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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 520524 views, last view: 09/29/2024 14:24

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#503: Re: worldio.cpp:setnames() and package names

by Aardappel_ on 04/03/2007 18:26, refers to #501

this is the intended way of addressing. if you want to address that folder, you'd refer to it as base/blah/foo. This is because we want to make loading from base and from other package dirs as easy as possible.

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#504: On Win32 Crash

by antonni on 04/04/2007 17:33, refers to #495

Whenever I play single player, it works at first, but after a few minutes, it goes back to the desktop with the \\\"Win32 exception 00000005X something like that.

I tried updating my video card driver to no avail. :(

reply to this message

#505: Holy Jumping Gameplay Batman!

by Quin on 04/05/2007 17:57

Bug: If the computer is chugging and stalls for a second as you approach a pickup, you go right through it without picking it up.

How to reproduce: use a cruddy ass computer (or in my cas laptop) and run around trying to pick things up as it stalls.

reply to this message

#506: igameclient::startmap() and nextmap

by Quin on 04/06/2007 08:28

When using the "nextmap" alias to go to the next level, the level loads but igameclient::startmap() is passed an invalid pointer for 'const char *name', resulting in the game module having a corrupted map name stored. This appears to affect the game module only, not the engine.

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#507: Hey, I can see right through you!

by Quin on 04/06/2007 18:24

In the latest revision of CVS, some parts of water surfaces don't render in the fixedfunction pixel pipeline.

http://qreeves.googlepages.com/sauerbraten_fixedfunction_water.jpg

reply to this message

#508: ..

by w4 on 04/06/2007 20:20

i get that too

reply to this message

#509: Direct3D after Sauerbraten

by Dunk King on 04/08/2007 12:52

After playing Sauerbraten, I am not able to start any DirectX game, I have to reboot. I tested this with WC3. Starting WC3 didn\'t work. But Starting WC3 with OpenGL (warcraft3.exe -opengl) works.

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#510: Entire X-server crashed when exciting the game

by alpha645 on 04/08/2007 14:27

I compiled the game myself with these library's and versions:

SDL-devel.i386 1.2.11-1.fc6
SDL_image-devel.i386 1.2.5-4.fc6
SDL_mixer-devel.i386 1.2.7-2.fc6
libpng-devel.i386 2:1.2.10-7
zlib-devel.i386 1.2.3-3

Everytime I quit the game, my X-server chrashes. I need to press the powerbutton once to do a restart. I don't see any error output from the game except 2 extra lines in the xorg.log:

(II) fglrx(0): [drm] removed 1 reserved context for kernel
(II) fglrx(0): [drm] unmapping 8192 bytes of SAREA 0x2000 at 0xb7eeb000

As you can see, I'm using the latest fglrx video driver, the game works sweet (except for this bravo :) ). More specs:

Os: Linux
Distro: Fedora Core 6 (kernel 20-1)
VGA: Ati Radeon X700 PRO advantage (Rev410)

I get this by simply starting the game with the default settings and then quitting. If you guys need more, ask :) .

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#511: Sauerbraten

by Ben Kaufman on 04/20/2007 21:09

I load the game and it starts to load but gets to a part with somthing like

packages\\lunaran\\qcomp3_local

and then it kicks me out to my desktop with the CMD window and a sign saying

Sauerbraten Win32 Exception: 0xc0000005 [0x0]

This is all one line and all you can select is OK

After this it closes

i tracked the folder to C:\\Documents and Settings\\kauben\\Sauerbraten\\packages\\lunaran\\qcomp3_local

understand i belive this is a problem at the computer i am using because it is at my High School and i have to install it in the C:\\Documents and Settings and my username since there i have unlimited save space.

I have done similar to Cube and ActionCube but this never happend to them

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#512: Strange circular distortions:

by demosthenes on 04/21/2007 05:52

I first noticed this today, not sure how long it's been going on: When looking at a wall in the map "river_c" included with Sauer's recent spring release (2007/4/15), a circular texture distortion is seen. Two shots next to each other to show that the distortion moves with me:

http://img481.imageshack.us/img481/1669/screenshot6466270uz4.png
http://img405.imageshack.us/img405/3714/screenshot6469218uq7.png

Those are pretty large images compared to the size of the distortion. :-/

It's near the middle, and just looks like a circle. Not a clue as to what causes it.

reply to this message

#513: ..

by mitto_mors on 04/21/2007 05:59

I have also come across this issue a few times with the cvs and the new release. I'm thinking maybe it's the shaders or sumtin. Either that or it's a transdimentional portal where the pixies of extreme torture come through to hunt us down.

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#514: Re: Strange circular distortions:

by Drakas on 04/21/2007 09:48, refers to #512

It is a known thing. There is something to do with division by zero (from shaders), and the cost of removing this "bug" would be too high on the framerate.

reply to this message

#515: Re: Strange circular distortions:

by demosthenes on 04/21/2007 20:12, refers to #514

Oh, okay. Thanks for the information. It's really pretty small and you wouldn't notice it during gameplay, so I guess it's a trivial issue with a non-trivial solution.

reply to this message

#516: Anger

by rc the one on 04/21/2007 20:29

This new update is getting me mad. Ok here, I can run any map offline at 120 fps, but when I go online on a BLANK map, my max speed is 20 fps on ultra low detail, and if someone joins it crashes.

reply to this message

#517: ..

by Minion...Seriously on 04/21/2007 22:49

Editing a heightfield at the lowest cube size seems to generate holes when pushing/pulling in the heightfield (seemingly the size of the editing brush)

Really low quality video:
http://video.google.com/videoplay?docid=615323317240371414

Doesn't seem to affect cube sizes larger than 2 from what I can tell.

Sorry I dont have a lot of info, I'm not really sure what the problem is.

reply to this message

#518: ..

by SanHolo on 04/21/2007 22:53

In the new map "paradigm", sometimes my shooting/jumping sounds disappear, sometimes they re-appear. Means I can't hear when I am shooting or jumping. Music plays fine though. Maybe it has something to do with the ambient sounds, I don't know.

reply to this message

#519: ..

by SanHolo on 04/21/2007 22:54

Sorry, more details:

I can't reproduce it, happens on online play.

Mac OS X 10.4.9, Intel Core 2 Duo 2.33Ghz, ATI Radeon X1600 Mobility, 2GB RAM.

reply to this message

#520: Re: ..

by eihrul on 04/21/2007 23:09, refers to #518

This is because the map sounds are exceeding the number of sound channels, because the map forgot to set the maximum number of simultaneous uses for each sound.

To fix, go into paradigm.cfg, at the bottom, add a 1 as a the third argument to each of those mapsound commands, and it should stop doing that, mostly.

reply to this message

#521: still angry

by rc the one on 04/22/2007 00:38

Multiplayer is completely usqrrrrrnplayable for me, I have no idea why, but it goes from 120+ in single player to 20 and lower in Multiplayer and I lag really bad, abnormally bad, unplayable. It is not my connection, 512kb/s Cable, Brand new E-Machine PC, 3.4Ghz processor, 512 mb Ram, and a 256mb PCI-Express video card from ATI, I have never had any trouble before, not with Sauerbraten or any other game. I even scanned my pc, no viruses, no spyware, no adware, no junk at all. Any idea what's wrong. Also I kinda can't host anymore.

reply to this message

#522: Re: still angry

by eihrul on 04/22/2007 00:49, refers to #521

Try using the -s0 command-line option, or you could also try /dynshadow 0 from console. Those may have an effect, or not.

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