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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826769 views, last view: 12/09/2021 06:28

for questions, announcements etc.

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#14: Corrupted files 2

by SleepwalkR on 01/05/2002 19:10

The issue with the corrupted files is now fixed.

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#15: rick

by Aardappel on 01/05/2002 19:28

if you can get on irc, the main #cube channel on irc.gamesnet.net, you'll meet most mappers there (read: goetz)

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#16: Cube on FreeBSD/Linux

by eihrul on 01/06/2002 00:45

I've made an unofficial FreeBSD/Linux
distribution for Cube including all
the game media, the FreeBSD server
binary, Linux server and client
binaries, and most importantly, the
game media that is needed to play
(so you don't have to run the installer
under wine). The Linux client binary
is slightly updated to include even
fewer library dependencies.
I've also included the fmod library
for Linux for those (who like me) were too damned lazy to install it as well
as some extra notes on getting the
Linux client to run.
Get it at:
http://tunes.org/~eihrul/cube-unix.tar.gz

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#17: 'Cube'

by Haioken on 01/06/2002 02:52

That's a very impressive engine, simple yet effective. With a little bit more work, it would be quite a fun deathmatch game, with realtime world editing.
Just small little things, like showing the player weapon, showing the ammunition (For rockets, etc) more weaponry and a little more ease of use of the editor.
Maybe group all the commonly used keys into one area of the keyboard. (Raise floor, lower floor, raise roof, lower roof...)
I could imaging trapping a friend into a small little room to frag him :)

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#18: haioken

by Aardappel on 01/06/2002 23:10

thanks :)
work is ongoing to improve it. Stuff like weapon models depend on people making them, I personally don't find em essential.

If you dislike the keybindings, you can change them yourself already.

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#19: Some info

by Jaj on 01/07/2002 04:27

Well, i've proved this engine on a P200 with 32mb and a Riva TNT (16Mb) graphic card, and it works perfectly, i say this to give you some information that your engine works... well on this....machine ;p.

And of course, i like this engine, is great =).........

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#20: Test

by SleepwalkR on 01/07/2002 17:46

<a href="">wurstblitzen</a>

sorry =)

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#21: new cube update (01-09)

by Aardappel on 01/09/2002 01:23

containing even better netcode!

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#22: Poo!... One frame a second - WTF?

by Nekroe on 01/09/2002 11:32

ugh... cube runs at about 1 or 2 frames per second on my p2-350... it doesnt seem to be able to recognise the gl thingy... -- This problem is probably fixable, but i wouldnt have the foggiest how to... :(

p.s - will you ever consider a software version? [for really REALLY low end users]

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#23: Nekroe

by eihrul on 01/09/2002 14:53

That is entirely an OpenGL driver issue.
This has nothing to do with Cube
recognizing your "gl thingy." Cube
just uses OpenGL; it's up to OpenGL
to do the recognition of your hardware.

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#24: zoom script

by captmellow on 01/09/2002 23:02

Did any one ever use that zoom script I posted in the former beseen forum?

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#25: Cube the Language

by rickclark on 01/10/2002 02:54

Not only is Cube a game it is also a programming language. :) I came across this:

http://www.research.compaq.com/SRC/personal/najork/cube.html

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#26: :)

by Aardappel on 01/10/2002 05:00

yeah I know of it from when I was doing research on graphical programming languages. "cube" is a WAY too generic name, that's for sure.

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#27: Cool game...

by Bascule on 01/16/2002 00:10

and some very nice-looking maps from all concerned.

All I need now is to see someone on the servers and the fragging will commence. That's me getting fragged while I gaze at the scenery!

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#28: New forum feature

by SleepwalkR on 01/16/2002 19:14

I just had some spare minutes and implemented a nifty little "reply" feature, as you probably have noticed already.

Have fun!

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#29: Re: New forum feature

by Goetzenzar on 01/16/2002 23:46, refers to #28

oh, thx sleepwalker!
i love it :)

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#30: Re: New forum feature

by SleepwalkR on 01/17/2002 00:34, refers to #29

Yup, it's pretty l33t, esp. since you don't have to reload the page like Qmap =). All simple javascript.

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#31: 'test`?!"

by SleepwalkR on 01/17/2002 00:42

nevermind

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#32: again

by SleepwalkR on 01/17/2002 00:44

again!

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#33: last time

by SleepwalkR on 01/17/2002 00:45

I promise

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