General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826932 views, last view: 12/09/2021 06:33 |
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for questions, announcements etc.
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#12614: .. |
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by Robkinsons
on 10/08/2009 00:06
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Hi everyone, I am currently making my own custom Md3 monster in Blender, which I want to attack the player. I hear Sauer uses the sem AI script for all of its monsters will I be able to use it with mine, or will I have to write my own.
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#12615: Re: .. |
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by SheeEttin
on 10/08/2009 00:35, refers to #12614
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You will not have to write your own AI.
Note that you will only be able to replace a current monster model with your own unless you mod the source. Your monster will only attack in the same manner as the one you replaced.
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#12616: Re: next release |
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by Blarget2
on 10/09/2009 00:38, refers to #12612
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ya I want to know too.
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#12617: Re: asking about release dates |
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by MeatROme
on 10/09/2009 14:03, refers to #12612
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As always: it's ready when it's ready.
Sometimes shortly before a release you might see a note to mappers or so calling in their final refinements - but this is rare and still won't get you any concrete date.
We all just have to wait and see.
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#12618: .. |
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by Robkinsons
on 10/10/2009 22:12
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Hi guys, just a quick question, when I import a custom mapmodel into Sauer and then save the map close it and then load it again the models have gone. It says that the mapmodel cannot be found. Does anyone know why this is?
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#12619: .. |
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by Quin
on 10/10/2009 22:19
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In Sauerbraten, saving the map does not save the config file; you must edit (or create) that to have your modifications persist.
http://cube.wikispaces.com/Map+Config+and+Scripting
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#12620: .. |
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by Robkinsons
on 10/10/2009 22:20
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Thanks man, thats an awesome help.
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#12621: What will happen to my maps? |
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by Kraizer
on 10/11/2009 02:41
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I just now finished a complete map (my first) and im getting anew pc. I dont wanna lose this map, is there anyway i can transfer it to the other pc?
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#12622: Re: What will happen to my maps? |
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by SheeEttin
on 10/11/2009 05:11, refers to #12621
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Copy it.
http://cube.wikispaces.com/FAQ#toc46
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#12623: community size |
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by fast n'dirty
on 10/13/2009 01:14
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Hy guys
I regulary play this great game in multiplayer mode, and I always wonder why there are only so few players. Sometimes I\\\'m all alone. Isn\\\'t there any way to get more sauerbraten fans?
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#12624: @fast n'dirty |
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by LeftClicker
on 10/13/2009 04:11
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Are you using an outdated version of Sauerbraten? I loaded the pre-Trooper Edition on my laptop and I only got about one fourth my normal servers. If you're still disappointed, then maybe you need to click "Update list from master server" or whatever.
== LeftClicker ==
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#12625: Re: community size |
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by Q009
on 10/13/2009 14:51, refers to #12623
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ensure u have LATEST version of sauerbraten
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#12626: .. |
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by |TnG|Boomer
on 10/13/2009 16:15
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Hey I was Curious are you still running everything for cube?
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#12627: Re: .. |
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by BuRnItDoWn
on 10/13/2009 22:35, refers to #12626
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Like the original? There is a server, and people are on a slight amount. I only play in a specific time frame, though.
1+1=2
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#12628: pcube server |
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by turmis
on 10/14/2009 00:01
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Is there a different masterserver for pCube than Cube? Also, the batch file for the pCube server doesn't work, I just get some html (???) stuff in an error message. I also am not able to host a normal Cube server, did the masterserver change or something?
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#12629: Level file format? |
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by kenetic
on 10/14/2009 22:59
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Hi,
I'm evaluating cube to see if it could be used for a research project on procedural level generation. Is there documentation available on the level file format? I'd need to be able to read files in, have some internal representation, and write them out.
Thanks,
Ken
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#12630: Re: Level file format? |
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by Quin
on 10/15/2009 01:52, refers to #12629
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No, there is no real documentation on the format; the Cube 2 Engine is written to be minimal and mostly self explanatory. You can pretty much glean the map format from src/engine/worldio.cpp
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#12631: .. |
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by Robkinsons
on 10/17/2009 23:25
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More custom monster questions I'm afraid guys, I'm trying to create a human sized melee attacker as an enemy in an sp campaign. I understand that your monster has to attack in the same way as the monster you replace. Does this mean you have to use the same animations? Or can I create my own animations and simply replace the model with the melee attacker that is already built into the engine? Sorry if this sounds a little vague, but I can't seem to find much info on custom monsters. Thanks again for your help.
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#12632: Why won't /getmap work? |
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by Roverrider
on 10/18/2009 00:03
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I've been trying to type /getmap after someone sends a map in edit mode and it doesn't work. Howcome?
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#12633: Texture blending. |
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by Tentacudar
on 10/18/2009 01:18
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Okay I've been using Sauerbraten for over a year now, and it still is impossible for me to understand the texture blending, and I could really benefit from learning how to do it too, its just that the editing reference page doesn't really describe to well on how exactly to choose 2 different textures and make them blend. So, How do you go about texture blending?
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