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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826039 views, last view: 12/09/2021 02:36

for questions, announcements etc.

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#1221: Re: The cube wont work! plz help!

by Aardappel on 02/04/2003 11:46, refers to #1219

start cube from the cube root directory, not the bin directory.

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#1222: Re: ..

by Shockie on 02/08/2003 06:45, refers to #1198

there was a thread called "programming" that covered all that :D


---


uber cuber going up over the next few days, files are up here:

http://www.ubercuber.com/files/

open dir till i write a script for it.

if anyone wants hosting, happy to give it to you for free on octane design servers :D 50mb/unlimited bandwidth/email/ftp/php (no mySQL atm...) i think that piglet still uses his: http://www.octane-design.biz/~piglet/ (hope you dont mind me using you as an example)

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#1223: Re: ..

by Shockie on 02/08/2003 06:46, refers to #1222

sorry, and NO BROWSER PROBLEMS!

open to anyone and every1 with a cube site

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#1224: Re: ..

by spentron@home on 02/08/2003 14:56

My new "NO BROWSER PROBLEMS" Cube site is at: http://www.intergate.com/~spentron/cube/

It was convenient and it's fast.

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#1225: Re: ..

by Piglet on 02/09/2003 08:51, refers to #1222

thats completly fine, as my free cube hosting is truly brilliant. Im still finding it hard to believe that I got it without paying for it :)

***** five stars :D

Piglet

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#1226: This is great.

by CyKel on 02/09/2003 14:23

I can\'t believe this game. Extremely good.
I\'ve been a pretty elite QuakeWorld player (beat LakermaN once :o)

Anyway, the gameplay is great, most maps are pretty decent and best off all: I\'m playing on a modem and the server i played on with 3 other guys (decibel.something.something.fi) felt like playing on a LAN.
Truly great.

And only 8mb, omg wtf! :o.

Most impressive.

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#1227: Re: This is great.

by Aardappel on 02/10/2003 11:21, refers to #1226

thanks...
so what is your elite qw name then? I am quite up to date on who is who in qw :)

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#1228: Re: This is great.

by Verbal on 02/11/2003 04:36, refers to #1226

omg wtf!!!

:) hi.

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#1229: Re: This is great.

by hungerburg on 02/12/2003 01:15, refers to #1227

erm aard, so whats your nick in cube? which servers are you on?

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#1230: Re: This is great.

by Aardappel on 02/12/2003 11:27, refers to #1229

my nick, amazingly, is "Aardappel". if you want to play me, talk to me in #cube (will play any server that gives me <500 ping)

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#1231: cube crashes on start

by dust on 02/12/2003 18:57

could anyone help me please ? when i start cube from root directory (or /bin_unix) it crashes leaving this message and freezing my X:

init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
init: video: misx
init: gl
X Error of failed request:GLXBadRenderRequest
Major opcode of failed request:144 (GLX)
Minor opcode of failed request:1 (X_GLXRender)
Serial number of failed request:19
Current serial number in output stream:20
--
I have GeForce4 Ti4200 and latest nvidia drivers installed. My system is Debian/Gnu Linux - testing.

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#1232: ..

by Darthvim on 02/12/2003 21:28

run the cube_unix in the root derectory

sh cube_unix -w1024 -h768

or

./cube_unix -w1024 -h768

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#1233: Re: ..

by dust on 02/12/2003 21:48, refers to #1232

this will give the same result ... cube crashes the same way as before ;((

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#1234: Porting ?

by Al_Capone on 02/13/2003 02:49

Aard, you ever thought of porting the map editing into crystal space ?

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#1235: Re: Porting ?

by pushplay on 02/13/2003 04:47, refers to #1234

AHAHAHA. Bwahahaha. Aha. heh.

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#1236: Re: Porting ?

by pushplay on 02/13/2003 04:48, refers to #1235

I know I'm a jerk.

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#1237: Re: Porting ?

by Al_Capone on 02/13/2003 06:33, refers to #1236

More like a loud mouth snook.

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#1238: Re: Porting ?

by pushplay on 02/13/2003 07:02, refers to #1237

Boy, I say boy, you got it all wrong. I'm a chicken. Rooster that is.

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#1239: Re: Porting ?

by Aardappel on 02/13/2003 10:21, refers to #1234

no. crystal space and cube are such entirely different kinds of 3d engine that that wouldn't make sense at all. Besides, I am not that impressed with crystal space, I see no use for enhancing its map editing.

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#1240: New Episode: Monster Machine

by spentron@home on 02/13/2003 15:07

5 big singleplayer levels of diverse improbabilities and frantic action:

http://www.intergate.com/~spentron/cube/mm/

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