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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826347 views, last view: 12/09/2021 04:12

for questions, announcements etc.

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#1111: Re: Fisheye mode for Cube

by Al_Capone on 01/03/2003 07:14, refers to #1102

Yes, CubeVision, instead of being roung it would be a cube :)

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#1112: Re: Fisheye mode for Cube

by Piglet on 01/03/2003 09:42, refers to #1111

umm, it is normally ish

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#1113: any other games like cube

by helpme on 01/04/2003 04:45

any other freeware games like cube that have multiplayer feature

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#1114: Re: Fisheye mode for Cube

by Aardappel|home|holland on 01/05/2003 01:51, refers to #1108

Notes? sorry what do you mean?
and the player has roll?

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#1115: what if...

by SysteM_H on 01/05/2003 03:55

you put a map up for download on the internet, make a few minor corrections in the geometry, then save it and play someone on it who has the old version? does it affect the skybox/custom textures any? and what if you change the capitalization of the name?

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#1116: Re: what if...

by pushplay on 01/05/2003 04:20, refers to #1115

My personal philosophy is that if I find an error in an old map I just let it go and try to not make that mistake next time.

In My Filthy Mind instance, on one side of one Cube a face is exposed but only by heightfield, so the texture was changed to something I didn't want because of a faulty optomization in the map. Most people probably won't notice though.

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#1117: Re: what if...

by SysteM_H on 01/05/2003 21:40, refers to #1116

yeah, true, but this was one of those "misaligned corner" glitches, which would cause the game to crash if you happened to fire a rocket into the gap. you should know what I mean by "misaligned corners" from your own abuse map. I'm just such a perfectionist. I was just wondering if it would make it unable to play against someone else with the old version.

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#1118: Re: what if...

by pushplay on 01/06/2003 00:25, refers to #1117

Actually I have no idea what you mean.

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#1119: Request: English - German translator

by VerbalC on 01/06/2003 07:33

Is there anybody out there that would like to translate the whole rules segment on http://league.hofv.net/ to German for me? It would help the CUbe community greatly to have a German page as well as English.


If you want to do so, basically just translate it and send it by email to verbal@hofv.net

Please try to preserve the format a bit so I know what goes where. (i.e. for secion 1.1, labelit section 1.1, and so on)

Thanks; and also: sign up people!

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#1120: Re: Fisheye mode for Cube

by arkadi on 01/06/2003 12:01, refers to #1114

I mean "Notes" on the page with fisheye patch. There are some outstanding issues.
Player roll is not implemented for the same reason its not implemented in Fisheye Quake ;)

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#1121: mouse trouble

by netjiro on 01/07/2003 13:29

Hi, just downloaded and tried out cube.
Cool, except:

The mouse y axis is kaputt for me. When the sp game lauches I face horizontally, can move with kb all ok. But when I touch the mouse it immediately puts me facing the floor, and I can't get it to face up (except to change invert mouse, when it faces straight up istead).
Mouse x axis seems to work all right.

Anyone seen the same behavior?

Running gentoo linux, and a cube zip I downloaded yesterday from your first mirror on the download page.

Great project

Thanks
Jimmy

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#1122: Re: mouse trouble

by pushplay on 01/07/2003 23:00, refers to #1121

Sounds like you need to check and make sure that you have the latest version of SDL.

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#1123: cubestuff, the league, etc.

by VerbalC on 01/08/2003 00:42

cubestuff hasn't been updated in a short while, due to being out for 2 weeks on Christmas. A pretty large update with everything that went on around Cube is coming.

If you're interested in the League, or have already signed up, view this thread: http://wouter.fov120.com/cube/forum.php4?action=display_thread&thread_id=166
at the bottom.

http://riclan.hofv.net/ has been updated also if anyone is interested..

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#1124: Re: cubestuff, the league, etc.

by pushplay on 01/08/2003 04:46, refers to #1123

"Clan status - by Verbal on 1-6-02"

Blue text on blue background. Real slick.

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#1125: Re: cubestuff, the league, etc.

by VerbalC on 01/08/2003 07:33, refers to #1124

I am making a whole new design for the site anyhow. All new colors.

The reason for that was that's the defualt and I did the whole thing in a text editor, and didn't remember the link color html lines...never bothered to fix it.

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#1126: Re: cubestuff, the league, etc.

by pushplay on 01/08/2003 08:30, refers to #1125

I wasn't actually suggesting you did that on purpose. :)

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#1127: Re: mouse trouble

by netjiro on 01/08/2003 13:24, refers to #1122

I updated SDL, still the same, I also compiled quake2 ... same behavior. starts ok, but when I touch the mouse it snaps to straight up/down position. Whiplash.
I must have some strange setting somewhere. I googled but found nothng. Anyone heard of this before?

Thanks
Jimmy

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#1128: ..

by Darthvim on 01/08/2003 20:20

got the beta 0.2 of the weapond finished, there are still things to do on them ..

(the best is i could still stay under 300 polygones :))

please test it and tell me your opinion, in this tread :) ok ?
-------------------------------
http://darthvim.covers.de/downloads/packages.zip

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#1129: Re: mouse trouble

by pushplay on 01/08/2003 23:29, refers to #1127

Maybe try lowering the mouse sensitivity in the OS.

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#1130: 2 map reviews

by underworldfan on 01/09/2003 08:04

at my site:

Cubegames
speedmap pack 6

http://www.planetquake.com/underworld/index.html

both of the speedmaps were cool, i thought :)

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