General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826773 views, last view: 12/09/2021 06:28 |
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for questions, announcements etc.
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#119: overlord yggdrasil |
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by Goetzenzar
on 03/03/2002 20:30
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oooh, dmsp against trees sis great funn!!!!1
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#120: Re: fun |
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by pushplay
on 03/04/2002 07:03, refers to #118
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Those are characters! Damn. I was looking through the old tricks people pulled with Doom to emulate a 3d environment and was hoping you did something similar. :)
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#121: test |
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by SleepwalkR
on 03/20/2002 23:19
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tst'asdf
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#122: Ok |
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by SleepwalkR
on 03/20/2002 23:19
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looks like I smashed that annoying quote bug.
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#123: new cube beta |
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by Aardappel
on 03/25/2002 02:08
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http://wouter.fov120.com/cube_25_03_2002_beta.zip
This is a beta so expect things not to work (I rewrote a fair few parts). New features include water, sp etc (read history.html for the full story).
Please give it a testdrive, and let me know of any bugs with new features.
before you complain: classic sp is very minimal, and there is no trigger/door features yet.
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#124: Like a little girl |
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by pushplay
on 03/25/2002 06:48
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Eeeeeeeeeeee!
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#125: your first bug |
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by pushplay
on 03/25/2002 08:14
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Game crashes when a monster spawns in the water.
And one minor complaint, outside the water you can see down the usual distance, but as soon as you jump in the water gets all murky. It just strikes me as odd.
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#126: pushplay |
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by Aardappel
on 03/25/2002 13:17
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I'll look at that crash... though I had monsters spawn in the water just fine here?
The added "murkyness" is intentional (its closer distance fog), try to look around in most real water volumes and you'll notice the same thing, most reduce view distance tremendously.
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#127: Re: pushplay |
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by pushplay
on 03/26/2002 06:01, refers to #126
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I had the water level way up there just to see what would happen. I think it was around 80. I did it with a very stupid map which has floor at the lowest possible level and height at the max possible height. That may be why.
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#128: New Beta |
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by Bascule
on 03/26/2002 13:33, refers to #123
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Fantastic! - love the water effect and the trees :)
No bugs as yet, but I have only had a chance to have a little play around with it.
Keep up the good work, Aard.
me goes off to finish my very first DM Cube map (5 or 6 weeks and counting), so that I can have a go at an SP map - probably have it ready for Christmas :(
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#129: sorry |
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by Aardappel
on 03/27/2002 18:55
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DMSP mode appears to be entirely broken in that release, new one soon.
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#130: more thoughts |
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by pushplay
on 03/28/2002 08:27
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It would also be nice if the water physics didn't apply to you in edit mode.
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#131: New Map |
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by SirLiveAlot
on 03/28/2002 09:08
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Check out me new single player map at http://www27.brinkster.com/bfiles/cbeta.html . It took quite some time to make.
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#132: great |
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by Aardappel
on 03/28/2002 10:47
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that was a lot of fun to play... quite impressive given the current limited monster behaviour and no doors/triggers!
nice long size too.. nothing worse than an sp game being over in 10 seconds.
lets have more of this! :)
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#133: ver numbers |
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by Shockie
on 03/28/2002 13:25
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could you give the versions numbers like 3.366.883.328.324324.234.234
ok thats a lil over the top but i would like nublers not dates, cos i always get american and aussie dates mixed up =)
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#134: Re: ver numbers |
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by eihrul
on 03/28/2002 18:43, refers to #133
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How about seconds since last release? :P
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#135: thats a little stupid |
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by Shockie
on 03/28/2002 19:22
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and who is going to keep count, u?
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thats gotta b annoying...
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#136: Connect the Dots |
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by Goetzenzar
on 03/29/2002 08:45
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. .
. .
.
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#137: Connect the Void |
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by Goetzenzar
on 03/29/2002 08:47
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#138: dont copy me, lol |
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by Shockie
on 03/29/2002 12:01
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connect this
::::::::::::::::::::::::::::::::::::::
.......................,,,,........
................ :::::::::::::
::::::::::::::::::::::::::.>:>:>:>
.;.;.;.;.;.>::>:.;>:.;>;>;.;.:.;
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