadropolis for the hudgun selector by Younes. Unfortunely, he left the community.
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#13344: cube2 engine |
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by nifares
on 09/11/2010 04:01
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Hello I find your project very well but what should make it ATTRACTIVE make the play, external map editor, sound is very poor and models, look at quake 3 Maybe you could do something better
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#13345: Re: cube2 engine |
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by Quin
on 09/11/2010 13:23, refers to #13344
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Hello, I find your comment very well, what should make it READABLE make the words, the sentences, grammar is very poor and broken, look at other comments Maybe you could do something better
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#13346: Animated Textures |
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by cromagman
on 09/12/2010 01:10
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Hello, I recently created this:
http://img841.imageshack.us/img841/6871/texboxsquare2.jpg
It is intended to cycle through the different 64x64 segments.
How does one go about the animation part? I heard that "<anim:64,64,500>filename.jpg" works, but the game had trouble loading the texture when I tried that.
What do I type in the actual texture filename/cfg file?
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#13347: Re: Animated Textures |
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by SheeEttin
on 09/12/2010 01:23, refers to #13346
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There doesn't appear to be an <anim> texcommand, at least in SVN. (They all appear in src/engine/texture.cpp, in function texturedata.)
In any case, you could try the pulseglowworld shader. Examples in CFGs for relic, shipwreck, nevil_c, and hog2.
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#13348: Re: Animated Textures |
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by Quin
on 09/12/2010 02:07, refers to #13346
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The anim texture command is only available in Red Eclipse. In Sauerbraten you may need to use texscroll [x] [y] or a shader, but neither of these methods are totally optimal for your purposes.
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#13349: MMORPG |
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by redisforever
on 09/12/2010 02:16
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I was thinking of making an MMORPG in the Cube 2 engine. Maybe with a map like the_city. http://www.quadropolis.us/node/1055
Unfortunately, I can't do scripting. What do you think? It would be like The Specialists Role play servers. You can get a job, house. Things like that. A life basically.
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#13350: Re: Animated Textures |
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by cromagman
on 09/12/2010 03:24, refers to #13348
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If I were to animate this texture in Red Eclipse, would I only type <anim...> before the filename in the cfg, or does the image file name itself need a special prefix?
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#13351: Re: Animated Textures |
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by Quin
on 09/12/2010 03:30, refers to #13350
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You had it correct in your original comment: "<anim:64,64,500>filename.jpg" = cycle 64x64 segments every 500 milliseconds.
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#13352: Re: MMORPG |
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by Quin
on 09/12/2010 03:36, refers to #13349
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@redisforever - Read these:
http://cubeengine.com/forum.php4?action=display_thread&thread_id=866&start=96
http://cubeengine.com/forum.php4?action=display_thread&thread_id=2342
-and-
http://cube.wikispaces.com/How+not+to+start+a+mod
http://cube.wikispaces.com/How+to+approach+modding
http://cube.wikispaces.com/Modding+Guide
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#13353: Message censored by administrator |
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by FinalEdition
on 09/13/2010 06:42
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#13354: adjusting game time on xsbs 2.2 |
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by identitee
on 09/13/2010 13:49
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i don't have a problem with xsbs 2.2 as such. i would just like to know how to change the game time from the standard 10 minute rounds to say 5 minutes on FFA, for instance. Thanx
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#13355: Sauerbraten isn't working properly |
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by jakers3739
on 09/14/2010 08:05
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My Sauerbraten keeps flashing when I'm in an instagib team or just instagib... I tried resetting my options but didn't work... Does anyone know how to fix this problem?
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#13356: Re: Sauerbraten isn't working properly |
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by Calinou-
on 09/14/2010 13:36, refers to #13355
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Maybe because you get too many times killed ? In the options, try disabling "Damage Screen" and "Damage Compass".
Best regards,
Calinou
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