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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826105 views, last view: 12/09/2021 02:38

for questions, announcements etc.

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#1051: me back

by Shockie on 12/22/2002 07:15

hey, im back =)

cube world is going to be redone, completley different.

its going to be called Uber Cuber now, pushover and i think it sounds good, hehe

also i going to buy a domain name for it.

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#1052: Re: me back

by pushplay on 12/22/2002 07:48, refers to #1051

Because I'm too cheap.

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#1053: Re: 2 new map reviews

by VerbalC on 12/22/2002 08:36, refers to #1047

FYI: updated cubestuff with that info.

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#1054: Re: 2 new map reviews

by Piglet on 12/22/2002 12:44, refers to #1047

thanks for the review :)

always great to get feedback (especially when its so in depth :P)

if i ever get round to it i might well make pigcam II, which will be tougher and generally better made :)

Piglet

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#1055: Re: your game sucks

by Aardappel|home|holland on 12/22/2002 17:48, refers to #1043

cube will run bearable on a p300... more likely your video card is the problem.

There seem to be a lot of people running cube using achaic video cards with the original drivers that came with their computers, and expect cube to run faultlessly.

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#1056: Re: your game sucks

by spentron@home on 12/23/2002 00:37, refers to #1043

"are you developing your stupid game with 3GHz, 2GB, 1GB 3d?
with all settings minimal, it can't be played with 300MHz pc, it get only 9fps (max) and moving is slower than doom ever was."

I have a Celeron 366 and was getting that -- but as a minimum, usually better -- with a TNT card and still considered it fun, so I think a 300 P2 would do it ... now I have a GF4, yes a MX ($70-90) one like they say suck, and I'm seeing 20-50 fps at 1024x768 on the same CPU. It's a PCI version even.




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#1057: Re: me back

by Al_Capone on 12/23/2002 01:29, refers to #1051

How's those candy kid ;)

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#1058: your head sucks

by VerbalC on 12/23/2002 03:02, refers to #1043

I don't like to get into business with people like you, but I think I will.

How can you even compare the developer (notice developer, not developers) of Cube to Microsoft? Cube is FREE, it is OPEN SOURCE. If you think you can do better, do it, make the game run faster. The licence allows you to.

I mean what right do you have to insult Aardappel with that bullshit because you can't run his game?

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#1059: Router/Port Question

by Stacheldraht on 12/23/2002 05:13

Which port does cube use to communicate through during multiplay? My router is blocking the incoming connections, when I am trying to host a server! :(

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#1060: Re: Router/Port Question

by VerbalC on 12/23/2002 06:57, refers to #1059

28765

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#1061: code question

by question on 12/23/2002 07:16

Im trying to work on the cube source in linux to add some features and fix a couple problems, but after i run the final product it will not recongize the other cube servers, and displays them as different cube protocol. How can i fix this?

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#1062: Re: code question

by pushplay on 12/23/2002 07:18, refers to #1061

You can fix it by having read the readme that came with the code.

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#1063: Re: code question

by question on 12/23/2002 08:05, refers to #1062

I read the readme, I compiled the code, i ran the code, but it refuses to stay connected to servers and disconnects with a invalid network mesg type of 119.

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#1064: Death Illustrated 0.5 Released!

by Topher2798 on 12/23/2002 08:13

In case anyone is interested, a new version of the "Death Illustrated" cube total conversion was just released. Please check it out at http://www.deathillustrated.com

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#1065: Re: Death Illustrated 0.5 Released!

by VerbalC on 12/23/2002 09:34, refers to #1064

Awesome! I'll check it out tomorrow, I gotta get up early tomorrow - sleep time.

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#1066: Re: code question

by Shockie on 12/23/2002 12:19, refers to #1063

because it the official release uses different settings so u can go cheating =)

and al: the candy is absolutly awsome

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#1067: Re: code question

by Aardappel|home|holland on 12/23/2002 13:20, refers to #1063

again, like pushplay said, you haven't read the readme in its entirety. read it again.

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#1068: 2 more map reviews!

by underworldfan on 12/24/2002 04:59

I have added 2 more CUBE SP reviews at my map review site.

They are:
Speedmap pack 4 and
Arena Infinitum.

please visit and enjoy :)

http://www.planetquake.com/underworld/index.html

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#1069: Re: 2 more map reviews!

by pushplay on 12/24/2002 09:23, refers to #1068

"this is the first 'official' secret i have come across in a Cube SP map"

Heh. I debated doing this a while ago but I thought it would seem to self-indulgant. However, if underworldfan missed the secrets in Stalingrad then a lot of people probably did too. So I made a quick walkthrough which I placed in tuts for lack of a better place.

http://members.shaw.ca/pushplay/cube/tuts/stalingrad/

underworldfan: the current DI release includes several new sp maps. Since DI is in the Cube vein you might like to give them a review.

everyone: Merry Christmas!

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#1070: Re: 2 more map reviews!

by spentron@PP on 12/24/2002 18:41

Shadowland has 4 secrets in it. The first 2 are fairly involved, while the 3rd almost doesn't qualify as a secret. The last one is labeled. There are subtle hints for all of them.

Demon City has one, but it's more just a service entrance.

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