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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826789 views, last view: 12/09/2021 06:28

for questions, announcements etc.

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#1261: bug: all freez

by tantrika on 02/28/2003 16:35

ive sometime a bug: everything freeze, specially on Games-On.nl, very annoying because have to hard reboot...

mdk9.0 / Athlon900 128M + GeForce2(nvidia driver on xfree 4) 64M

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#1262: ..

by help!!! on 03/01/2003 15:14

i downloaded cube onto my redhat 8.0 system and no matter what i do my fps stays at 9!!! i can\'t tweak it, it doesnt work!i have an intel celeron 1.7 ghz, and 512 mb RAM. Some1 please help!

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#1263: ..

by Darthvim on 03/01/2003 23:32

from which manufactor is your graphicscard ?

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#1264: Re: ..

by Aardappel on 03/03/2003 10:49, refers to #1262

you are running cube using software opengl rendering.

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#1265: new review!

by underworldfan on 03/03/2003 19:18

monster machine, by spentron, got reviewed at my site.

And it did rather well ;)

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#1266: ..

by AzraelKans on 03/07/2003 00:50

Im very impressed with the cube, I am planning on doing some modifications for it that would enhance the single player game, is there a website or group cube related that has info on mods?

The changes Im planning to work at are:

*3rd person camera. (max payne style)
*Skeletal or boned animations.
*Improved physics (ode)
*Improved scripted events.
*AI
*Dialogs (for npcs)
*mission editors.. etc.

and er.. well per pixel lighting (I dont promise anything though I have my hands full! :) )

Thanks!

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#1267: Re: ..

by SysteM_H on 03/07/2003 04:04, refers to #1266

2 things:

good luck!

and

I'll give you a dollar if you manage to do all that.

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#1268: Re: ..

by Aardappel on 03/07/2003 12:16, refers to #1266

There is no such thing as a "mod" in the same sense as you can write them for quake engine games. You can do very minimal gameplay scripting by using the scripting language, but for anything major you need to just modify the source code :)

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#1269: Re: ..

by AzraelKans on 03/07/2003 16:59, refers to #1268

Hmm.. so is there a site related to cube (source) modifications? if there isnt I might just start one. =)

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#1270: Re: ..

by SysteM_H on 03/07/2003 20:50, refers to #1269

that would be an awsome idea. and if you do, would you please include a list of good (free) c++ compilers? ^-^;; thanks

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#1271: i know its quake 1 but Aardappel wrote the mod! :)

by underworldfan on 03/09/2003 17:42

hi guys....

http://www.planetquake.com/underworld/index.html

I have added a new page at my site for the DMSP2 mod for Quake 1. People can also submit (via email) their fastest times for finishing maps in DMSP2.

Check it out ....and send in those times!

thanx underworldfan

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#1272: ..

by frank__i on 03/10/2003 03:05

You got what it takes ?
Go to http://www.angelfire.com/fl5/flameshot/and check for your self

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#1273: Re: ..

by underworldfan on 03/10/2003 06:21, refers to #1272

frank, you need to take the "and" off the end of your URL.

good luck with your project, its looking like a promising start :)

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#1274: ..

by frank__i on 03/12/2003 02:03

Well , MY MOD IS DOING GREAT !

I have 6 peaple in the mod team and every body is working hard . I should have a new site soon but ill tell you when

So if you went to join , remember
http://www.angelfire.com/fl5/flameshot/

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#1275: 6 people?

by pushplay on 03/13/2003 08:43

I'm impressed.

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#1276: disconected packet length too long

by bobbity on 03/14/2003 01:27

..

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#1277: disconected packet length too long

by bobbity on 03/14/2003 01:30, refers to #1276

I am getting kicked off of a server that I am running localy when playing online with other players. I recieve the message [disconected packet length too long ] I am running Mandrake 9 Linux

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#1278: Re: disconected packet length too long

by Aardappel on 03/14/2003 11:44, refers to #1277

are either the clients or the server recompiled from source? if yes that won't work.

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#1279: problem loding map!!

by osadkid on 03/20/2003 18:41

I have a problem loading a map with cube!!! Whenever i try to lad it ,nothing comes up ,just the blank start screen! Do i have to move anything ???
Someone help me!
ALSO:::::
where do i put the sdl.dll file ???

Peace out!:)

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#1280: Re: problem loding map!!

by pushplay on 03/20/2003 23:30, refers to #1279

SDL.dll should be in cube/bin. What video card do you have? Does the first map load?

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