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Cube & Cube 2 FORUM
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Future ideas, the design. |
by marvin2k
on 05/10/2009 17:15, 70 messages, last message: 07/21/2009 01:15, 46698 views, last view: 06/17/2024 06:10 |
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I surprised with all of new changes in cube2, they are really really good, congratulations to all. Anyway, i have always the same impresion with a lot of free games. They need a DESIGNER.
For me, sauer need a design team to all, there are a lot of things unconected, ilogical, rare. It need a design director that ordenate maps, UI, etc.. and made (with help) all of they similar or with a few temetic (or world) to be unity.
I really dont understand sometimes this kind of free games, beucause, they choose made without union, not like a circle.
This is that game needs really needs, and there are a lot of good designers on quadropolis. this is that i think, it is only a idea, you can dismiss, but cosiderer it.
bye!
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#67: .. |
by ryoushi19
on 07/20/2009 07:07
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Also, as far as design goes, I couldn\'t agree more. There\'s no uniting element to the game, and it could really benefit from one, as could a lot of free games.
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#68: Re: .. |
by tentus_
on 07/20/2009 07:12, refers to #66
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The scroll system is set up to accommodate availability. If you don't have ammo for a gun, the scroll wheel won't pull it up, instead bringing up the next closest gun. Trust us, it's a very intuitive system if you take the time to play around for a bit. And if you really really want a certain gun despite everything else, there's always the number keys.
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#69: Re: .. |
by Quin
on 07/20/2009 11:44, refers to #66
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delta_game_0 = [ nextweapon $arg1 ]
Problem solved.
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#70: .. |
by Aspartame
on 07/21/2009 01:15
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a unifying feature would be a storyline to tie everything together. done. the game's fine as is
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