General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826787 views, last view: 12/09/2021 06:28 |
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for questions, announcements etc.
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#1103: Re: Fisheye mode for Cube |
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by Piglet
on 01/02/2003 10:28, refers to #1101
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cube vision???
oh and by the way, it looks seriously cool
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#1104: Re: Fisheye mode for Cube |
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by Aardappel|home|holland
on 01/02/2003 15:16, refers to #1098
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wow! you did it before me :)
and you even ported my fisheye quake code to opengl too! it's a good day for fisheye lovers!
This is great stuff... when I get back to germany I'll have a look at compiling it for windows.
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#1105: Re: Fisheye mode for Cube |
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by Aardappel|home|holland
on 01/02/2003 15:26, refers to #1099
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al capone, check this page if you don't understand why fisheye is cool:
http://wouter.fov120.com/gfxengine/fisheyequake/compare.html
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#1106: .. |
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by Pegasus
on 01/02/2003 15:29
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Here's my second map :
http://www.ifrance.com/pegasus16/morbias.cgz
It's port of the Unreal map "DmMorbias"
I hope you'll like it!
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#1107: chat with people and change name |
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by helpme
on 01/02/2003 18:38
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how do i chat with people and change my name when playing multi player games
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#1108: Re: Fisheye mode for Cube |
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by arkadi
on 01/02/2003 18:50, refers to #1104
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Aard, please also look at Notes, there is an issue with Rocket Launcher (or feature, depends on how you look at it). Player roll is also a nice thing to get..
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#1109: Re: chat with people and change name |
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by SysteM_H
on 01/02/2003 22:19, refers to #1107
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press T, type what you want, then press enter to chat. to change your name, hit the tilde key (~) and type "name X", where "X" would be the name you want. you can make that your name permenantly by opening the autoexec.cfg file in your cube folder with notepad, and typing your screenname in after "name".
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#1110: Re: .. |
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by pushplay
on 01/02/2003 23:58, refers to #1106
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Yay, more maps.
I'm not much of a fan of UT because most of the maps in that game suck. Morbias has a playable layout. Not a lot of options in terms of flow, player either goes forward or back to where he just was. The texturing is ok, the blue-red-brown combination is definitely not hard on the eyes. The yellow trim around the upper ridge is a good detail, as is the stepped ceiling to the skylight. I don't think rockets only leads to varied or interesting gameplay, and a quad in the centre would have mixed things up a little bit more.
Start playing with the textures of the walls and ceilings more and mix it up to add detail. Landmarks like murals or odd shapes (or the red lights) make layouts easier to learn; although that isn't really a problem on a layout this simple.
It's ok, but I think you can do better.
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#1111: Re: Fisheye mode for Cube |
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by Al_Capone
on 01/03/2003 07:14, refers to #1102
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Yes, CubeVision, instead of being roung it would be a cube :)
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#1112: Re: Fisheye mode for Cube |
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by Piglet
on 01/03/2003 09:42, refers to #1111
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umm, it is normally ish
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#1113: any other games like cube |
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by helpme
on 01/04/2003 04:45
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any other freeware games like cube that have multiplayer feature
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#1114: Re: Fisheye mode for Cube |
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by Aardappel|home|holland
on 01/05/2003 01:51, refers to #1108
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Notes? sorry what do you mean?
and the player has roll?
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#1115: what if... |
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by SysteM_H
on 01/05/2003 03:55
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you put a map up for download on the internet, make a few minor corrections in the geometry, then save it and play someone on it who has the old version? does it affect the skybox/custom textures any? and what if you change the capitalization of the name?
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#1116: Re: what if... |
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by pushplay
on 01/05/2003 04:20, refers to #1115
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My personal philosophy is that if I find an error in an old map I just let it go and try to not make that mistake next time.
In My Filthy Mind instance, on one side of one Cube a face is exposed but only by heightfield, so the texture was changed to something I didn't want because of a faulty optomization in the map. Most people probably won't notice though.
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#1117: Re: what if... |
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by SysteM_H
on 01/05/2003 21:40, refers to #1116
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yeah, true, but this was one of those "misaligned corner" glitches, which would cause the game to crash if you happened to fire a rocket into the gap. you should know what I mean by "misaligned corners" from your own abuse map. I'm just such a perfectionist. I was just wondering if it would make it unable to play against someone else with the old version.
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#1118: Re: what if... |
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by pushplay
on 01/06/2003 00:25, refers to #1117
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Actually I have no idea what you mean.
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#1119: Request: English - German translator |
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by VerbalC
on 01/06/2003 07:33
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Is there anybody out there that would like to translate the whole rules segment on http://league.hofv.net/ to German for me? It would help the CUbe community greatly to have a German page as well as English.
If you want to do so, basically just translate it and send it by email to verbal@hofv.net
Please try to preserve the format a bit so I know what goes where. (i.e. for secion 1.1, labelit section 1.1, and so on)
Thanks; and also: sign up people!
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#1120: Re: Fisheye mode for Cube |
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by arkadi
on 01/06/2003 12:01, refers to #1114
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I mean "Notes" on the page with fisheye patch. There are some outstanding issues.
Player roll is not implemented for the same reason its not implemented in Fisheye Quake ;)
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#1121: mouse trouble |
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by netjiro
on 01/07/2003 13:29
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Hi, just downloaded and tried out cube.
Cool, except:
The mouse y axis is kaputt for me. When the sp game lauches I face horizontally, can move with kb all ok. But when I touch the mouse it immediately puts me facing the floor, and I can't get it to face up (except to change invert mouse, when it faces straight up istead).
Mouse x axis seems to work all right.
Anyone seen the same behavior?
Running gentoo linux, and a cube zip I downloaded yesterday from your first mirror on the download page.
Great project
Thanks
Jimmy
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#1122: Re: mouse trouble |
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by pushplay
on 01/07/2003 23:00, refers to #1121
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Sounds like you need to check and make sure that you have the latest version of SDL.
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