General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826791 views, last view: 12/09/2021 06:28 |
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#1285: .. |
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by Pathegreat
on 03/30/2003 03:37
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i make maps myslef but noun so good
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#1286: Re: .. |
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by Piglet
on 03/30/2003 09:25, refers to #1285
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i think one of the main problems with my mapping is I simply dont put enough time into them. A typical bigish singleplayer map will take me about 2 and a half hours, which really is'nt too long.
Apart from that, practice really helps, the more maps you do the better you'll get
Oh and on the two story map, no it's not possible with the current version of cube (engine limitation)
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#1287: Re: .. |
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by pushplay
on 03/31/2003 07:54, refers to #1283
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If you think about it you can probably achieve a similar layout with teleports.
And thank you for the compliment but you're too kind.
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#1288: Re: .. |
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by bobbity
on 03/31/2003 16:38, refers to #1270
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For a free C++ compiler and IDE for windows i reccomend DEVC++ with the MINGW compiler available @ http://www.bloodshed.net/dev/index.html or for linux good old gcc and kdevelope
and for a good start on opengl proggramming and 3d graphics it hard to beat http://nehe.gamedev.net/
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#1289: .. |
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by bobbity
on 04/04/2003 19:48
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The address that I run the Cube server on cs6625130-157.austin.rr.com now serves Team Speak a Free Voice over ip client server package available at www.teamspeak.org it is available for Linux and Windows
The clients are real easy installs even for Linux
I hope to hear from you next time you take a rocket up the Butt
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#1290: PJ problems. |
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by TomCat39
on 04/04/2003 21:05
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I've just started playing this game. I'm playing it all default on WinXP Pro SP2 minus DX 9. Anyways, I have a couple of servers that I ping very well or fairly well to. 65-100 But after about 1-2 minutes of play my PJ shoots through the roof from what everyone tells me. like 1100+ usually and so I'm an unfair target for others.
What IS pj (guessing packet jumble) and what can I do to fix it. My RWIN is 17520 (Nice RWIN for 1.5M/512K dsl) and a multiple of MSS which comes back as 1460 (Typical for TCP/IP overhead. Actually, here is the report of my stack settings for WinXP pro:
Receive Window (RWIN): 17520
Window Scaling: off
Path MTU Discovery: ON
RFC1323 Window Scaling: OFF
RFC1323 Time Stamping: OFF
Selective Acks: ON
MSS requested: 1460
TTL:
(less any hops behind firewall)
132
TTL remaining: 114
So any ideas as to why my ping stays at a nice 65 or so on my best server but my pj shoots over 1100+ consistently? Some help would be greatly apreciated.
Thanx in advance.
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#1291: Re: PJ problems. |
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by Skaus
on 04/04/2003 23:34, refers to #1290
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I'm not sure what PJ is either.. packetjump i think, but i don't know exatly what that means :P
anyway, I had similar problems with my ISDN. After a year of not being able to play online because i'd got 10+ sec lag after half a minute of play, i installed new drivers for my isdn card, which solved the problem. Downloads and everything worked just fine, but playing games was impossible. So try updating your drivers
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#1292: Re: PJ problems. |
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by TomCat39
on 04/05/2003 02:01, refers to #1291
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Well went and peeked at SoHoware and they don't have updated drivers. They say XP installs the right ones blah blah. Also it only seems to be a problem with this game but I haven't had the chance to test with any other fps yet. Dungeon Siege has worked fine and so has Scorched 3D. I can't find my copy of UT to try that, but I haven't looked super hard yet.
Was hoping there was a simplier answer. Will get back to yall with any more info I find out.
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#1293: Re: PJ problems. |
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by bobbity
on 04/05/2003 03:39, refers to #1290
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it sounds like you would have already done this but do you any sort of virus scanning software active if so i would disable it and see if that makes a difference
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#1294: Re: PJ problems. |
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by TomCat39
on 04/05/2003 04:19, refers to #1293
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Did, have and do. :-/ I'm just about at wits end.
I even made sure to have NAV be show always so as to remind me heh.
Anyways, thanx for the suggestions. I'll keep tryin stuffs.
I even put the driver to be 10mb half duplex instead of auto so it doesn't negotiate every single time.
Still need to go box digging to find my UT and see if I have probs with it too. Last time I did UT it was 98SE not XP.
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#1295: Re: PJ problems. |
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by eihrul
on 04/05/2003 06:00, refers to #1290
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pjump represents the number of milliseconds between packets received. So a 1100 pjump means packets are arriving at 1.1 second intervals, i.e. bad stuff.
The main cause of pjump is packet loss. This packet loss can either be a result of the actual network connection being sucky, or the networking code doing it as a reaction to high variability in the round trip (ping) times of packets.
Sometimes the networking code bugs out on LANs where the round trip times are excessively low, so variability is high relative to the actual RTT. The networking code then sees this variability as a problem caused by saturation of the link (which is normally the case for a slow connection), and tries to rectify it by dropping packets and reducing saturation.
If you're experiencing these problems with a ping of day 30 or less, then turning off the network throttle may help. The command to do this is:
/throttle_decel 0
If this does not solve the problem, or makes it worse, then it actually is the network itself being saturated with data.
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#1296: Re: PJ problems. |
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by Skaus
on 04/05/2003 23:44, refers to #1294
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Well, this is a longshot, but since you're desperate..
Cube's actual netcode is in SDL, right? Maybe the problem is with SDL, and not cube, as i really can't see why cube would have problems by itself. So, hmm.. try updating that. As i said, a longshot :\
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#1297: Re: PJ problems. |
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by TomCat39
on 04/06/2003 03:11, refers to #1295
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Wow. Awesome info. I'm assuming the decel is another tcp/ip parameter like TTL, RWIN etc. I'll give that a shot. I do think it's something in the LAN settings. D2 actus a bit funny but quality checks work nice, as do speed tests etc.
Big thanx. Will get back to you with some results on the decel=0 bit. :D
I dunno about SDL etc, so will keep that long shot on the back burner. Thanx for the idea. :)
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#1298: Re: PJ problems. |
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by eihrul
on 04/06/2003 03:31, refers to #1297
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Skaus -
No, Cube uses its own custom networking code.
TomCat39 -
The decel is not a tcp/ip parameter. It's a feature of Cube's networking code, solely (which is based on UDP).
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#1299: Re: PJ problems. |
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by TomCat39
on 04/06/2003 03:37, refers to #1297
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Doh er umm not stack parms.... Got it figured. Have to connect to the server before setting it to zero or is doesn't allow the connection. Once on then I can do the command in the console.
Hopefully will run into some friendly players in the next couple of days and find out if that helps make me the simple target I know I am ;-)
Thanx again for the heads up and the command to try. :D
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#1300: Re: PJ problems. |
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by TomCat39
on 04/06/2003 06:14, refers to #1299
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The /throttle_decel 0 seemed to work out for the low grade NIC. The PCI SOHOware SFA110A NIC is a royal POS. I re-enabled the onboard RealTek LAN chip and swapped to that and haven't had any problems either. So... For those who have a cheapo NIC the command can help, but if possible, get a better NIC.
All is well. I die super easy now that my PJ stays around 35-50ish solidly. ;-) hehe.
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#1301: help |
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by Tom
on 04/06/2003 19:04
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why do almost all of my shots from any weapon hit directly infront of me??? it is like i have to be right up in the monsters face in order to damage it with any of the ranged weapons.. the fist is the best weapon so far! i'm using winxp.. maybe that might be it. please help.
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#1302: Re: help |
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by Bascule
on 04/06/2003 22:58, refers to #1301
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This old chestnut is a driver issue to do with a poor implementation of OpenGL on your graphics card.
<most used Cube forum phrase, bar none>
Update your graphics drivers!
</most used Cube forum phrase, bar none>
Why, oh why, oh why can't people browse the forums/use the search/just KNOW the freakin' answer etc., etc., grumble, grumble..
/me wanders off to bang my head against a brick wall, so others don't have to :)
</rant>
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#1303: Tab key |
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by bobbity
on 04/08/2003 02:16
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How would I bind the player and ping key to something other than tab? That way I can alt tab out of cube.
Presently the only way i can switch out of the game is if i receive a instant message.
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#1304: .. |
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by Thalion
on 04/08/2003 06:01
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Don't you have a "Windows" key on your keyboard? You could use that one...
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