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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826903 views, last view: 12/09/2021 06:32

for questions, announcements etc.

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#1067: Re: code question

by Aardappel|home|holland on 12/23/2002 13:20, refers to #1063

again, like pushplay said, you haven't read the readme in its entirety. read it again.

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#1068: 2 more map reviews!

by underworldfan on 12/24/2002 04:59

I have added 2 more CUBE SP reviews at my map review site.

They are:
Speedmap pack 4 and
Arena Infinitum.

please visit and enjoy :)

http://www.planetquake.com/underworld/index.html

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#1069: Re: 2 more map reviews!

by pushplay on 12/24/2002 09:23, refers to #1068

"this is the first 'official' secret i have come across in a Cube SP map"

Heh. I debated doing this a while ago but I thought it would seem to self-indulgant. However, if underworldfan missed the secrets in Stalingrad then a lot of people probably did too. So I made a quick walkthrough which I placed in tuts for lack of a better place.

http://members.shaw.ca/pushplay/cube/tuts/stalingrad/

underworldfan: the current DI release includes several new sp maps. Since DI is in the Cube vein you might like to give them a review.

everyone: Merry Christmas!

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#1070: Re: 2 more map reviews!

by spentron@PP on 12/24/2002 18:41

Shadowland has 4 secrets in it. The first 2 are fairly involved, while the 3rd almost doesn't qualify as a secret. The last one is labeled. There are subtle hints for all of them.

Demon City has one, but it's more just a service entrance.

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#1071: Re: 2 more map reviews!

by VerbalC on 12/24/2002 21:32, refers to #1068

Nice UWF for the fast reviews. :)

I think you pointed out everything from my map, and it will help me when I develop a real single player map sometime later.



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#1072: Secrets

by Skaus on 12/24/2002 23:52

There's one in sp_infidel too. Should be pretty hard to spot, but you should find a place that doesn't look quite right, involving light and color ;)

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#1073: Happy Holidaze: CUBE GAMES

by spentron@PP on 12/26/2002 18:56

Cube Games is a set of 4 experimental and novelty maps for single player play.

The levels:
Deletia -- don't kill the monsters, delete them.
Arena Perpendicular -- Based on piglet's Arena Perpetual, but this time you have to kill all the monsters.
Maze1 -- Pacman??
sdmsp1 -- my idea of a DMSP-only level

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#1074: 54|\|74 forgot the link

by spentron@PP on 12/26/2002 18:57

Cube Games:
http://spentron.web1000.com/cube/

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#1075: Re: Happy Holidaze: CUBE GAMES

by VerbalC on 12/26/2002 21:52, refers to #1073

I'll have to check those out a bit later. Very different sounding maps.

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#1076: Re: Death Illustrated 0.5 Released!

by Aardappel|home|holland on 12/27/2002 00:51, refers to #1064

played through the DI sp maps the other day, which was a thoroughly enjoyable experience. Some of the maps are rather large/long, which is great, the detail/architecture/layout has improved much, the consistant, um, "theme" is really cool, and the modified monster models/sounds provide a funny charicature of the cube game.

I don't quite agree on the way cube is quoted:

Death Illustrated uses the Cube Engine which was created by Wouter van Oortmerssen aka Aardappel. For more information visit http://wouter.fov120.com.

for one the url is wrong, but more importantly it misrepresents the fact that DI is not only based on the engine, but on the cube *game*. In technical terms its a partial convertion, or total convertion if you want to ignore all stuff that is unmodified from the original cube.

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#1077: Gone

by pushplay on 12/27/2002 01:01

I'm going skiing for the next couple days. I'll be here for the speedmap, but in my stead this list will have to take over for me.

The following problems may be solved with new video card drivers:
-white text
-white water
-no text
-low framerate
-black screen
-high framerate
-no sex life
-can't see coloured lights
-medium framerate
-you have a tnt2
-you have a voodoo3
-you have a wart

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#1078: :)

by underworldfan on 12/27/2002 04:54

lol at pushplays post.

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#1079: DI

by Al_Capone on 12/27/2002 14:00

DI is smooth, is there any chance to introduce new features ?

Like to see break away walls, moving textures/objects and some swords :D

Can I colorize the textures as well ?

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#1080: Re: DI

by Al_Capone on 12/27/2002 14:02, refers to #1079

Almost forgot, can the spider clime walls as well ?

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#1081: Death Illustrated: very stylish!

by underworldfan on 12/27/2002 19:28

I just downloaded DI and am very impressed, particularly by the artwork on the front-end screens, which are better presented than many commercial games.

I will Probably do reviews of the SP maps in Death Illustrated at my site in the next week or so.

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#1082: Re: Death Illustrated: very stylish!

by VerbalC on 12/27/2002 21:54, refers to #1081

Yeah DI is very well done. The architecture of the maps is great. It would be nice to see monsters with different aspects from the Cube ones however.


Very nice job.

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#1083: I'm back

by Piglet on 12/28/2002 18:57

Im back, sos if no one realised that i even went :)

Good to see even MORE reviews underworld :D

oh and i look forward to speedmapping tommorow :)

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#1084: Re: I'm back

by Piglet on 12/28/2002 18:59, refers to #1083

oh and i forgot to say that id found the stalingrad secrets, not that its really very important

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#1085: UnGone

by pushplay on 12/29/2002 04:03

DI is more an exercise in creating good content rather than playing with the code.

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#1086: also....

by underworldfan on 12/29/2002 06:58

how was the ski-ing pushplay?

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